Merge branch 'frame_layouts' of https://github.com/jroweboy/citra into jroweboy_frame_layouts
This commit is contained in:
commit
81a022151d
20 changed files with 649 additions and 75 deletions
|
@ -76,6 +76,10 @@ void Config::ReadValues() {
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Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0);
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Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 1.0);
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// Layout
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Settings::values.layout_option = static_cast<Settings::LayoutOption>(sdl2_config->GetInteger("Layout", "layout_option", 0));
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Settings::values.swap_screen = sdl2_config->GetBoolean("Layout", "swap_screen", false);
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// Audio
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Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
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@ -55,6 +55,16 @@ use_shader_jit =
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# 0 (default): Native, 1: Scaled
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use_scaled_resolution =
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[Layout]
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# Layout for the screen inside the render window.
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# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen
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layout_option =
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# Swaps the prominent screen with the other screen.
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# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
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# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
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swap_screen =
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# The clear color for the renderer. What shows up on the sides of the bottom screen.
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# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
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bg_red =
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@ -52,10 +52,8 @@ bool EmuWindow_SDL2::IsOpen() const {
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void EmuWindow_SDL2::OnResize() {
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int width, height;
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SDL_GetWindowSize(render_window, &width, &height);
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NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
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UpdateCurrentFramebufferLayout(width, height);
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}
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EmuWindow_SDL2::EmuWindow_SDL2() {
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@ -22,6 +22,7 @@ set(SRCS
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configure_debug.cpp
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configure_dialog.cpp
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configure_general.cpp
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configure_layout.cpp
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game_list.cpp
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hotkeys.cpp
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main.cpp
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@ -52,6 +53,7 @@ set(HEADERS
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configure_debug.h
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configure_dialog.h
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configure_general.h
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configure_layout.h
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game_list.h
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game_list_p.h
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hotkeys.h
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@ -69,6 +71,7 @@ set(UIS
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configure_audio.ui
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configure_debug.ui
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configure_general.ui
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configure_layout.ui
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hotkeys.ui
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main.ui
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)
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@ -186,8 +186,7 @@ void GRenderWindow::OnFramebufferSizeChanged()
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qreal pixelRatio = windowPixelRatio();
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unsigned width = child->QPaintDevice::width() * pixelRatio;
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unsigned height = child->QPaintDevice::height() * pixelRatio;
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NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
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UpdateCurrentFramebufferLayout(width, height);
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}
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void GRenderWindow::BackupGeometry()
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@ -51,12 +51,18 @@ void Config::ReadValues() {
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Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", false).toBool();
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Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool();
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Settings::values.use_scaled_resolution = qt_config->value("use_scaled_resolution", false).toBool();
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Settings::values.use_split_screen = qt_config->value("use_split_screen", false).toBool();
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Settings::values.bg_red = qt_config->value("bg_red", 1.0).toFloat();
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Settings::values.bg_green = qt_config->value("bg_green", 1.0).toFloat();
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Settings::values.bg_blue = qt_config->value("bg_blue", 1.0).toFloat();
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qt_config->endGroup();
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qt_config->beginGroup("Layout");
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Settings::values.layout_option = static_cast<Settings::LayoutOption>(qt_config->value("layout_option").toInt());
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Settings::values.swap_screen = qt_config->value("swap_screen", false).toBool();
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qt_config->endGroup();
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qt_config->beginGroup("Audio");
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Settings::values.sink_id = qt_config->value("output_engine", "auto").toString().toStdString();
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qt_config->endGroup();
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@ -149,6 +155,11 @@ void Config::SaveValues() {
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qt_config->setValue("bg_blue", (double)Settings::values.bg_blue);
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qt_config->endGroup();
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qt_config->beginGroup("Layout");
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qt_config->setValue("layout_option", static_cast<int>(Settings::values.layout_option));
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qt_config->setValue("swap_screen", Settings::values.swap_screen);
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qt_config->endGroup();
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qt_config->beginGroup("Audio");
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qt_config->setValue("output_engine", QString::fromStdString(Settings::values.sink_id));
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qt_config->endGroup();
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@ -34,6 +34,11 @@
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<string>Audio</string>
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</attribute>
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</widget>
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<widget class="ConfigureLayout" name="layoutTab">
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<attribute name="title">
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<string>Layout</string>
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</attribute>
