Add initial graphics debugger interface.

This commit is contained in:
Tony Wasserka 2014-05-17 22:34:55 +02:00
parent 8941090389
commit 944dfe2f86
4 changed files with 108 additions and 3 deletions

View file

@ -16,6 +16,9 @@
//////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////
// Main graphics debugger object - TODO: Here is probably not the best place for this
GraphicsDebugger g_debugger;
/// GSP shared memory GX command buffer header /// GSP shared memory GX command buffer header
union GX_CmdBufferHeader { union GX_CmdBufferHeader {
u32 hex; u32 hex;
@ -45,6 +48,9 @@ static inline u8* GX_GetCmdBufferPointer(u32 thread_id, u32 offset=0) {
/// Finishes execution of a GSP command /// Finishes execution of a GSP command
void GX_FinishCommand(u32 thread_id) { void GX_FinishCommand(u32 thread_id) {
GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(thread_id); GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(thread_id);
g_debugger.GXCommandProcessed(GX_GetCmdBufferPointer(thread_id, 0x20 + (header->index * 0x20)));
header->number_commands = header->number_commands - 1; header->number_commands = header->number_commands - 1;
// TODO: Increment header->index? // TODO: Increment header->index?
} }

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@ -0,0 +1,97 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <algorithm>
#include <functional>
#include <vector>
#include "common/log.h"
#include "core/hle/service/gsp.h"
class GraphicsDebugger
{
public:
// Base class for all objects which need to be notified about GPU events
class DebuggerObserver
{
public:
DebuggerObserver() : observed(nullptr) { }
virtual ~DebuggerObserver()
{
if (observed)
observed->UnregisterObserver(this);
}
/**
* Called when a GX command has been processed and is ready for being
* read via GraphicsDebugger::ReadGXCommandHistory.
* @param total_command_count Total number of commands in the GX history
* @note All methods in this class are called from the GSP thread
*/
virtual void GXCommandProcessed(int total_command_count)
{
const GSP_GPU::GXCommand& cmd = observed->ReadGXCommandHistory(total_command_count-1);
ERROR_LOG(GSP, "Received command: id=%x", cmd.id);
}
protected:
GraphicsDebugger* GetDebugger()
{
return observed;
}
private:
GraphicsDebugger* observed;
bool in_destruction;
friend class GraphicsDebugger;
};
void GXCommandProcessed(u8* command_data)
{
gx_command_history.push_back(GSP_GPU::GXCommand());
GSP_GPU::GXCommand& cmd = gx_command_history[gx_command_history.size()-1];
const int cmd_length = sizeof(GSP_GPU::GXCommand);
memcpy(cmd.data, command_data, cmd_length);
ForEachObserver([this](DebuggerObserver* observer) {
observer->GXCommandProcessed(this->gx_command_history.size());
} );
}
const GSP_GPU::GXCommand& ReadGXCommandHistory(int index) const
{
// TODO: Is this thread-safe?
return gx_command_history[index];
}
void RegisterObserver(DebuggerObserver* observer)
{
// TODO: Check for duplicates
observers.push_back(observer);
observer->observed = this;
}
void UnregisterObserver(DebuggerObserver* observer)
{
std::remove(observers.begin(), observers.end(), observer);
observer->observed = nullptr;
}
private:
void ForEachObserver(std::function<void (DebuggerObserver*)> func)
{
std::for_each(observers.begin(),observers.end(), func);
}
std::vector<DebuggerObserver*> observers;
std::vector<GSP_GPU::GXCommand> gx_command_history;
};

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@ -24,10 +24,11 @@
<ClCompile Include="video_core.cpp" /> <ClCompile Include="video_core.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="gpu_debugger.h" />
<ClInclude Include="renderer_base.h" /> <ClInclude Include="renderer_base.h" />
<ClInclude Include="renderer_opengl\renderer_opengl.h" />
<ClInclude Include="utils.h" /> <ClInclude Include="utils.h" />
<ClInclude Include="video_core.h" /> <ClInclude Include="video_core.h" />
<ClInclude Include="renderer_opengl\renderer_opengl.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Text Include="CMakeLists.txt" /> <Text Include="CMakeLists.txt" />

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@ -16,6 +16,7 @@
<ClInclude Include="renderer_opengl\renderer_opengl.h"> <ClInclude Include="renderer_opengl\renderer_opengl.h">
<Filter>renderer_opengl</Filter> <Filter>renderer_opengl</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="gpu_debugger.h" />
<ClInclude Include="renderer_base.h" /> <ClInclude Include="renderer_base.h" />
<ClInclude Include="utils.h" /> <ClInclude Include="utils.h" />
<ClInclude Include="video_core.h" /> <ClInclude Include="video_core.h" />