From b8229a768434ab9b47123359669761c05ecdd6b0 Mon Sep 17 00:00:00 2001 From: Subv Date: Wed, 28 Jun 2017 12:35:35 -0500 Subject: [PATCH] SwRasterizer/Lighting: Do not use global registers state in ComputeFragmentsColors. --- src/video_core/swrasterizer/rasterizer.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp index b69f7b692..d2d77e8b0 100644 --- a/src/video_core/swrasterizer/rasterizer.cpp +++ b/src/video_core/swrasterizer/rasterizer.cpp @@ -129,8 +129,8 @@ static float LookupLightingLut(const Pica::State::Lighting& lighting, size_t lut } std::tuple, Math::Vec4> ComputeFragmentsColors( - const Math::Quaternion& normquat, const Math::Vec3& view) { - const auto& lighting = g_state.regs.lighting; + const Pica::LightingRegs& lighting, const Math::Quaternion& normquat, + const Math::Vec3& view) { if (lighting.disable) return {Math::MakeVec(0, 0, 0, 0), Math::MakeVec(0, 0, 0, 0)}; @@ -732,7 +732,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve Math::Vec4 secondary_fragment_color; std::tie(primary_fragment_color, secondary_fragment_color) = - ComputeFragmentsColors(normquat, fragment_position); + ComputeFragmentsColors(g_state.regs.lighting, normquat, fragment_position); for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); ++tev_stage_index) {