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</widget>
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<widget class="ConfigureDebug" name="debugTab">
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<attribute name="title">
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<string>Debug</string>
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@ -61,6 +66,9 @@
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<class>ConfigureAudio</class>
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<extends>QWidget</extends>
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<header>configure_audio.h</header>
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<class>ConfigureLayout</class>
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<extends>QWidget</extends>
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<header>configure_layout.h</header>
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<container>1</container>
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</customwidget>
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<customwidget>
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@ -26,5 +26,6 @@ void ConfigureDialog::setConfiguration() {
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void ConfigureDialog::applyConfiguration() {
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ui->generalTab->applyConfiguration();
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ui->audioTab->applyConfiguration();
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ui->layoutTab->applyConfiguration();
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ui->debugTab->applyConfiguration();
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}
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@ -35,5 +35,4 @@ void ConfigureGeneral::applyConfiguration() {
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Settings::values.use_hw_renderer = ui->toogle_hw_renderer->isChecked();
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Settings::values.use_shader_jit = ui->toogle_shader_jit->isChecked();
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Settings::values.use_scaled_resolution = ui->toogle_scaled_resolution->isChecked();
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Settings::Apply();
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}
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32
src/citra_qt/configure_layout.cpp
Normal file
32
src/citra_qt/configure_layout.cpp
Normal file
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@ -0,0 +1,32 @@
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "citra_qt/configure_layout.h"
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#include "citra_qt/ui_settings.h"
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#include "ui_configure_layout.h"
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#include "core/settings.h"
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ConfigureLayout::ConfigureLayout(QWidget *parent) :
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QWidget(parent),
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ui(new Ui::ConfigureLayout)
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{
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ui->setupUi(this);
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this->setConfiguration();
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}
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ConfigureLayout::~ConfigureLayout()
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{
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delete ui;
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}
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void ConfigureLayout::setConfiguration() {
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ui->layout_combobox->setCurrentIndex(static_cast<int>(Settings::values.layout_option));
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ui->swap_screen->setChecked(Settings::values.swap_screen);
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}
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void ConfigureLayout::applyConfiguration() {
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Settings::values.layout_option = static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex());
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Settings::values.swap_screen = ui->swap_screen->isChecked();
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}
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29
src/citra_qt/configure_layout.h
Normal file
29
src/citra_qt/configure_layout.h
Normal file
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@ -0,0 +1,29 @@
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <QWidget>
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namespace Ui {
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class ConfigureLayout;
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}
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class ConfigureLayout : public QWidget
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{
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Q_OBJECT
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public:
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explicit ConfigureLayout(QWidget *parent = 0);
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~ConfigureLayout();
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void applyConfiguration();
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private:
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void setConfiguration();
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private:
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Ui::ConfigureLayout *ui;
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};
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92
src/citra_qt/configure_layout.ui
Normal file
92
src/citra_qt/configure_layout.ui
Normal file
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@ -0,0 +1,92 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>ConfigureLayout</class>
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<widget class="QWidget" name="ConfigureLayout">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>300</width>
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<height>377</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Form</string>
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</property>
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<widget class="QGroupBox" name="groupBox">
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<property name="title">
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<string>General</string>
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</property>
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<layout class="QHBoxLayout" name="horizontalLayout_3">
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<item>
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<layout class="QVBoxLayout" name="verticalLayout_2">
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_3">
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<item>
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<widget class="QLabel" name="label1">
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<property name="text">
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<string>Screen Layout:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="layout_combobox">
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<item>
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<property name="text">
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<string notr="true">Default</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string notr="true">Single Screen</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string notr="true">Large Screen</string>
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</property>
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</item><!--
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<item>
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<property name="text">
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<string notr="true">Custom</string>
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</property>
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</item>-->
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<widget class="QCheckBox" name="swap_screen">
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<property name="text">
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<string>Swap Screens</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="groupBox">
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<property name="title">
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<string>Custom Layout Parameters</string>
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</property>
