Added an option to set the proportion of the screens when using layout "Large Screen Small Screen", to allow the user to define how much bigger the large screen should be with respect to the smaller screen. Currently the value must be between 1 and 16, but I could set a different maximum value if that would be desired. Thank you very much! (#6252)
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bb8dde8480
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9eb1cd2875
10 changed files with 83 additions and 20 deletions
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@ -160,6 +160,8 @@ void Config::ReadValues() {
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static_cast<Settings::LayoutOption>(sdl2_config->GetInteger("Layout", "layout_option", 0));
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Settings::values.swap_screen = sdl2_config->GetBoolean("Layout", "swap_screen", false);
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Settings::values.upright_screen = sdl2_config->GetBoolean("Layout", "upright_screen", false);
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Settings::values.large_screen_proportion =
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sdl2_config->GetReal("Layout", "large_screen_proportion", 4.0);
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Settings::values.custom_layout = sdl2_config->GetBoolean("Layout", "custom_layout", false);
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Settings::values.custom_top_left =
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static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_top_left", 0));
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@ -216,6 +216,10 @@ swap_screen =
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# 0 (default): Off, 1: On
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upright_screen =
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# The proportion between the large and small screens when playing in Large Screen Small Screen layout.
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# Must be a real value between 1.0 and 16.0. Default is 4
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large_screen_proportion =
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# Dumps textures as PNG to dump/textures/[Title ID]/.
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# 0 (default): Off, 1: On
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dump_textures =
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@ -485,6 +485,7 @@ void Config::ReadLayoutValues() {
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ReadGlobalSetting(Settings::values.layout_option);
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ReadGlobalSetting(Settings::values.swap_screen);
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ReadGlobalSetting(Settings::values.upright_screen);
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ReadGlobalSetting(Settings::values.large_screen_proportion);
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if (global) {
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ReadBasicSetting(Settings::values.mono_render_option);
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@ -996,6 +997,7 @@ void Config::SaveLayoutValues() {
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WriteGlobalSetting(Settings::values.layout_option);
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WriteGlobalSetting(Settings::values.swap_screen);
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WriteGlobalSetting(Settings::values.upright_screen);
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WriteGlobalSetting(Settings::values.large_screen_proportion);
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if (global) {
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WriteBasicSetting(Settings::values.mono_render_option);
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@ -69,6 +69,7 @@ void ConfigureEnhancements::SetConfiguration() {
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static_cast<int>(Settings::values.layout_option.GetValue()));
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ui->swap_screen->setChecked(Settings::values.swap_screen.GetValue());
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ui->upright_screen->setChecked(Settings::values.upright_screen.GetValue());
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ui->large_screen_proportion->setValue(Settings::values.large_screen_proportion.GetValue());
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ui->toggle_dump_textures->setChecked(Settings::values.dump_textures.GetValue());
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ui->toggle_custom_textures->setChecked(Settings::values.custom_textures.GetValue());
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ui->toggle_preload_textures->setChecked(Settings::values.preload_textures.GetValue());
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@ -122,6 +123,7 @@ void ConfigureEnhancements::ApplyConfiguration() {
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static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex());
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Settings::values.swap_screen = ui->swap_screen->isChecked();
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Settings::values.upright_screen = ui->upright_screen->isChecked();
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Settings::values.large_screen_proportion = ui->large_screen_proportion->value();
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Settings::values.dump_textures = ui->toggle_dump_textures->isChecked();
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Settings::values.custom_textures = ui->toggle_custom_textures->isChecked();
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Settings::values.preload_textures = ui->toggle_preload_textures->isChecked();
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@ -295,6 +295,30 @@
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</property>
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</widget>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_7">
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<item>
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<widget class="QLabel" name="label_3">
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<property name="text">
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<string>Large Screen Proportion:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QDoubleSpinBox" name="large_screen_proportion">
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<property name="minimum">
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<number>1</number>
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</property>
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<property name="maximum">
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<number>16</number>
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</property>
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<property name="value">
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<number>4</number>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_6">
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<item>
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@ -384,6 +408,7 @@
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<tabstop>layout_combobox</tabstop>
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<tabstop>swap_screen</tabstop>
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<tabstop>upright_screen</tabstop>
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<tabstop>large_screen_proportion</tabstop>
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<tabstop>bg_button</tabstop>
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<tabstop>toggle_custom_textures</tabstop>
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<tabstop>toggle_dump_textures</tabstop>
