VideoCore: Make profiling scope more representative

This commit is contained in:
Yuri Kunde Schlesner 2016-12-14 22:52:09 -08:00
parent ec9130de8d
commit ac9f937477
2 changed files with 15 additions and 0 deletions

View file

@ -136,6 +136,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
immediate_input.attr[immediate_attribute_id++] = attribute;
if (immediate_attribute_id >= regs.vs.num_input_attributes + 1) {
MICROPROFILE_SCOPE(GPU_Drawing);
immediate_attribute_id = 0;
Shader::UnitState<false> shader_unit;
@ -165,6 +166,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
case PICA_REG_INDEX(gpu_mode):
if (regs.gpu_mode == Regs::GPUMode::Configuring) {
MICROPROFILE_SCOPE(GPU_Drawing);
// Draw immediate mode triangles when GPU Mode is set to GPUMode::Configuring
VideoCore::g_renderer->Rasterizer()->DrawTriangles();

View file

@ -11,6 +11,7 @@
#include "common/color.h"
#include "common/logging/log.h"
#include "common/math_util.h"
#include "common/microprofile.h"
#include "common/vector_math.h"
#include "core/hw/gpu.h"
#include "video_core/pica.h"
@ -21,6 +22,10 @@
#include "video_core/renderer_opengl/pica_to_gl.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
static bool IsPassThroughTevStage(const Pica::Regs::TevStageConfig& stage) {
return (stage.color_op == Pica::Regs::TevStageConfig::Operation::Replace &&
stage.alpha_op == Pica::Regs::TevStageConfig::Operation::Replace &&
@ -168,6 +173,7 @@ void RasterizerOpenGL::DrawTriangles() {
if (vertex_batch.empty())
return;
MICROPROFILE_SCOPE(OpenGL_Drawing);
const auto& regs = Pica::g_state.regs;
// Sync and bind the framebuffer surfaces
@ -694,18 +700,22 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
}
void RasterizerOpenGL::FlushAll() {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
res_cache.FlushAll();
}
void RasterizerOpenGL::FlushRegion(PAddr addr, u32 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
res_cache.FlushRegion(addr, size, nullptr, false);
}
void RasterizerOpenGL::FlushAndInvalidateRegion(PAddr addr, u32 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
res_cache.FlushRegion(addr, size, nullptr, true);
}
bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) {
MICROPROFILE_SCOPE(OpenGL_Blits);
using PixelFormat = CachedSurface::PixelFormat;
using SurfaceType = CachedSurface::SurfaceType;
@ -778,6 +788,7 @@ bool RasterizerOpenGL::AccelerateTextureCopy(const GPU::Regs::DisplayTransferCon
}
bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config) {
MICROPROFILE_SCOPE(OpenGL_Blits);
using PixelFormat = CachedSurface::PixelFormat;
using SurfaceType = CachedSurface::SurfaceType;
@ -926,6 +937,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& con
if (framebuffer_addr == 0) {
return false;
}
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
CachedSurface src_params;
src_params.addr = framebuffer_addr;