gl_rasterizer: Get rid of pointer casts

This commit is contained in:
Lioncash 2015-09-10 00:32:34 -04:00
parent 248b2993e8
commit 9689dc423f

View file

@ -901,8 +901,12 @@ void RasterizerOpenGL::ReloadDepthBuffer() {
u32 gl_pixel_index = (x + y * fb_depth_texture.width);
u8* pixel = depth_buffer + dst_offset;
u32 depth_stencil = *(u32*)pixel;
((u32*)temp_fb_depth_data)[gl_pixel_index] = (depth_stencil << 8) | (depth_stencil >> 24);
u32 depth_stencil;
std::memcpy(&depth_stencil, pixel, sizeof(u32));
u32 pixel_value = (depth_stencil << 8) | (depth_stencil >> 24);
std::memcpy(&temp_fb_depth_data[gl_pixel_index], &pixel_value, sizeof(u32));
}
}
} else {
@ -1010,8 +1014,12 @@ void RasterizerOpenGL::CommitDepthBuffer() {
u32 gl_pixel_index = (x + y * fb_depth_texture.width);
u8* pixel = depth_buffer + dst_offset;
u32 depth_stencil = ((u32*)temp_gl_depth_data)[gl_pixel_index];
*(u32*)pixel = (depth_stencil >> 8) | (depth_stencil << 24);
u32 depth_stencil;
std::memcpy(&depth_stencil, &temp_gl_depth_data[gl_pixel_index], sizeof(u32));
u32 pixel_value = (depth_stencil >> 8) | (depth_stencil << 24);
std::memcpy(pixel, &pixel_value, sizeof(u32));
}
}
} else {