Remove duplicated logic in HostRoom

Fixes some issues with multiple warning messages
This commit is contained in:
James Rowe 2018-04-18 11:04:32 -06:00
parent 2be02f221d
commit a5c8e07f46
3 changed files with 7 additions and 9 deletions

View file

@ -75,13 +75,10 @@ void HostRoomWindow::Host() {
}
if (auto member = Network::GetRoomMember().lock()) {
if (member->IsConnected()) {
if (!NetworkMessage::WarnDisconnect()) {
auto parent = static_cast<MultiplayerState*>(parentWidget());
if (!parent->OnCloseRoom()) {
close();
return;
} else {
member->Leave();
auto parent = static_cast<MultiplayerState*>(parentWidget());
parent->OnCloseRoom();
}
}
ui->host->setDisabled(true);

View file

@ -112,9 +112,9 @@ void MultiplayerState::OnCreateRoom() {
BringWidgetToFront(host_room);
}
void MultiplayerState::OnCloseRoom() {
bool MultiplayerState::OnCloseRoom() {
if (!NetworkMessage::WarnCloseRoom())
return;
return false;
if (auto room = Network::GetRoom().lock()) {
// if you are in a room, leave it
if (auto member = Network::GetRoomMember().lock()) {
@ -123,11 +123,12 @@ void MultiplayerState::OnCloseRoom() {
// if you are hosting a room, also stop hosting
if (room->GetState() != Network::Room::State::Open) {
return;
return true;
}
room->Destroy();
announce_multiplayer_session->Stop();
}
return true;
}
void MultiplayerState::OnOpenNetworkRoom() {

View file

@ -42,7 +42,7 @@ public slots:
void OnNetworkStateChanged(const Network::RoomMember::State& state);
void OnViewLobby();
void OnCreateRoom();
void OnCloseRoom();
bool OnCloseRoom();
void OnOpenNetworkRoom();
void OnDirectConnectToRoom();
void OnAnnounceFailed(const Common::WebResult&);