diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp index d18ff7625..c00be2a83 100644 --- a/src/core/hw/gpu.cpp +++ b/src/core/hw/gpu.cpp @@ -142,7 +142,7 @@ inline void Write(u32 addr, const T data) { for (u32* ptr = start; ptr < end; ++ptr) *ptr = bswap32(config.value); // TODO: This is just a workaround to missing framebuffer format emulation - DEBUG_LOG(GPU, "MemoryFill from %x to %x", config.GetStartAddress(), config.GetEndAddress()); + DEBUG_LOG(GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), config.GetEndAddress()); } break; } @@ -207,7 +207,7 @@ inline void Write(u32 addr, const T data) { } } - DEBUG_LOG(GPU, "DisplayTriggerTransfer: %x bytes from %x(%xx%x)-> %x(%xx%x), dst format %x", + DEBUG_LOG(GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%dx%d)-> 0x%08x(%dx%d), dst format %x", config.output_height * config.output_width * 4, config.GetPhysicalInputAddress(), (int)config.input_width, (int)config.input_height, config.GetPhysicalOutputAddress(), (int)config.output_width, (int)config.output_height, @@ -222,7 +222,7 @@ inline void Write(u32 addr, const T data) { if (config.trigger & 1) { // u32* buffer = (u32*)Memory::GetPointer(config.address << 3); - ERROR_LOG(GPU, "Beginning %x bytes of commands from address %x", config.size, config.address << 3); + ERROR_LOG(GPU, "Beginning 0x%08x bytes of commands from address 0x%08x", config.size, config.address << 3); // TODO: Process command list! } break; diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 50f820e4a..d0a8ec1da 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -87,7 +87,7 @@ void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& ? framebuffer_sub.address_left2 : framebuffer_sub.address_left1; - DEBUG_LOG(GPU, "RenderXFB: %x bytes from %x(%xx%x), fmt %x", + DEBUG_LOG(GPU, "RenderXFB: 0x%08x bytes from 0x%08x(%dx%d), fmt %x", framebuffer_top.stride * framebuffer_top.height, GPU::GetFramebufferAddr(active_fb_top), (int)framebuffer_top.width, (int)framebuffer_top.height, (int)framebuffer_top.format);