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<layout class="QHBoxLayout" name="horizontalLayout_5">
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<item>
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<layout class="QVBoxLayout" name="verticalLayout_3"/>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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<resources/>
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<connections/>
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</ui>
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@ -5,6 +5,7 @@ set(SRCS
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break_points.cpp
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emu_window.cpp
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file_util.cpp
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framebuffer_layout.cpp
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hash.cpp
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key_map.cpp
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logging/filter.cpp
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@ -35,6 +36,7 @@ set(HEADERS
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common_types.h
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emu_window.h
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file_util.h
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framebuffer_layout.h
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hash.h
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key_map.h
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linear_disk_cache.h
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|
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@ -42,7 +42,7 @@ void EmuWindow::CirclePadUpdated(float x, float y) {
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* @param framebuffer_y Framebuffer y-coordinate to check
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* @return True if the coordinates are within the touchpad, otherwise false
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*/
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static bool IsWithinTouchscreen(const EmuWindow::FramebufferLayout& layout, unsigned framebuffer_x,
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static bool IsWithinTouchscreen(const FramebufferLayout& layout, unsigned framebuffer_x,
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unsigned framebuffer_y) {
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return (framebuffer_y >= layout.bottom_screen.top &&
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framebuffer_y < layout.bottom_screen.bottom &&
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@ -91,52 +91,21 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
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TouchPressed(framebuffer_x, framebuffer_y);
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}
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EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width, unsigned height) {
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ASSERT(width > 0);
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ASSERT(height > 0);
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EmuWindow::FramebufferLayout res = { width, height, {}, {} };
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float window_aspect_ratio = static_cast<float>(height) / width;
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float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) /
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VideoCore::kScreenTopWidth;
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if (window_aspect_ratio > emulation_aspect_ratio) {
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// Window is narrower than the emulation content => apply borders to the top and bottom
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int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
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res.top_screen.left = 0;
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res.top_screen.right = res.top_screen.left + width;
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res.top_screen.top = (height - viewport_height) / 2;
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res.top_screen.bottom = res.top_screen.top + viewport_height / 2;
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int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
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VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
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int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
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res.bottom_screen.left = bottom_border;
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res.bottom_screen.right = res.bottom_screen.left + bottom_width;
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res.bottom_screen.top = res.top_screen.bottom;
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res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2;
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} else {
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// Otherwise, apply borders to the left and right sides of the window.
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int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
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res.top_screen.left = (width - viewport_width) / 2;
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res.top_screen.right = res.top_screen.left + viewport_width;
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res.top_screen.top = 0;
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res.top_screen.bottom = res.top_screen.top + height / 2;
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|
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int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
|
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VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
|
||||
int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
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||||
|
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res.bottom_screen.left = res.top_screen.left + bottom_border;
|
||||
res.bottom_screen.right = res.bottom_screen.left + bottom_width;
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res.bottom_screen.top = res.top_screen.bottom;
|
||||
res.bottom_screen.bottom = res.bottom_screen.top + height / 2;
|
||||
void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
|
||||
FramebufferLayout layout;
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||||
switch (Settings::values.layout_option) {
|
||||
case Settings::LayoutOption::SingleScreen:
|
||||
layout = FramebufferLayout::SingleFrameLayout(width, height);
|
||||
break;
|
||||
case Settings::LayoutOption::LargeScreen:
|
||||
layout = FramebufferLayout::LargeFrameLayout(width, height);
|
||||
break;
|
||||
case Settings::LayoutOption::Default:
|
||||
default:
|
||||
layout = FramebufferLayout::DefaultFrameLayout(width, height);
|
||||
break;
|
||||
}
|
||||
|
||||
return res;
|
||||
// Reverse the screens if the setting has changed
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||||
layout.ReverseFrames(Settings::values.swap_screen);
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||||
NotifyFramebufferLayoutChanged(layout);
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||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include <utility>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/framebuffer_layout.h"
|
||||
#include "common/math_util.h"
|
||||
|
||||
#include "core/hle/service/hid/hid.h"
|
||||
|
@ -41,23 +42,6 @@ public:
|
|||
std::pair<unsigned,unsigned> min_client_area_size;
|
||||
};
|
||||
|
||||
/// Describes the layout of the window framebuffer (size and top/bottom screen positions)
|
||||
struct FramebufferLayout {
|
||||
|
||||
/**
|
||||
* Factory method for constructing a default FramebufferLayout
|
||||
* @param width Window framebuffer width in pixels
|
||||
* @param height Window framebuffer height in pixels
|
||||
* @return Newly created FramebufferLayout object with default screen regions initialized
|
||||
*/
|
||||
static FramebufferLayout DefaultScreenLayout(unsigned width, unsigned height);
|
||||
|
||||
unsigned width;
|
||||
unsigned height;
|
||||
MathUtil::Rectangle<unsigned> top_screen;
|
||||
MathUtil::Rectangle<unsigned> bottom_screen;
|
||||
};
|
||||
|
||||
/// Swap buffers to display the next frame
|
||||
virtual void SwapBuffers() = 0;
|
||||
|
||||
|
@ -215,6 +199,12 @@ public:
|
|||
return framebuffer_layout;
|
||||
}
|
||||
|
||||
/**
|
||||
* Convenience method to update the VideoCore EmuWindow
|
||||
* Read from the current settings to determine which layout to use.
