small changes to ApplicationState handling, just in case
This commit is contained in:
parent
05b1cfc63b
commit
8d8bc8fee7
2 changed files with 6 additions and 3 deletions
|
@ -503,12 +503,15 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
|
|||
if (!UISettings::values.pause_when_in_background) {
|
||||
return;
|
||||
}
|
||||
if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
|
||||
state != Qt::ApplicationActive) {
|
||||
LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
|
||||
}
|
||||
if (ui.action_Pause->isEnabled() &&
|
||||
(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
|
||||
auto_paused = true;
|
||||
OnPauseGame();
|
||||
}
|
||||
if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) {
|
||||
} else if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) {
|
||||
auto_paused = false;
|
||||
OnStartGame();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue