core/file_sys: Add alternative override pathes for ExeFS files

You can now directly place ExeFS overrides/patches inside the mod folder (instead of the exefs subfolder). This allows us to have drop-in compatibility with Luma3DS mods.
This commit is contained in:
zhupengfei 2020-02-28 23:36:17 +08:00
parent 5b54a99f96
commit 9d57325a8b
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GPG key ID: DD129E108BD09378

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@ -539,9 +539,11 @@ Loader::ResultStatus NCCHContainer::ApplyCodePatch(std::vector<u8>& code) const
const auto mods_path =
fmt::format("{}mods/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
GetModId(ncch_header.program_id));
const std::array<PatchLocation, 4> patch_paths{{
const std::array<PatchLocation, 6> patch_paths{{
{mods_path + "exefs/code.ips", Patch::ApplyIpsPatch},
{mods_path + "exefs/code.bps", Patch::ApplyBpsPatch},
{mods_path + "code.ips", Patch::ApplyIpsPatch},
{mods_path + "code.bps", Patch::ApplyBpsPatch},
{filepath + ".exefsdir/code.ips", Patch::ApplyIpsPatch},
{filepath + ".exefsdir/code.bps", Patch::ApplyBpsPatch},
}};
@ -583,8 +585,9 @@ Loader::ResultStatus NCCHContainer::LoadOverrideExeFSSection(const char* name,
const auto mods_path =
fmt::format("{}mods/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
GetModId(ncch_header.program_id));
std::array<std::string, 2> override_paths{{
std::array<std::string, 3> override_paths{{
mods_path + "exefs/" + override_name,
mods_path + override_name,
filepath + ".exefsdir/" + override_name,
}};