|
||||
*/
|
||||
void UpdateCurrentFramebufferLayout(unsigned width, unsigned height);
|
||||
|
||||
protected:
|
||||
EmuWindow() {
|
||||
// TODO: Find a better place to set this.
|
||||
|
|
338
src/common/framebuffer_layout.cpp
Normal file
338
src/common/framebuffer_layout.cpp
Normal file
|
@ -0,0 +1,338 @@
|
|||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/framebuffer_layout.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
void FramebufferLayout::ReverseFrames(bool is_reverse) {
|
||||
if (is_reverse != is_reverse_layout) {
|
||||
*this = inverse(width, height);
|
||||
}
|
||||
}
|
||||
|
||||
FramebufferLayout::FramebufferLayout() {
|
||||
height = width = 0;
|
||||
top_screen_enabled = bottom_screen_enabled = 0;
|
||||
|
||||
}
|
||||
|
||||
FramebufferLayout& FramebufferLayout::operator= (const FramebufferLayout &source) {
|
||||
width = source.width;
|
||||
height = source.height;
|
||||
top_screen_enabled = source.top_screen_enabled;
|
||||
bottom_screen_enabled = source.bottom_screen_enabled;
|
||||
inverse = source.inverse;
|
||||
is_reverse_layout = source.is_reverse_layout;
|
||||
top_screen = source.top_screen;
|
||||
bottom_screen = source.bottom_screen;
|
||||
return *this;
|
||||
}
|
||||
|
||||
FramebufferLayout FramebufferLayout::DefaultFrameLayout(unsigned width, unsigned height) {
|
||||
|
||||
ASSERT(width > 0);
|
||||
ASSERT(height > 0);
|
||||
|
||||
FramebufferLayout res(width, height, true, true, FramebufferLayout::InverseDefaultLayout, {}, {});
|
||||
res.is_reverse_layout = false;
|
||||
|
||||
float window_aspect_ratio = static_cast<float>(height) / width;
|
||||
float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) /
|
||||
VideoCore::kScreenTopWidth;
|
||||
|
||||
if (window_aspect_ratio > emulation_aspect_ratio) {
|
||||
// Window is narrower than the emulation content => apply borders to the top and bottom
|
||||
int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
|
||||
|
||||
res.top_screen.left = 0;
|
||||
res.top_screen.right = res.top_screen.left + width;
|
||||
res.top_screen.top = (height - viewport_height) / 2;
|
||||
res.top_screen.bottom = res.top_screen.top + viewport_height / 2;
|
||||
|
||||
int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
|
||||
VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
|
||||
int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
|
||||
|
||||
res.bottom_screen.left = bottom_border;
|
||||
res.bottom_screen.right = res.bottom_screen.left + bottom_width;
|
||||
res.bottom_screen.top = res.top_screen.bottom;
|
||||
res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2;
|
||||
} else {
|
||||
// Otherwise, apply borders to the left and right sides of the window.
|
||||
int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
|
||||
|
||||
res.top_screen.left = (width - viewport_width) / 2;
|
||||
res.top_screen.right = res.top_screen.left + viewport_width;
|
||||
res.top_screen.top = 0;
|
||||
res.top_screen.bottom = res.top_screen.top + height / 2;
|
||||
|
||||
int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
|
||||
VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
|
||||
int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
|
||||
|
||||
res.bottom_screen.left = res.top_screen.left + bottom_border;
|
||||
res.bottom_screen.right = res.bottom_screen.left + bottom_width;
|
||||
res.bottom_screen.top = res.top_screen.bottom;
|
||||
res.bottom_screen.bottom = res.bottom_screen.top + height / 2;
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
FramebufferLayout FramebufferLayout::InverseDefaultLayout(unsigned width, unsigned height) {
|
||||
|
||||
ASSERT(width > 0);
|
||||
ASSERT(height > 0);
|
||||
|
||||
FramebufferLayout res(width, height, true, true, DefaultFrameLayout, {}, {});
|
||||
res.is_reverse_layout = true;
|
||||
|
||||
float window_aspect_ratio = static_cast<float>(height) / width;
|
||||
float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) /
|
||||
VideoCore::kScreenTopWidth;
|
||||
|
||||
if (window_aspect_ratio > emulation_aspect_ratio) {
|
||||
// Window is narrower than the emulation content => apply borders to the top and bottom
|
||||
int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
|
||||
|
||||
res.top_screen.left = 0;
|
||||
res.top_screen.right = res.top_screen.left + width;
|
||||
|
||||
int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
|
||||
VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
|
||||
int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
|
||||
|
||||
res.bottom_screen.left = bottom_border;
|
||||
res.bottom_screen.right = res.bottom_screen.left + bottom_width;
|
||||
res.bottom_screen.top = (height - viewport_height) / 2;
|
||||
res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2;
|
||||
|
||||
res.top_screen.top = res.bottom_screen.bottom;
|
||||
res.top_screen.bottom = res.top_screen.top + viewport_height / 2;
|
||||
}
|
||||
else {
|
||||
// Otherwise, apply borders to the left and right sides of the window.
