vertex_loader: Use std::array instead of raw C arrays

This commit is contained in:
Lioncash 2016-04-29 11:06:03 -04:00
parent a286b61f75
commit 8ea5e7dfb5

View file

@ -1,7 +1,8 @@
#pragma once #pragma once
#include "common/common_types.h" #include <array>
#include "common/common_types.h"
#include "video_core/pica.h" #include "video_core/pica.h"
namespace Pica { namespace Pica {
@ -22,11 +23,11 @@ public:
int GetNumTotalAttributes() const { return num_total_attributes; } int GetNumTotalAttributes() const { return num_total_attributes; }
private: private:
u32 vertex_attribute_sources[16]; std::array<u32, 16> vertex_attribute_sources;
u32 vertex_attribute_strides[16] = {}; std::array<u32, 16> vertex_attribute_strides{};
Regs::VertexAttributeFormat vertex_attribute_formats[16] = {}; std::array<Regs::VertexAttributeFormat, 16> vertex_attribute_formats;
u32 vertex_attribute_elements[16] = {}; std::array<u32, 16> vertex_attribute_elements{};
bool vertex_attribute_is_default[16]; std::array<bool, 16> vertex_attribute_is_default;
int num_total_attributes; int num_total_attributes;
}; };