memory: Fix order of checks in PhysicalToVirtualAddressForRasterizer. (#7328)
This commit is contained in:
parent
b2c740ee0e
commit
96aa1b3a08
1 changed files with 7 additions and 6 deletions
|
@ -691,12 +691,7 @@ std::vector<VAddr> MemorySystem::PhysicalToVirtualAddressForRasterizer(PAddr add
|
|||
if (addr >= VRAM_PADDR && addr < VRAM_PADDR_END) {
|
||||
return {addr - VRAM_PADDR + VRAM_VADDR};
|
||||
}
|
||||
if (addr >= FCRAM_PADDR && addr < FCRAM_PADDR_END) {
|
||||
return {addr - FCRAM_PADDR + LINEAR_HEAP_VADDR, addr - FCRAM_PADDR + NEW_LINEAR_HEAP_VADDR};
|
||||
}
|
||||
if (addr >= FCRAM_PADDR_END && addr < FCRAM_N3DS_PADDR_END) {
|
||||
return {addr - FCRAM_PADDR + NEW_LINEAR_HEAP_VADDR};
|
||||
}
|
||||
// NOTE: Order matters here.
|
||||
auto plg_ldr = Service::PLGLDR::GetService(impl->system);
|
||||
if (plg_ldr) {
|
||||
auto fb_addr = plg_ldr->GetPluginFBAddr();
|
||||
|
@ -704,6 +699,12 @@ std::vector<VAddr> MemorySystem::PhysicalToVirtualAddressForRasterizer(PAddr add
|
|||
return {addr - fb_addr + PLUGIN_3GX_FB_VADDR};
|
||||
}
|
||||
}
|
||||
if (addr >= FCRAM_PADDR && addr < FCRAM_PADDR_END) {
|
||||
return {addr - FCRAM_PADDR + LINEAR_HEAP_VADDR, addr - FCRAM_PADDR + NEW_LINEAR_HEAP_VADDR};
|
||||
}
|
||||
if (addr >= FCRAM_PADDR_END && addr < FCRAM_N3DS_PADDR_END) {
|
||||
return {addr - FCRAM_PADDR + NEW_LINEAR_HEAP_VADDR};
|
||||
}
|
||||
// While the physical <-> virtual mapping is 1:1 for the regions supported by the cache,
|
||||
// some games (like Pokemon Super Mystery Dungeon) will try to use textures that go beyond
|
||||
// the end address of VRAM, causing the Virtual->Physical translation to fail when flushing
|
||||
|
|
Loading…
Reference in a new issue