reduce network latency

This commit is contained in:
weihuoya 2021-07-04 23:06:13 +08:00
parent b7f0e886d9
commit adac0d193b
2 changed files with 11 additions and 9 deletions

View file

@ -251,7 +251,7 @@ public:
void Room::RoomImpl::ServerLoop() {
while (state != State::Closed) {
ENetEvent event;
if (enet_host_service(server, &event, 50) > 0) {
if (enet_host_service(server, &event, 16) > 0) {
switch (event.type) {
case ENET_EVENT_TYPE_RECEIVE:
switch (event.packet->data[0]) {

View file

@ -159,7 +159,7 @@ void RoomMember::RoomMemberImpl::MemberLoop() {
while (IsConnected()) {
std::lock_guard lock(network_mutex);
ENetEvent event;
if (enet_host_service(client, &event, 100) > 0) {
if (enet_host_service(client, &event, 16) > 0) {
switch (event.type) {
case ENET_EVENT_TYPE_RECEIVE:
switch (event.packet->data[0]) {
@ -251,16 +251,18 @@ void RoomMember::RoomMemberImpl::MemberLoop() {
break;
}
}
std::list<Packet> packets;
{
std::lock_guard lock(send_list_mutex);
for (const auto& packet : send_list) {
packets.swap(send_list);
}
for (const auto& packet : packets) {
ENetPacket* enetPacket = enet_packet_create(packet.GetData(), packet.GetDataSize(),
ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(server, 0, enetPacket);
}
enet_host_flush(client);
send_list.clear();
}
}
Disconnect();
};