Merge pull request #6123 from FearlessTobi/game-list-ports

ui: Fixes to compatibility list translations (yuzu port)
This commit is contained in:
SachinVin 2022-09-21 08:39:39 +05:30 committed by GitHub
commit 90b418fd1a
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 40 additions and 10 deletions

View file

@ -86,7 +86,7 @@
<item row="4" column="0">
<widget class="QRadioButton" name="radioButton_Great">
<property name="text">
<string>Great </string>
<string>Great</string>
</property>
</widget>
</item>

View file

@ -136,10 +136,8 @@ GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
layout_filter = new QHBoxLayout;
layout_filter->setContentsMargins(8, 8, 8, 8);
label_filter = new QLabel;
label_filter->setText(tr("Filter:"));
edit_filter = new QLineEdit;
edit_filter->clear();
edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
edit_filter->installEventFilter(key_release_eater);
edit_filter->setClearButtonEnabled(true);
connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::OnTextChanged);
@ -159,6 +157,7 @@ GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
layout_filter->addWidget(label_filter_result);
layout_filter->addWidget(button_filter_close);
setLayout(layout_filter);
RetranslateUI();
}
/**
@ -306,11 +305,7 @@ GameList::GameList(GMainWindow* parent) : QWidget{parent} {
tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
item_model->insertColumns(0, COLUMN_COUNT);
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
item_model->setHeaderData(COLUMN_REGION, Qt::Horizontal, tr("Region"));
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
RetranslateUI();
item_model->setSortRole(GameListItemPath::SortRole);
connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
@ -667,6 +662,35 @@ void GameList::LoadCompatibilityList() {
}
}
void GameList::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void GameList::RetranslateUI() {
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
item_model->setHeaderData(COLUMN_REGION, Qt::Horizontal, tr("Region"));
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
}
void GameListSearchField::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void GameListSearchField::RetranslateUI() {
label_filter->setText(tr("Filter:"));
edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
}
QStandardItemModel* GameList::GetModel() const {
return item_model;
}

View file

@ -107,6 +107,9 @@ private:
QString FindGameByProgramID(QStandardItem* current_item, u64 program_id, int role);
void changeEvent(QEvent*) override;
void RetranslateUI();
GameListSearchField* search_field;
GMainWindow* main_window = nullptr;
QVBoxLayout* layout = nullptr;

View file

@ -264,8 +264,8 @@ public:
}
const CompatStatus& status = iterator->second;
setData(compatibility, CompatNumberRole);
setText(QObject::tr(status.text));
setToolTip(QObject::tr(status.tooltip));
setText(tr(status.text));
setToolTip(tr(status.tooltip));
setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);
}
@ -431,6 +431,9 @@ public:
void setFocus();
private:
void changeEvent(QEvent*) override;
void RetranslateUI();
class KeyReleaseEater : public QObject {
public:
explicit KeyReleaseEater(GameList* gamelist, QObject* parent = nullptr);