allow installed apps to display in the game list

This commit is contained in:
BreadFish64 2018-01-20 11:33:14 -06:00
parent ae42267cc7
commit 980923d351
2 changed files with 45 additions and 8 deletions

View file

@ -24,6 +24,7 @@
#include "common/common_paths.h"
#include "common/logging/log.h"
#include "common/string_util.h"
#include "core/hle/service/fs/archive.h"
#include "core/loader/loader.h"
GameList::SearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) {
@ -401,8 +402,27 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
u64 program_id = 0;
loader->ReadProgramId(program_id);
std::vector<u8> update_smdh;
std::string update_path;
u64 update_id = 0;
std::unique_ptr<Loader::AppLoader> update_loader = nullptr;
if (0x4000000000000 <= program_id && program_id <= 0x40000FFFFFFFF) {
update_id = program_id + 0xe00000000;
update_path =
Service::AM::GetTitleContentPath(Service::FS::MediaType::SDMC, update_id);
if (FileUtil::Exists(update_path)) {
update_loader = Loader::GetLoader(update_path);
if (update_loader) {
update_loader->ReadIcon(update_smdh);
update_loader->ReadProgramId(update_id);
}
}
}
emit EntryReady({
new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id),
new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id,
update_smdh),
new GameListItem(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
new GameListItemSize(FileUtil::GetSize(physical_name)),
@ -421,7 +441,22 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
void GameListWorker::run() {
stop_processing = false;
watch_list.append(dir_path);
watch_list.append(QString::fromStdString(
std::string(FileUtil::GetUserPath(D_SDMC_IDX).c_str()) +
"Nintendo "
"3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/00040000"));
watch_list.append(
QString::fromStdString(std::string(FileUtil::GetUserPath(D_NAND_IDX).c_str()) +
"00000000000000000000000000000000/title/00040010"));
AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
AddFstEntriesToGameList(
std::string(FileUtil::GetUserPath(D_SDMC_IDX).c_str()) +
"Nintendo "
"3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/00040000",
true ? 256 : 0);
AddFstEntriesToGameList(std::string(FileUtil::GetUserPath(D_NAND_IDX).c_str()) +
"00000000000000000000000000000000/title/00040010",
true ? 256 : 0);
emit Finished(watch_list);
}

View file

@ -72,24 +72,26 @@ public:
static const int ProgramIdRole = Qt::UserRole + 3;
GameListItemPath() : GameListItem() {}
GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id)
GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id,
const std::vector<u8>& update_smdh)
: GameListItem() {
setData(game_path, FullPathRole);
setData(qulonglong(program_id), ProgramIdRole);
if (!Loader::IsValidSMDH(smdh_data)) {
Loader::SMDH smdh;
if (Loader::IsValidSMDH(update_smdh)) {
memcpy(&smdh, update_smdh.data(), sizeof(Loader::SMDH));
} else if (Loader::IsValidSMDH(smdh_data)) {
memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
} else {
// SMDH is not valid, set a default icon
setData(GetDefaultIcon(true), Qt::DecorationRole);
return;
}
Loader::SMDH smdh;
memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
// Get icon from SMDH
setData(GetQPixmapFromSMDH(smdh, true), Qt::DecorationRole);
// Get title form SMDH
// Get title from SMDH
setData(GetQStringShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English),
TitleRole);
}