GPU: Updated horizontal sync line counter to use framebuffer height.

This commit is contained in:
bunnei 2014-08-05 23:29:38 -04:00
parent d4bd2f2e5d
commit 7ada2625fe

View file

@ -252,17 +252,18 @@ template void Write<u8>(u32 addr, const u8 data);
/// Update hardware /// Update hardware
void Update() { void Update() {
auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
u64 current_ticks = Core::g_app_core->GetTicks(); u64 current_ticks = Core::g_app_core->GetTicks();
// Synchronize line... // Synchronize line...
if ((current_ticks - g_last_ticks) >= GPU::kFrameTicks / 400) { if ((current_ticks - g_last_ticks) >= GPU::kFrameTicks / framebuffer_top.height) {
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0); GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0);
g_cur_line++; g_cur_line++;
g_last_ticks = current_ticks; g_last_ticks = current_ticks;
} }
// Synchronize frame... // Synchronize frame...
if (g_cur_line >= 400) { if (g_cur_line >= framebuffer_top.height) {
g_cur_line = 0; g_cur_line = 0;
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1); GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1);
VideoCore::g_renderer->SwapBuffers(); VideoCore::g_renderer->SwapBuffers();