diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp index b1eadc071..f6c86a759 100644 --- a/src/video_core/shader/shader_interpreter.cpp +++ b/src/video_core/shader/shader_interpreter.cpp @@ -77,7 +77,7 @@ void RunInterpreter(const ShaderSetup& setup, UnitState& state, unsigned const Instruction instr = { program_code[program_counter] }; const SwizzlePattern swizzle = { swizzle_data[instr.common.operand_desc_id] }; - static auto call = [&program_counter, &call_stack](UnitState& state, u32 offset, u32 num_instructions, + auto call = [&program_counter, &call_stack](UnitState& state, u32 offset, u32 num_instructions, u32 return_offset, u8 repeat_count, u8 loop_increment) { program_counter = offset - 1; // -1 to make sure when incrementing the PC we end up at the correct offset ASSERT(call_stack.size() < call_stack.capacity());