diff --git a/src/core/hle/service/gsp.cpp b/src/core/hle/service/gsp.cpp index 24e9f18dc..88c1f1a0f 100644 --- a/src/core/hle/service/gsp.cpp +++ b/src/core/hle/service/gsp.cpp @@ -23,8 +23,8 @@ enum { /// Read a GSP GPU hardware register void ReadHWRegs(Service::Interface* self) { - static const u32 framebuffer_1[] = {LCD::VRAM_TOP_LEFT_FRAME1, LCD::VRAM_TOP_RIGHT_FRAME1}; - static const u32 framebuffer_2[] = {LCD::VRAM_TOP_LEFT_FRAME2, LCD::VRAM_TOP_RIGHT_FRAME2}; + static const u32 framebuffer_1[] = {LCD::PADDR_VRAM_TOP_LEFT_FRAME1, LCD::PADDR_VRAM_TOP_RIGHT_FRAME1}; + static const u32 framebuffer_2[] = {LCD::PADDR_VRAM_TOP_LEFT_FRAME2, LCD::PADDR_VRAM_TOP_RIGHT_FRAME2}; u32* cmd_buff = (u32*)HLE::GetPointer(HLE::CMD_BUFFER_ADDR + Service::kCommandHeaderOffset); u32 reg_addr = cmd_buff[1]; @@ -33,14 +33,20 @@ void ReadHWRegs(Service::Interface* self) { switch (reg_addr) { + // NOTE: Calling SetFramebufferLocation here is a hack... Not sure the correct way yet to set + // whether the framebuffers should be in VRAM or GSP heap, but from what I understand, if the + // user application is reading from either of these registers, then its going to be in VRAM. + // Top framebuffer 1 addresses case REG_FRAMEBUFFER_1: + LCD::SetFramebufferLocation(LCD::FRAMEBUFFER_LOCATION_VRAM); memcpy(dst, framebuffer_1, size); break; // Top framebuffer 2 addresses case REG_FRAMEBUFFER_2: - memcpy(dst, framebuffer_1, size); + LCD::SetFramebufferLocation(LCD::FRAMEBUFFER_LOCATION_VRAM); + memcpy(dst, framebuffer_2, size); break; default: