Rework input common to compile with CMake + go into Core
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parent
2547423835
commit
9dcbb07840
8 changed files with 57 additions and 28 deletions
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@ -14,7 +14,7 @@ set(HEADERS
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create_directory_groups(${SRCS} ${HEADERS})
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add_executable(citra ${SRCS} ${HEADERS})
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target_link_libraries(citra core common video_core)
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target_link_libraries(citra core common input_common video_core)
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target_link_libraries(citra ${GLFW_LIBRARIES} ${OPENGL_gl_LIBRARY} inih)
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target_link_libraries(citra ${PLATFORM_LIBRARIES})
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@ -69,7 +69,7 @@ if (APPLE)
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else()
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add_executable(citra-qt ${SRCS} ${HEADERS} ${UI_HDRS})
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endif()
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target_link_libraries(citra-qt core common video_core qhexedit)
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target_link_libraries(citra-qt core common input_common video_core qhexedit)
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target_link_libraries(citra-qt ${OPENGL_gl_LIBRARY} ${CITRA_QT_LIBS})
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target_link_libraries(citra-qt ${PLATFORM_LIBRARIES})
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@ -5,6 +5,8 @@
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "input_common/input_common.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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@ -60,6 +62,8 @@ int Init() {
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g_sys_core = new ARM_DynCom(USER32MODE);
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g_app_core = new ARM_DynCom(USER32MODE);
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InputCommon::Init(InputCommon::SDL2_JOY);
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LOG_DEBUG(Core, "Initialized OK");
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return 0;
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}
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@ -1,7 +1,11 @@
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set(SRCS input_common.cpp)
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if(SDL2_FOUND)
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set(SRCS sdl_input/sdl_input.cpp)
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set(SDL_SRCS sdl_input/sdl_input.cpp)
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endif()
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add_library(input_common STATIC ${SRCS})
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add_library(input_common STATIC ${SRCS} ${SDL_SRCS})
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if(SDL2_FOUND)
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target_link_libraries(input_common ${SDL2_LIBRARY})
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endif()
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@ -3,29 +3,34 @@
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// Refer to the license.txt file included.
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#include "input_common/input_common.h"
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#include "input_common/sdl_input/sdl_input.h"
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namespace InputCommon {
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ControllerBase::ControllerBase() {
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device_name = "None";
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//Make sure internal 3DS input is in a neutral state before continuing
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for(int x = 0; x < 15; x++) {
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controller_state.buttons[x] = false;
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}
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controller_state.circle_pad_x = 0;
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controller_state.circle_pad_y = 0;
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controller_state.touch_screen_x = 0;
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controller_state.touch_screen_y = 0;
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}
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//Set to nullptr until initialized by a backend
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ControllerBase* g_user_input = nullptr;
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std::string ControllerBase::GetDeviceName() const {
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return device_name;
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}
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//Set to nullptr until initialized by a backend
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ControllerBase* g_user_input = nullptr;
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void Init(ControllerBackends backend) {
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switch(backend)
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{
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//SDL2 backend selected
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case SDL2_JOY:
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g_user_input = new SDLController();
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break;
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//No backend selected
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case NO_JOY:
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break;
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//What?
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default:
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break;
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}
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}
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} // namespace
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@ -9,10 +9,16 @@
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namespace InputCommon {
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///Enum defining available backends
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enum ControllerBackends {
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NO_JOY,
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SDL2_JOY
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};
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class ControllerBase {
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public:
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ControllerBase();
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virtual ~ControllerBase();
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ControllerBase() {}
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virtual ~ControllerBase() {}
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///Initializes input based on specific backends
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virtual bool Init() = 0;
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@ -29,18 +35,17 @@ public:
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///Returns internal name of currently selected device. Expose this to the UI
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std::string GetDeviceName() const;
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private:
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///Internal view this specific object will have of 3DS input states
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ControllerState controller_state;
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protected:
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///Internal name of currently selected device
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std::string device_name;
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};
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///Initialize the user input system
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void Init(ControllerBackends backend);
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///InputCommon 'plugin'
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extern ControllerBase* g_user_input;
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} // namespace
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@ -7,9 +7,14 @@
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namespace InputCommon {
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SDLController::SDLController() {
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name = "SDL2::NONE";
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device_name = "SDL2::NONE";
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j_pad = nullptr;
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index = 0;
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controller_state.circle_pad_x = 0;
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controller_state.circle_pad_y = 0;
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controller_state.touch_screen_x = 0;
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controller_state.touch_screen_y = 0;
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}
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SDLController::~SDLController() {
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@ -39,6 +44,9 @@ void SDLController::ShutDown() {
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if(j_pad != nullptr) {
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SDL_JoystickClose(j_pad);
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}
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//Delete the current user input plugin
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delete g_user_input;
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}
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void SDLController::Poll() {}
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@ -31,11 +31,14 @@ public:
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SDL_Event input_event;
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private:
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std::string name;
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SDL_Joystick* j_pad;
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///Index of joystick, used for opening/closing a joystick
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int index;
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///Internal view this specific object will have of 3DS input states
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ControllerState controller_state;
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};
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} //namespace
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