|
||||
int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
|
||||
res.top_screen.left = (width - viewport_width) / 2;
|
||||
res.top_screen.right = res.top_screen.left + viewport_width;
|
||||
|
||||
int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
|
||||
VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
|
||||
int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
|
||||
|
||||
res.bottom_screen.left = res.top_screen.left + bottom_border;
|
||||
res.bottom_screen.right = res.bottom_screen.left + bottom_width;
|
||||
res.bottom_screen.top = 0;
|
||||
res.bottom_screen.bottom = res.bottom_screen.top + height / 2;
|
||||
|
||||
res.top_screen.top = res.bottom_screen.bottom;
|
||||
res.top_screen.bottom = res.top_screen.top + height / 2;
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
FramebufferLayout FramebufferLayout::SingleFrameLayout(unsigned width, unsigned height) {
|
||||
|
||||
ASSERT(width > 0);
|
||||
ASSERT(height > 0);
|
||||
|
||||
FramebufferLayout res(width, height, true, false, InverseSingleLayout, {}, {});
|
||||
res.is_reverse_layout = false;
|
||||
|
||||
float window_aspect_ratio = static_cast<float>(height) / width;
|
||||
float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight) /
|
||||
VideoCore::kScreenTopWidth;
|
||||
|
||||
if (window_aspect_ratio > emulation_aspect_ratio) {
|
||||
// Window is narrower than the emulation content => apply borders to the top and bottom
|
||||
int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
|
||||
|
||||
res.top_screen.left = 0;
|
||||
res.top_screen.right = res.top_screen.left + width;
|
||||
res.top_screen.top = (height - viewport_height) / 2;
|
||||
res.top_screen.bottom = res.top_screen.top + viewport_height;
|
||||
|
||||
res.bottom_screen.left = 0;
|
||||
res.bottom_screen.right = VideoCore::kScreenBottomWidth;
|
||||
res.bottom_screen.top = 0;
|
||||
res.bottom_screen.bottom = VideoCore::kScreenBottomHeight;
|
||||
}
|
||||
else {
|
||||
// Otherwise, apply borders to the left and right sides of the window.
|
||||
int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
|
||||
|
||||
res.top_screen.left = (width - viewport_width) / 2;
|
||||
res.top_screen.right = res.top_screen.left + viewport_width;
|
||||
res.top_screen.top = 0;
|
||||
res.top_screen.bottom = res.top_screen.top + height;
|
||||
|
||||
// The Rasterizer still depends on these fields to maintain the right aspect ratio
|
||||
res.bottom_screen.left = 0;
|
||||
res.bottom_screen.right = VideoCore::kScreenBottomWidth;
|
||||
res.bottom_screen.top = 0;
|
||||
res.bottom_screen.bottom = VideoCore::kScreenBottomHeight;
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
FramebufferLayout FramebufferLayout::InverseSingleLayout(unsigned width, unsigned height) {
|
||||
|
||||
ASSERT(width > 0);
|
||||
ASSERT(height > 0);
|
||||
|
||||
FramebufferLayout res(width, height, false, true, SingleFrameLayout, {}, {});
|
||||
res.is_reverse_layout = true;
|
||||
|
||||
float window_aspect_ratio = static_cast<float>(height) / width;
|
||||
float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight) /
|
||||
VideoCore::kScreenBottomWidth;
|
||||
|
||||
if (window_aspect_ratio > emulation_aspect_ratio) {
|
||||
// Window is narrower than the emulation content => apply borders to the top and bottom
|
||||
int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
|
||||
|
||||
res.bottom_screen.left = 0;
|
||||
res.bottom_screen.right = res.bottom_screen.left + width;
|
||||
res.bottom_screen.top = (height - viewport_height) / 2;
|
||||
res.bottom_screen.bottom = res.bottom_screen.top + viewport_height;
|
||||
|
||||
// The Rasterizer still depends on these fields to maintain the right aspect ratio
|
||||
res.top_screen.left = 0;
|
||||
res.top_screen.right = VideoCore::kScreenTopWidth;
|
||||
res.top_screen.top = 0;
|
||||
res.top_screen.bottom = VideoCore::kScreenTopHeight;
|
||||
}
|
||||
else {
|
||||
// Otherwise, apply borders to the left and right sides of the window.