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@ -113,6 +113,7 @@ void LogSettings() {
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log_setting("Layout_LayoutOption", values.layout_option.GetValue());
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log_setting("Layout_SwapScreen", values.swap_screen.GetValue());
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log_setting("Layout_UprightScreen", values.upright_screen.GetValue());
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log_setting("Layout_LargeScreenProportion", values.large_screen_proportion.GetValue());
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log_setting("Utility_DumpTextures", values.dump_textures.GetValue());
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log_setting("Utility_CustomTextures", values.custom_textures.GetValue());
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log_setting("Utility_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
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@ -189,6 +190,7 @@ void RestoreGlobalState(bool is_powered_on) {
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values.layout_option.SetGlobal(true);
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values.swap_screen.SetGlobal(true);
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values.upright_screen.SetGlobal(true);
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values.large_screen_proportion.SetGlobal(true);
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values.bg_red.SetGlobal(true);
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values.bg_green.SetGlobal(true);
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values.bg_blue.SetGlobal(true);
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@ -455,6 +455,8 @@ struct Values {
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SwitchableSetting<LayoutOption> layout_option{LayoutOption::Default, "layout_option"};
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SwitchableSetting<bool> swap_screen{false, "swap_screen"};
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SwitchableSetting<bool> upright_screen{false, "upright_screen"};
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SwitchableSetting<float, true> large_screen_proportion{4.f, 1.f, 16.f,
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"large_screen_proportion"};
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Setting<bool> custom_layout{false, "custom_layout"};
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Setting<u16> custom_top_left{0, "custom_top_left"};
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Setting<u16> custom_top_top{0, "custom_top_top"};
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@ -197,7 +197,8 @@ void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height,
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case Settings::LayoutOption::LargeScreen:
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layout =
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Layout::LargeFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
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Settings::values.upright_screen.GetValue());
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Settings::values.upright_screen.GetValue(),
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Settings::values.large_screen_proportion.GetValue());
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break;
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case Settings::LayoutOption::SideScreen:
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layout = Layout::SideFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
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@ -231,7 +231,8 @@ FramebufferLayout SingleFrameLayout(u32 width, u32 height, bool swapped, bool up
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return res;
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}
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FramebufferLayout LargeFrameLayout(u32 width, u32 height, bool swapped, bool upright) {
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FramebufferLayout LargeFrameLayout(u32 width, u32 height, bool swapped, bool upright,
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float scale_factor) {
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ASSERT(width > 0);
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ASSERT(height > 0);
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@ -244,25 +245,29 @@ FramebufferLayout LargeFrameLayout(u32 width, u32 height, bool swapped, bool upr
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float small_screen_aspect_ratio;
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if (upright) {
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if (swapped) {
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emulation_aspect_ratio = (Core::kScreenBottomWidth * 4.0f + Core::kScreenTopWidth) /
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(Core::kScreenBottomHeight * 4);
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emulation_aspect_ratio =
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(Core::kScreenBottomWidth * scale_factor + Core::kScreenTopWidth) /
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(Core::kScreenBottomHeight * scale_factor);
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large_screen_aspect_ratio = BOT_SCREEN_UPRIGHT_ASPECT_RATIO;
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small_screen_aspect_ratio = TOP_SCREEN_UPRIGHT_ASPECT_RATIO;
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} else {
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emulation_aspect_ratio = (Core::kScreenTopWidth * 4.0f + Core::kScreenBottomWidth) /
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(Core::kScreenTopHeight * 4);
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emulation_aspect_ratio =
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(Core::kScreenTopWidth * scale_factor + Core::kScreenBottomWidth) /
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(Core::kScreenTopHeight * scale_factor);
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large_screen_aspect_ratio = TOP_SCREEN_UPRIGHT_ASPECT_RATIO;
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small_screen_aspect_ratio = BOT_SCREEN_UPRIGHT_ASPECT_RATIO;
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}
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} else {
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if (swapped) {
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emulation_aspect_ratio = Core::kScreenBottomHeight * 4 /
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(Core::kScreenBottomWidth * 4.0f + Core::kScreenTopWidth);
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emulation_aspect_ratio =
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Core::kScreenBottomHeight * scale_factor /
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(Core::kScreenBottomWidth * scale_factor + Core::kScreenTopWidth);
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large_screen_aspect_ratio = BOT_SCREEN_ASPECT_RATIO;
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small_screen_aspect_ratio = TOP_SCREEN_ASPECT_RATIO;
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} else {
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emulation_aspect_ratio = Core::kScreenTopHeight * 4 /
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(Core::kScreenTopWidth * 4.0f + Core::kScreenBottomWidth);
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emulation_aspect_ratio =
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Core::kScreenTopHeight * scale_factor /
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(Core::kScreenTopWidth * scale_factor + Core::kScreenBottomWidth);
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large_screen_aspect_ratio = TOP_SCREEN_ASPECT_RATIO;
