frontend: Fix clicking primary screen window touching screen. (#6707)

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Steveice10 2023-07-20 15:48:50 -07:00 committed by GitHub
parent 71582a72a4
commit a9e390b1b1
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2 changed files with 22 additions and 9 deletions

View file

@ -55,15 +55,17 @@ EmuWindow::EmuWindow(bool is_secondary_) : is_secondary{is_secondary_} {
}
EmuWindow::~EmuWindow() = default;
/**
* Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
* @param layout FramebufferLayout object describing the framebuffer size and screen positions
* @param framebuffer_x Framebuffer x-coordinate to check
* @param framebuffer_y Framebuffer y-coordinate to check
* @return True if the coordinates are within the touchpad, otherwise false
*/
static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,
unsigned framebuffer_y) {
bool EmuWindow::IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,
unsigned framebuffer_y) {
#ifndef ANDROID
// If separate windows and the touch is in the primary (top) screen, ignore it.
if (Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows &&
!is_secondary && !Settings::values.swap_screen.GetValue()) {
return false;
}
#endif
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide) {
return (framebuffer_y >= layout.bottom_screen.top &&
framebuffer_y < layout.bottom_screen.bottom &&

View file

@ -288,6 +288,17 @@ private:
void CreateTouchState();
/**
* Check if the given x/y coordinates are within the touchpad specified by the framebuffer
* layout
* @param layout FramebufferLayout object describing the framebuffer size and screen positions
* @param framebuffer_x Framebuffer x-coordinate to check
* @param framebuffer_y Framebuffer y-coordinate to check
* @return True if the coordinates are within the touchpad, otherwise false
*/
bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,
unsigned framebuffer_y);
Layout::FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
WindowConfig config{}; ///< Internal configuration (changes pending for being applied in