Port yuzu-emu/yuzu#4164: "hotkeys: Add a "Mute Audio" hotkey" (#5463)
Co-authored-by: Kewlan <colin_rehn@hotmail.com>
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14924e9db3
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5 changed files with 16 additions and 2 deletions
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@ -86,7 +86,7 @@ void DspInterface::OutputCallback(s16* buffer, std::size_t num_frames) {
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// Implementation of the hardware volume slider
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// A cubic curve is used to approximate a linear change in human-perceived loudness
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const float linear_volume = std::clamp(Settings::values.volume, 0.0f, 1.0f);
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const float linear_volume = std::clamp(Settings::Volume(), 0.0f, 1.0f);
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if (linear_volume != 1.0) {
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const float volume_scale_factor = linear_volume * linear_volume * linear_volume;
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for (std::size_t i = 0; i < num_frames; i++) {
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@ -58,7 +58,7 @@ const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> Config:
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// This must be in alphabetical order according to action name as it must have the same order as
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// UISetting::values.shortcuts, which is alphabetically ordered.
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// clang-format off
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const std::array<UISettings::Shortcut, 23> default_hotkeys{
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const std::array<UISettings::Shortcut, 24> default_hotkeys{
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{{QStringLiteral("Advance Frame"), QStringLiteral("Main Window"), {QStringLiteral("\\"), Qt::ApplicationShortcut}},
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{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::ApplicationShortcut}},
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{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
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@ -70,6 +70,7 @@ const std::array<UISettings::Shortcut, 23> default_hotkeys{
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{QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), Qt::ApplicationShortcut}},
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{QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), Qt::WindowShortcut}},
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{QStringLiteral("Load from Newest Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+V"), Qt::WindowShortcut}},
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{QStringLiteral("Mute Audio"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), Qt::WindowShortcut}},
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{QStringLiteral("Remove Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F3"), Qt::ApplicationShortcut}},
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{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}},
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{QStringLiteral("Rotate Screens Upright"), QStringLiteral("Main Window"), {QStringLiteral("F8"), Qt::WindowShortcut}},
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@ -596,6 +596,9 @@ void GMainWindow::InitializeHotkeys() {
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&QShortcut::activated, ui->action_Load_from_Newest_Slot, &QAction::trigger);
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Save to Oldest Slot"), this),
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&QShortcut::activated, ui->action_Save_to_Oldest_Slot, &QAction::trigger);
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Mute Audio"), this),
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&QShortcut::activated, this,
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[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
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}
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void GMainWindow::ShowUpdaterWidgets() {
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@ -131,6 +131,13 @@ void LogSettings() {
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log_setting("Debugging_GdbstubPort", values.gdbstub_port);
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}
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float Volume() {
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if (values.audio_muted) {
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return 0.0f;
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}
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return values.volume;
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}
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void LoadProfile(int index) {
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Settings::values.current_input_profile = Settings::values.input_profiles[index];
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Settings::values.current_input_profile_index = index;
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@ -210,6 +210,7 @@ struct Values {
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bool use_vsync_new;
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// Audio
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bool audio_muted;
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bool enable_dsp_lle;
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bool enable_dsp_lle_multithread;
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std::string sink_id;
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@ -244,6 +245,8 @@ struct Values {
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u64 audio_bitrate;
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} extern values;
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float Volume();
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// a special value for Values::region_value indicating that citra will automatically select a region
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// value to fit the region lockout info of the game
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static constexpr int REGION_VALUE_AUTO_SELECT = -1;
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