Remove duplicated logic in HostRoom
Fixes some issues with multiple warning messages
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2be02f221d
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a5c8e07f46
3 changed files with 7 additions and 9 deletions
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@ -75,13 +75,10 @@ void HostRoomWindow::Host() {
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}
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}
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if (auto member = Network::GetRoomMember().lock()) {
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if (auto member = Network::GetRoomMember().lock()) {
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if (member->IsConnected()) {
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if (member->IsConnected()) {
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if (!NetworkMessage::WarnDisconnect()) {
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auto parent = static_cast<MultiplayerState*>(parentWidget());
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if (!parent->OnCloseRoom()) {
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close();
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close();
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return;
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return;
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} else {
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member->Leave();
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auto parent = static_cast<MultiplayerState*>(parentWidget());
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parent->OnCloseRoom();
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}
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}
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}
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}
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ui->host->setDisabled(true);
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ui->host->setDisabled(true);
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@ -112,9 +112,9 @@ void MultiplayerState::OnCreateRoom() {
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BringWidgetToFront(host_room);
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BringWidgetToFront(host_room);
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}
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}
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void MultiplayerState::OnCloseRoom() {
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bool MultiplayerState::OnCloseRoom() {
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if (!NetworkMessage::WarnCloseRoom())
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if (!NetworkMessage::WarnCloseRoom())
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return;
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return false;
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if (auto room = Network::GetRoom().lock()) {
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if (auto room = Network::GetRoom().lock()) {
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// if you are in a room, leave it
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// if you are in a room, leave it
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if (auto member = Network::GetRoomMember().lock()) {
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if (auto member = Network::GetRoomMember().lock()) {
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@ -123,11 +123,12 @@ void MultiplayerState::OnCloseRoom() {
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// if you are hosting a room, also stop hosting
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// if you are hosting a room, also stop hosting
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if (room->GetState() != Network::Room::State::Open) {
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if (room->GetState() != Network::Room::State::Open) {
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return;
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return true;
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}
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}
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room->Destroy();
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room->Destroy();
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announce_multiplayer_session->Stop();
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announce_multiplayer_session->Stop();
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}
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}
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return true;
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}
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}
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void MultiplayerState::OnOpenNetworkRoom() {
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void MultiplayerState::OnOpenNetworkRoom() {
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@ -42,7 +42,7 @@ public slots:
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void OnNetworkStateChanged(const Network::RoomMember::State& state);
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void OnNetworkStateChanged(const Network::RoomMember::State& state);
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void OnViewLobby();
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void OnViewLobby();
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void OnCreateRoom();
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void OnCreateRoom();
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void OnCloseRoom();
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bool OnCloseRoom();
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void OnOpenNetworkRoom();
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void OnOpenNetworkRoom();
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void OnDirectConnectToRoom();
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void OnDirectConnectToRoom();
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void OnAnnounceFailed(const Common::WebResult&);
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void OnAnnounceFailed(const Common::WebResult&);
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