vk_texture_runtime: Use highest priority image for image-views by default
Never write the MSAA image to descriptor sets or for sampling though, default to a starting index of 1 in those cases. This should probably be an enum.
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3 changed files with 16 additions and 16 deletions
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@ -594,7 +594,7 @@ void RasterizerVulkan::SyncTextureUnits(const Framebuffer* framebuffer) {
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Surface& surface = res_cache.GetTextureSurface(texture);
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Sampler& sampler = res_cache.GetSampler(texture.config);
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if (!IsFeedbackLoop(texture_index, framebuffer, surface, sampler)) {
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pipeline_cache.BindTexture(texture_index, surface.ImageView(), sampler.Handle());
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pipeline_cache.BindTexture(texture_index, surface.ImageView(1), sampler.Handle());
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}
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}
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}
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@ -784,7 +784,7 @@ bool RasterizerVulkan::AccelerateDisplay(const Pica::FramebufferConfig& config,
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(float)src_rect.bottom / (float)scaled_height, (float)src_rect.left / (float)scaled_width,
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(float)src_rect.top / (float)scaled_height, (float)src_rect.right / (float)scaled_width);
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screen_info.image_view = src_surface.ImageView();
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screen_info.image_view = src_surface.ImageView(1);
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return true;
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}
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@ -1367,11 +1367,10 @@ vk::ImageView Surface::CopyImageView() noexcept {
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}
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vk::ImageView Surface::ImageView(u32 index) const noexcept {
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const auto& image_view = handles[index].image_view.get();
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if (!image_view) {
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return handles[0].image_view.get();
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}
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return image_view;
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const auto it =
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std::find_if(handles.crend() - index - 1, handles.crend(),
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[](const Handle& handle) -> bool { return handle.image_view.get(); });
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return it->image_view.get();
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}
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vk::ImageView Surface::FramebufferView(u32 index) noexcept {
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@ -1438,7 +1437,7 @@ vk::ImageView Surface::StorageView(u32 index) noexcept {
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is_storage = true;
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const vk::ImageViewCreateInfo storage_view_info = {
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.image = sample_count > 1 ? Image(3) : Image(),
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.image = Image(),
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.viewType = vk::ImageViewType::e2D,
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.format = vk::Format::eR32Uint,
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.subresourceRange{
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@ -1465,7 +1464,7 @@ vk::Framebuffer Surface::Framebuffer() noexcept {
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const auto render_pass =
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runtime->renderpass_cache.GetRenderpass(color_format, depth_format, false, sample_count);
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boost::container::static_vector<vk::ImageView, 2> attachments;
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attachments.emplace_back(ImageView());
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attachments.emplace_back(ImageView(1));
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if (sample_count > 1) {
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attachments.emplace_back(ImageView(3));
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}
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@ -1597,8 +1596,9 @@ Framebuffer::Framebuffer(TextureRuntime& runtime, const VideoCore::FramebufferPa
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formats[index] = surface->pixel_format;
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}
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aspects[index] = surface->Aspect();
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images[index] = surface->Image();
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image_views[index] = shadow_rendering ? surface->StorageView() : surface->FramebufferView();
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images[index] = surface->Image(1);
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image_views[index] =
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shadow_rendering ? surface->StorageView(1) : surface->FramebufferView(1);
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};
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boost::container::static_vector<vk::ImageView, 4> attachments;
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@ -126,22 +126,22 @@ public:
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vk::Image Image(u32 index = 3) const noexcept;
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/// Returns the image view at index, otherwise the base view
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vk::ImageView ImageView(u32 index = 1) const noexcept;
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vk::ImageView ImageView(u32 index = 3) const noexcept;
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/// Returns a copy of the upscaled image handle, used for feedback loops.
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vk::ImageView CopyImageView() noexcept;
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/// Returns the framebuffer view of the surface image
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vk::ImageView FramebufferView(u32 index = 1) noexcept;
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vk::ImageView FramebufferView(u32 index = 3) noexcept;
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/// Returns the depth view of the surface image
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vk::ImageView DepthView(u32 index = 1) noexcept;
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vk::ImageView DepthView(u32 index = 3) noexcept;
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/// Returns the stencil view of the surface image
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vk::ImageView StencilView(u32 index = 1) noexcept;
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vk::ImageView StencilView(u32 index = 3) noexcept;
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/// Returns the R32 image view used for atomic load/store
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vk::ImageView StorageView(u32 index = 1) noexcept;
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vk::ImageView StorageView(u32 index = 3) noexcept;
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/// Returns a framebuffer handle for rendering to this surface
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vk::Framebuffer Framebuffer() noexcept;
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