gl_format_reinterpreter: Don't release unconditionally (#6459)

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GPUCode 2023-04-23 00:35:25 +03:00 committed by GitHub
parent 1b944f3255
commit 9ba6a90193
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@ -126,7 +126,9 @@ void ShaderD24S8toRGBA8::Reinterpret(Surface& source, Common::Rectangle<u32> src
glUniform2i(src_offset_loc, src_rect.left, src_rect.bottom); glUniform2i(src_offset_loc, src_rect.left, src_rect.bottom);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
if (use_texture_view) {
temp_tex.Release(); temp_tex.Release();
} }
}
} // namespace OpenGL } // namespace OpenGL