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small_screen_aspect_ratio = BOT_SCREEN_ASPECT_RATIO;
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}
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@ -271,7 +276,7 @@ FramebufferLayout LargeFrameLayout(u32 width, u32 height, bool swapped, bool upr
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Common::Rectangle<u32> screen_window_area{0, 0, width, height};
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Common::Rectangle<u32> total_rect = maxRectangle(screen_window_area, emulation_aspect_ratio);
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Common::Rectangle<u32> large_screen = maxRectangle(total_rect, large_screen_aspect_ratio);
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Common::Rectangle<u32> fourth_size_rect = total_rect.Scale(.25f);
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Common::Rectangle<u32> fourth_size_rect = total_rect.Scale(1.f / scale_factor);
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Common::Rectangle<u32> small_screen = maxRectangle(fourth_size_rect, small_screen_aspect_ratio);
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if (window_aspect_ratio < emulation_aspect_ratio) {
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@ -416,22 +421,35 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondar
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if (Settings::values.upright_screen.GetValue()) {
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if (Settings::values.swap_screen.GetValue()) {
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width = Core::kScreenBottomHeight * res_scale;
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height = (Core::kScreenBottomWidth + Core::kScreenTopWidth / 4) * res_scale;
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height = (Core::kScreenBottomWidth +
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Core::kScreenTopWidth /
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Settings::values.large_screen_proportion.GetValue()) *
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res_scale;
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} else {
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width = Core::kScreenTopHeight * res_scale;
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height = (Core::kScreenTopWidth + Core::kScreenBottomWidth / 4) * res_scale;
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height = (Core::kScreenTopWidth +
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Core::kScreenBottomWidth /
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Settings::values.large_screen_proportion.GetValue()) *
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res_scale;
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}
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} else {
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if (Settings::values.swap_screen.GetValue()) {
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width = (Core::kScreenBottomWidth + Core::kScreenTopWidth / 4) * res_scale;
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width = (Core::kScreenBottomWidth +
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Core::kScreenTopWidth /
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Settings::values.large_screen_proportion.GetValue()) *
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res_scale;
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height = Core::kScreenBottomHeight * res_scale;
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} else {
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width = (Core::kScreenTopWidth + Core::kScreenBottomWidth / 4) * res_scale;
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width = (Core::kScreenTopWidth +
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Core::kScreenBottomWidth /
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Settings::values.large_screen_proportion.GetValue()) *
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res_scale;
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height = Core::kScreenTopHeight * res_scale;
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}
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}
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layout = LargeFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
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Settings::values.upright_screen.GetValue());
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Settings::values.upright_screen.GetValue(),
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Settings::values.large_screen_proportion.GetValue());
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break;
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case Settings::LayoutOption::SideScreen:
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if (Settings::values.upright_screen.GetValue()) {
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@ -576,9 +594,12 @@ std::pair<unsigned, unsigned> GetMinimumSizeFromLayout(Settings::LayoutOption la
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min_height = Core::kScreenBottomHeight;
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break;
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case Settings::LayoutOption::LargeScreen:
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min_width = Settings::values.swap_screen
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? Core::kScreenTopWidth / 4 + Core::kScreenBottomWidth
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: Core::kScreenTopWidth + Core::kScreenBottomWidth / 4;
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min_width =
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Settings::values.swap_screen
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? Core::kScreenTopWidth / Settings::values.large_screen_proportion.GetValue() +
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Core::kScreenBottomWidth
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: Core::kScreenTopWidth + Core::kScreenBottomWidth /
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Settings::values.large_screen_proportion.GetValue();
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min_height = Core::kScreenBottomHeight;
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break;
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case Settings::LayoutOption::SideScreen:
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@ -83,9 +83,11 @@ FramebufferLayout SingleFrameLayout(u32 width, u32 height, bool is_swapped, bool
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* @param width Window framebuffer width in pixels
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* @param height Window framebuffer height in pixels
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* @param is_swapped if true, the bottom screen will be the large display
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* @param scale_factor The ratio between the large screen with respect to the smaller screen
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* @return Newly created FramebufferLayout object with default screen regions initialized
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*/
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FramebufferLayout LargeFrameLayout(u32 width, u32 height, bool is_swapped, bool upright);
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FramebufferLayout LargeFrameLayout(u32 width, u32 height, bool is_swapped, bool upright,
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float scale_factor);
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/**
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* Factory method for constructing a Frame with the Top screen and bottom
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