renderer_opengl: Apply styling suggestions

This commit is contained in:
emufan4568 2022-08-22 13:13:41 +03:00
parent 6109935b73
commit 7bcf753a21
3 changed files with 7 additions and 5 deletions

View file

@ -27,7 +27,8 @@ public:
const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) = 0;
protected:
OGLFramebuffer read_fbo, draw_fbo;
OGLFramebuffer read_fbo;
OGLFramebuffer draw_fbo;
};
using ReinterpreterList = std::vector<std::unique_ptr<FormatReinterpreterBase>>;

View file

@ -152,7 +152,7 @@ RasterizerOpenGL::RasterizerOpenGL(Frontend::EmuWindow& emu_window)
std::make_unique<ShaderProgramManager>(emu_window, GLAD_GL_ARB_separate_shader_objects);
}
#else
shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, true);
shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, !GLES);
#endif
glEnable(GL_BLEND);

View file

@ -6,13 +6,14 @@
#include <vector>
#include <fmt/chrono.h>
#include "common/logging/log.h"
#include "shaders/depth_to_color.frag"
#include "shaders/depth_to_color.vert"
#include "shaders/ds_to_color.frag"
#include "video_core/rasterizer_cache/rasterizer_cache_utils.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/texture_downloader_es.h"
#include "shaders/depth_to_color.frag"
#include "shaders/depth_to_color.vert"
#include "shaders/ds_to_color.frag"
namespace OpenGL {
/**