diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 0e4e06517..4ab1ccb2c 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -18,28 +18,28 @@ static const GLfloat kViewportAspectRatio = // Fullscreen quad dimensions static const GLfloat kTopScreenWidthNormalized = 2; -static const GLfloat kTopScreenHeightNormalized = kTopScreenWidthNormalized * (static_cast(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth); -static const GLfloat kBottomScreenWidthNormalized = kTopScreenWidthNormalized * (static_cast(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth); +static const GLfloat kTopScreenHeightNormalized = kTopScreenWidthNormalized * (static_cast(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth); +static const GLfloat kBottomScreenWidthNormalized = kTopScreenWidthNormalized * (static_cast(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth); static const GLfloat kBottomScreenHeightNormalized = kBottomScreenWidthNormalized * (static_cast(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth); static const GLfloat g_vbuffer_top[] = { - // x, y, z u, v - -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, - 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, - 1.0f, kTopScreenHeightNormalized, 0.0f, 1.0f, 0.0f, - 1.0f, kTopScreenHeightNormalized, 0.0f, 1.0f, 0.0f, - -1.0f, kTopScreenHeightNormalized, 0.0f, 0.0f, 0.0f, - -1.0f, 0.0f, 0.0f, 0.0f, 1.0f + // x, y z u v + -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, + 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, + 1.0f, kTopScreenHeightNormalized, 0.0f, 1.0f, 0.0f, + 1.0f, kTopScreenHeightNormalized, 0.0f, 1.0f, 0.0f, + -1.0f, kTopScreenHeightNormalized, 0.0f, 0.0f, 0.0f, + -1.0f, 0.0f, 0.0f, 0.0f, 1.0f }; static const GLfloat g_vbuffer_bottom[] = { - // x, y, z u, v - -(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 0.0f, 1.0f, - (kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 1.0f, 1.0f, - (kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 1.0f, 0.0f, - (kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 1.0f, 0.0f, - -(kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 0.0f, 0.0f, - -(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 0.0f, 1.0f + // x y z u v + -(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 0.0f, 1.0f, + (kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 1.0f, 1.0f, + (kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 1.0f, 0.0f, + (kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 1.0f, 0.0f, + -(kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 0.0f, 0.0f, + -(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 0.0f, 1.0f }; /// RendererOpenGL constructor