From 92c8bd4b1f650438274e50303a6d3f668924d071 Mon Sep 17 00:00:00 2001 From: Yuri Kunde Schlesner Date: Sun, 19 Feb 2017 18:18:26 -0800 Subject: [PATCH] PerfStats: Add method to get the instantaneous time ratio --- src/core/frontend/emu_window.cpp | 5 ++--- src/core/perf_stats.cpp | 14 +++++++++++--- src/core/perf_stats.h | 10 +++++++++- 3 files changed, 22 insertions(+), 7 deletions(-) diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp index 6b4637741..b65d6ff58 100644 --- a/src/core/frontend/emu_window.cpp +++ b/src/core/frontend/emu_window.cpp @@ -5,7 +5,7 @@ #include #include #include "common/assert.h" -#include "common/profiler_reporting.h" +#include "core/core.h" #include "core/frontend/emu_window.h" #include "core/frontend/key_map.h" #include "video_core/video_core.h" @@ -104,8 +104,7 @@ void EmuWindow::AccelerometerChanged(float x, float y, float z) { void EmuWindow::GyroscopeChanged(float x, float y, float z) { constexpr float FULL_FPS = 60; float coef = GetGyroscopeRawToDpsCoefficient(); - float stretch = - FULL_FPS / Common::Profiling::GetTimingResultsAggregator()->GetAggregatedResults().fps; + float stretch = Core::System::GetInstance().perf_stats.Lock()->GetLastFrameTimeScale(); std::lock_guard lock(gyro_mutex); gyro_x = static_cast(x * coef * stretch); gyro_y = static_cast(y * coef * stretch); diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp index 6d9e603e4..8d9e521a3 100644 --- a/src/core/perf_stats.cpp +++ b/src/core/perf_stats.cpp @@ -6,6 +6,9 @@ #include "core/hw/gpu.h" #include "core/perf_stats.h" +using DoubleSecs = std::chrono::duration; +using std::chrono::duration_cast; + namespace Core { void PerfStats::BeginSystemFrame() { @@ -16,6 +19,9 @@ void PerfStats::EndSystemFrame() { auto frame_end = Clock::now(); accumulated_frametime += frame_end - frame_begin; system_frames += 1; + + previous_frame_length = frame_end - previous_frame_end; + previous_frame_end = frame_end; } void PerfStats::EndGameFrame() { @@ -23,9 +29,6 @@ void PerfStats::EndGameFrame() { } PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) { - using DoubleSecs = std::chrono::duration; - using std::chrono::duration_cast; - auto now = Clock::now(); // Walltime elapsed since stats were reset auto interval = duration_cast(now - reset_point).count(); @@ -50,4 +53,9 @@ PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) { return results; } +double PerfStats::GetLastFrameTimeScale() { + constexpr double FRAME_LENGTH = 1.0 / GPU::SCREEN_REFRESH_RATE; + return duration_cast(previous_frame_length).count() / FRAME_LENGTH; +} + } // namespace Core diff --git a/src/core/perf_stats.h b/src/core/perf_stats.h index 566a1419a..8a03c511a 100644 --- a/src/core/perf_stats.h +++ b/src/core/perf_stats.h @@ -30,11 +30,19 @@ public: Results GetAndResetStats(u64 current_system_time_us); + /** + * Gets the ratio between walltime and the emulated time of the previous system frame. This is + * useful for scaling inputs or outputs moving between the two time domains. + */ + double GetLastFrameTimeScale(); + private: Clock::time_point reset_point = Clock::now(); - Clock::time_point frame_begin; + Clock::time_point frame_begin = reset_point; + Clock::time_point previous_frame_end = reset_point; Clock::duration accumulated_frametime = Clock::duration::zero(); + Clock::duration previous_frame_length = Clock::duration::zero(); u64 reset_point_system_us = 0; u32 system_frames = 0; u32 game_frames = 0;