diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp index af9332975..5ca30ba53 100644 --- a/src/video_core/vertex_shader.cpp +++ b/src/video_core/vertex_shader.cpp @@ -140,7 +140,9 @@ static void ProcessShaderCode(VertexShaderState& state) { { bool is_inverted = 0 != (instr.opcode.GetInfo().subtype & Instruction::OpCodeInfo::SrcInversed); if (is_inverted) { - // We don't really support this properly and/or reliably + // TODO: We don't really support this properly: For instance, the address register + // offset needs to be applied to SRC2 instead, etc. + // For now, we just abort in this situation. LOG_ERROR(HW_GPU, "Bad condition..."); exit(0); }