|
||||
int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
|
||||
|
||||
res.bottom_screen.left = (width - viewport_width) / 2;
|
||||
res.bottom_screen.right = res.bottom_screen.left + viewport_width;
|
||||
res.bottom_screen.top = 0;
|
||||
res.bottom_screen.bottom = res.bottom_screen.top + height;
|
||||
|
||||
res.top_screen.left = 0;
|
||||
res.top_screen.right = VideoCore::kScreenTopWidth;
|
||||
res.top_screen.top = 0;
|
||||
res.top_screen.bottom = VideoCore::kScreenTopHeight;
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
FramebufferLayout FramebufferLayout::LargeFrameLayout(unsigned width, unsigned height) {
|
||||
|
||||
ASSERT(width > 0);
|
||||
ASSERT(height > 0);
|
||||
|
||||
FramebufferLayout res(width, height, true, true, InverseLargeLayout, {}, {});
|
||||
res.is_reverse_layout = false;
|
||||
|
||||
float window_aspect_ratio = static_cast<float>(height) / width;
|
||||
float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 4) /
|
||||
(VideoCore::kScreenTopWidth * 4 + VideoCore::kScreenBottomWidth);
|
||||
|
||||
if (window_aspect_ratio > emulation_aspect_ratio) {
|
||||
// Window is narrower than the emulation content => apply borders to the top and bottom
|
||||
int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
|
||||
|
||||
res.top_screen.left = 0;
|
||||
// Top screen occupies 4 / 5ths of the total width
|
||||
res.top_screen.right = static_cast<int>(std::round(width / 5)) * 4;
|
||||
res.top_screen.top = (height - viewport_height) / 2;
|
||||
res.top_screen.bottom = res.top_screen.top + viewport_height;
|
||||
|
||||
int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) /
|
||||
VideoCore::kScreenBottomWidth) * (width - res.top_screen.right));
|
||||
|
||||
res.bottom_screen.left = res.top_screen.right;
|
||||
res.bottom_screen.right = width;
|
||||
res.bottom_screen.bottom = res.top_screen.bottom;
|
||||
res.bottom_screen.top = res.bottom_screen.bottom - bottom_height;
|
||||
} else {
|
||||
// Otherwise, apply borders to the left and right sides of the window.
|
||||
int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
|
||||
// Break the viewport into fifths and give top 4 of them
|
||||
int fifth_width = static_cast<int>(std::round(viewport_width / 5));
|
||||
|
||||
res.top_screen.left = (width - viewport_width) / 2;
|
||||
res.top_screen.right = res.top_screen.left + fifth_width * 4;
|
||||
res.top_screen.top = 0;
|
||||
res.top_screen.bottom = height;
|
||||
|
||||
int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) /
|
||||
VideoCore::kScreenBottomWidth) * (fifth_width));
|
||||
|
||||
res.bottom_screen.left = res.top_screen.right;
|
||||
res.bottom_screen.right = width - (width - viewport_width) / 2;
|
||||
res.bottom_screen.bottom = res.top_screen.bottom;
|
||||
res.bottom_screen.top = res.bottom_screen.bottom - bottom_height;
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
FramebufferLayout FramebufferLayout::InverseLargeLayout(unsigned width, unsigned height) {
|
||||
|
||||
ASSERT(width > 0);
|
||||
ASSERT(height > 0);
|
||||
|
||||
FramebufferLayout res(width, height, true, true, LargeFrameLayout, {}, {});
|
||||
res.is_reverse_layout = true;
|
||||
|
||||
float window_aspect_ratio = static_cast<float>(height) / width;
|
||||
float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight * 4) /
|
||||
(VideoCore::kScreenBottomWidth * 4 + VideoCore::kScreenTopWidth);
|
||||
|
||||
if (window_aspect_ratio > emulation_aspect_ratio) {
|
||||
// Window is narrower than the emulation content => apply borders to the top and bottom
|
||||
int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
|
||||
|
||||
res.bottom_screen.left = 0;
|
||||
// Top screen occupies 4 / 5ths of the total width
|
||||
res.bottom_screen.right = static_cast<int>(std::round(width / 5)) * 4;
|
||||
res.bottom_screen.top = (height - viewport_height) / 2;
|
||||
res.bottom_screen.bottom = res.bottom_screen.top + viewport_height;
|
||||
|
||||
int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) /
|
||||
VideoCore::kScreenTopWidth) * (width - res.bottom_screen.right));
|
||||
|
||||
res.top_screen.left = res.bottom_screen.right;
|
||||
res.top_screen.right = width;
|
||||
res.top_screen.bottom = res.bottom_screen.bottom;
|
||||
res.top_screen.top = res.top_screen.bottom - top_height;
|
||||
} else {
|
||||
// Otherwise, apply borders to the left and right sides of the window.
