kernel: Add ticks to low priority threads that arbitrate zero threads (#7096)

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GPUCode 2023-11-05 00:20:55 +02:00 committed by GitHub
parent 27bad3a699
commit 998b9a9525
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2 changed files with 27 additions and 14 deletions

View file

@ -6,7 +6,6 @@
#include "common/archives.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/global.h"
#include "core/hle/kernel/address_arbiter.h"
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/kernel.h"
@ -21,7 +20,7 @@ void AddressArbiter::WaitThread(std::shared_ptr<Thread> thread, VAddr wait_addre
waiting_threads.emplace_back(std::move(thread));
}
void AddressArbiter::ResumeAllThreads(VAddr address) {
u64 AddressArbiter::ResumeAllThreads(VAddr address) {
// Determine which threads are waiting on this address, those should be woken up.
auto itr = std::stable_partition(waiting_threads.begin(), waiting_threads.end(),
[address](const auto& thread) {
@ -31,13 +30,15 @@ void AddressArbiter::ResumeAllThreads(VAddr address) {
});
// Wake up all the found threads
const u64 num_threads = std::distance(itr, waiting_threads.end());
std::for_each(itr, waiting_threads.end(), [](auto& thread) { thread->ResumeFromWait(); });
// Remove the woken up threads from the wait list.
waiting_threads.erase(itr, waiting_threads.end());
return num_threads;
}
std::shared_ptr<Thread> AddressArbiter::ResumeHighestPriorityThread(VAddr address) {
bool AddressArbiter::ResumeHighestPriorityThread(VAddr address) {
// Determine which threads are waiting on this address, those should be considered for wakeup.
auto matches_start = std::stable_partition(
waiting_threads.begin(), waiting_threads.end(), [address](const auto& thread) {
@ -54,14 +55,15 @@ std::shared_ptr<Thread> AddressArbiter::ResumeHighestPriorityThread(VAddr addres
return lhs->current_priority < rhs->current_priority;
});
if (itr == waiting_threads.end())
return nullptr;
if (itr == waiting_threads.end()) {
return false;
}
auto thread = *itr;
thread->ResumeFromWait();
waiting_threads.erase(itr);
return thread;
return true;
}
AddressArbiter::AddressArbiter(KernelSystem& kernel)
@ -107,17 +109,28 @@ ResultCode AddressArbiter::ArbitrateAddress(std::shared_ptr<Thread> thread, Arbi
switch (type) {
// Signal thread(s) waiting for arbitrate address...
case ArbitrationType::Signal:
case ArbitrationType::Signal: {
u64 num_threads{};
// Negative value means resume all threads
if (value < 0) {
ResumeAllThreads(address);
num_threads = ResumeAllThreads(address);
} else {
// Resume first N threads
for (int i = 0; i < value; i++)
ResumeHighestPriorityThread(address);
for (s32 i = 0; i < value; i++) {
num_threads += ResumeHighestPriorityThread(address);
}
}
// Prevents lag from low priority threads that spam svcArbitrateAddress and wake no threads
// The tick count is taken directly from official HOS kernel. The priority value is one less
// than official kernel as the affected FMV threads dont meet the priority threshold of 50.
// TODO: Revisit this when scheduler is rewritten and adjust if there isn't a problem there.
if (num_threads == 0 && thread->current_priority >= 49) {
kernel.current_cpu->GetTimer().AddTicks(1614u);
}
break;
}
// Wait current thread (acquire the arbiter)...
case ArbitrationType::WaitIfLessThan:
if ((s32)kernel.memory.Read32(address) < value) {

View file

@ -65,11 +65,11 @@ private:
void WaitThread(std::shared_ptr<Thread> thread, VAddr wait_address);
/// Resume all threads found to be waiting on the address under this address arbiter
void ResumeAllThreads(VAddr address);
u64 ResumeAllThreads(VAddr address);
/// Resume one thread found to be waiting on the address under this address arbiter and return
/// the resumed thread.
std::shared_ptr<Thread> ResumeHighestPriorityThread(VAddr address);
bool ResumeHighestPriorityThread(VAddr address);
/// Threads waiting for the address arbiter to be signaled.
std::vector<std::shared_ptr<Thread>> waiting_threads;