small changes to ApplicationState handling, just in case

This commit is contained in:
vitor-k 2019-09-18 15:26:38 -03:00
parent 05b1cfc63b
commit 8d8bc8fee7
2 changed files with 6 additions and 3 deletions

View file

@ -503,12 +503,15 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
if (!UISettings::values.pause_when_in_background) { if (!UISettings::values.pause_when_in_background) {
return; return;
} }
if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
state != Qt::ApplicationActive) {
LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
}
if (ui.action_Pause->isEnabled() && if (ui.action_Pause->isEnabled() &&
(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
auto_paused = true; auto_paused = true;
OnPauseGame(); OnPauseGame();
} } else if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) {
if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) {
auto_paused = false; auto_paused = false;
OnStartGame(); OnStartGame();
} }