|
||||
int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
|
||||
// Break the viewport into fifths and give top 4 of them
|
||||
int fifth_width = static_cast<int>(std::round(viewport_width / 5));
|
||||
|
||||
res.bottom_screen.left = (width - viewport_width) / 2;
|
||||
res.bottom_screen.right = res.bottom_screen.left + fifth_width * 4;
|
||||
res.bottom_screen.top = 0;
|
||||
res.bottom_screen.bottom = height;
|
||||
|
||||
int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) /
|
||||
VideoCore::kScreenTopWidth) * (fifth_width));
|
||||
|
||||
res.top_screen.left = res.bottom_screen.right;
|
||||
res.top_screen.right = width - (width - viewport_width) / 2;
|
||||
res.top_screen.bottom = res.bottom_screen.bottom;
|
||||
res.top_screen.top = res.top_screen.bottom - top_height;
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
FramebufferLayout::FramebufferLayout(unsigned width, unsigned height, bool tenabled, bool benabled, InverseLayout inverse,
|
||||
MathUtil::Rectangle<unsigned> tscreen, MathUtil::Rectangle<unsigned> bscreen) : width(width),
|
||||
height(height), inverse(inverse), top_screen_enabled(tenabled), bottom_screen_enabled(benabled),
|
||||
top_screen(tscreen), bottom_screen(bscreen) {}
|
65
src/common/framebuffer_layout.h
Normal file
65
src/common/framebuffer_layout.h
Normal file
|
@ -0,0 +1,65 @@
|
|||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/math_util.h"
|
||||
|
||||
/// Describes the layout of the window framebuffer (size and top/bottom screen positions)
|
||||
class FramebufferLayout {
|
||||
public:
|
||||
/**
|
||||
* Factory method for constructing a default FramebufferLayout
|
||||
* @param width Window framebuffer width in pixels
|
||||
* @param height Window framebuffer height in pixels
|
||||
* @return Newly created FramebufferLayout object with default screen regions initialized
|
||||
*/
|
||||
static FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height);
|
||||
|
||||
/**
|
||||
* Factory method for constructing a FramebufferLayout with only the top screen
|
||||
* @param width Window framebuffer width in pixels
|
||||
* @param height Window framebuffer height in pixels
|
||||
* @return Newly created FramebufferLayout object with default screen regions initialized
|
||||
*/
|
||||
static FramebufferLayout SingleFrameLayout(unsigned width, unsigned height);
|
||||
|
||||
/**
|
||||
* Factory method for constructing a Frame with the a 4x size Top screen with a 1x size bottom screen on the right
|
||||
* This is useful in particular because it matches well with a 1920x1080 resolution monitor
|
||||
* @param width Window framebuffer width in pixels
|
||||
* @param height Window framebuffer height in pixels
|
||||
* @return Newly created FramebufferLayout object with default screen regions initialized
|
||||
*/
|
||||
static FramebufferLayout LargeFrameLayout(unsigned width, unsigned height);
|
||||
|
||||
/**
|
||||
* Conditionally changes the layout to its inverse. For example, if a layout has a prominent top frame and a small bottom frame,
|
||||
* this function should switch them so the bottom frame is now large.
