From aa4d4ff23c92340baa1771a7d7308d1d91d3b655 Mon Sep 17 00:00:00 2001 From: Emmanuel Gil Peyrot Date: Sat, 19 Mar 2016 01:31:01 +0000 Subject: [PATCH] Frontends, VideoCore: Move glad initialisation to the frontend MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the default function loader, and fixes a crash when using apitrace with an EGL context. On Qt we will need to migrate from QGLWidget to QOpenGLWidget and QOpenGLContext before we can use gladLoadGLLoader() instead of gladLoadGL(), since the former doesn’t expose a function loader. --- src/citra/emu_window/emu_window_sdl2.cpp | 7 +++++++ src/citra_qt/main.cpp | 11 +++++++++++ src/video_core/renderer_opengl/renderer_opengl.cpp | 6 ------ 3 files changed, 18 insertions(+), 6 deletions(-) diff --git a/src/citra/emu_window/emu_window_sdl2.cpp b/src/citra/emu_window/emu_window_sdl2.cpp index 924189f4c..12cdd9d95 100644 --- a/src/citra/emu_window/emu_window_sdl2.cpp +++ b/src/citra/emu_window/emu_window_sdl2.cpp @@ -9,6 +9,8 @@ #define SDL_MAIN_HANDLED #include +#include + #include "common/key_map.h" #include "common/logging/log.h" #include "common/scm_rev.h" @@ -98,6 +100,11 @@ EmuWindow_SDL2::EmuWindow_SDL2() { exit(1); } + if (!gladLoadGLLoader(static_cast(SDL_GL_GetProcAddress))) { + LOG_CRITICAL(Frontend, "Failed to initialize GL functions! Exiting..."); + exit(1); + } + OnResize(); OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); SDL_PumpEvents(); diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index f1ab29755..a85c94a4b 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp @@ -6,6 +6,9 @@ #include #include +#include + +#define QT_NO_OPENGL #include #include #include @@ -240,6 +243,14 @@ bool GMainWindow::InitializeSystem() { if (emu_thread != nullptr) ShutdownGame(); + render_window->MakeCurrent(); + if (!gladLoadGL()) { + QMessageBox::critical(this, tr("Error while starting Citra!"), + tr("Failed to initialize the video core!\n\n" + "Please ensure that your GPU supports OpenGL 3.3 and that you have the latest graphics driver.")); + return false; + } + // Initialize the core emulation System::Result system_result = System::Init(render_window); if (System::Result::Success != system_result) { diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 0e9a0be8b..7fcd36409 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -473,12 +473,6 @@ static void DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity, bool RendererOpenGL::Init() { render_window->MakeCurrent(); - // TODO: Make frontends initialize this, so they can use gladLoadGLLoader with their own loaders - if (!gladLoadGL()) { - LOG_CRITICAL(Render_OpenGL, "Failed to initialize GL functions! Exiting..."); - exit(-1); - } - if (GLAD_GL_KHR_debug) { glEnable(GL_DEBUG_OUTPUT); glDebugMessageCallback(DebugHandler, nullptr);