|
||||
* @param is_reverse If this is true, and the layout is a reverse layout, then nothing will change. This is a toggle
|
||||
*/
|
||||
void ReverseFrames(bool is_reverse);
|
||||
|
||||
FramebufferLayout();
|
||||
FramebufferLayout& operator= (const FramebufferLayout &cSource);
|
||||
|
||||
unsigned width;
|
||||
unsigned height;
|
||||
bool top_screen_enabled;
|
||||
bool bottom_screen_enabled;
|
||||
MathUtil::Rectangle<unsigned> top_screen;
|
||||
MathUtil::Rectangle<unsigned> bottom_screen;
|
||||
private:
|
||||
|
||||
typedef FramebufferLayout (*InverseLayout)(unsigned, unsigned);
|
||||
|
||||
static FramebufferLayout InverseDefaultLayout(unsigned width, unsigned height);
|
||||
static FramebufferLayout InverseSingleLayout(unsigned width, unsigned height);
|
||||
static FramebufferLayout InverseLargeLayout(unsigned width, unsigned height);
|
||||
|
||||
FramebufferLayout(unsigned width, unsigned height, bool tenabled, bool benabled, InverseLayout,
|
||||
MathUtil::Rectangle<unsigned> tscreen, MathUtil::Rectangle<unsigned> bscreen);
|
||||
InverseLayout inverse;
|
||||
bool is_reverse_layout;
|
||||
};
|
|
@ -10,6 +10,8 @@
|
|||
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
#include "common/emu_window.h"
|
||||
|
||||
namespace Settings {
|
||||
|
||||
Values values = {};
|
||||
|
@ -23,6 +25,12 @@ void Apply() {
|
|||
VideoCore::g_shader_jit_enabled = values.use_shader_jit;
|
||||
VideoCore::g_scaled_resolution_enabled = values.use_scaled_resolution;
|
||||
|
||||
if (VideoCore::g_emu_window) {
|
||||
auto layout = VideoCore::g_emu_window->GetFramebufferLayout();
|
||||
layout.ReverseFrames(values.swap_screen);
|
||||
VideoCore::g_emu_window->UpdateCurrentFramebufferLayout(layout.width, layout.height);
|
||||
}
|
||||
|
||||
AudioCore::SelectSink(values.sink_id);
|
||||
|
||||
}
|
||||
|
|
|
@ -50,6 +50,12 @@ static const std::array<Values, NUM_INPUTS> All = {{
|
|||
}};
|
||||
}
|
||||
|
||||
enum class LayoutOption {
|
||||
Default,
|
||||
SingleScreen,
|
||||
LargeScreen,
|
||||
Custom,
|
||||
};
|
||||
|
||||
struct Values {
|
||||
// CheckNew3DS
|
||||
|
@ -72,6 +78,10 @@ struct Values {
|
|||
bool use_hw_renderer;
|
||||
bool use_shader_jit;
|
||||
bool use_scaled_resolution;
|
||||
bool use_split_screen;
|
||||
|
||||
LayoutOption layout_option;
|
||||
bool swap_screen;
|
||||
|
||||
float bg_red;
|
||||
float bg_green;
|
||||
|
|
|
@ -386,6 +386,8 @@ void RendererOpenGL::DrawSingleScreenRotated(const ScreenInfo& screen_info, floa
|
|||
*/
|
||||
void RendererOpenGL::DrawScreens() {
|
||||
auto layout = render_window->GetFramebufferLayout();
|
||||
auto top_screen = layout.top_screen;
|
||||
auto bottom_screen = layout.bottom_screen;
|
||||
|
||||
glViewport(0, 0, layout.width, layout.height);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
@ -399,10 +401,14 @@ void RendererOpenGL::DrawScreens() {
|
|||
glActiveTexture(GL_TEXTURE0);
|
||||
glUniform1i(uniform_color_texture, 0);
|
||||
|
||||
DrawSingleScreenRotated(screen_infos[0], (float)layout.top_screen.left, (float)layout.top_screen.top,
|
||||
(float)layout.top_screen.GetWidth(), (float)layout.top_screen.GetHeight());
|
||||
DrawSingleScreenRotated(screen_infos[1], (float)layout.bottom_screen.left,(float)layout.bottom_screen.top,
|
||||
(float)layout.bottom_screen.GetWidth(), (float)layout.bottom_screen.GetHeight());
|
||||
if (layout.top_screen_enabled) {
|
||||
DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left, (float)top_screen.top,
|
||||
(float)top_screen.GetWidth(), (float)top_screen.GetHeight());
|
||||
}
|
||||
if (layout.bottom_screen_enabled) {
|
||||
DrawSingleScreenRotated(screen_infos[1], (float)bottom_screen.left,(float)bottom_screen.top,
|
||||
(float)bottom_screen.GetWidth(), (float)bottom_screen.GetHeight());
|
||||
}
|
||||
|
||||
m_current_frame++;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue