Settings: Handle key configuration changes. Implement reset and ok buttons logics.

This commit is contained in:
Chin 2015-02-01 21:56:20 -05:00 committed by chinhodado
parent 7b3617fef2
commit b8a727da08
4 changed files with 205 additions and 27 deletions

View file

@ -1,4 +1,5 @@
#include <KeyPressEater.h>
#include <inputs.h>
#include <QKeyEvent>
#include <QLineEdit>
@ -10,6 +11,64 @@ bool KeyPressEater::eventFilter(QObject *obj, QEvent *event) {
auto keyName = QKeySequence(keyEvent->key()).toString();
QLineEdit* lineEdit = static_cast<QLineEdit*>(obj);
Button button_modified = GInputsDialog::edit_input_map[lineEdit->objectName()];
switch (button_modified) {
case Button::A:
GInputsDialog::temp_settings.pad_a_key = keyEvent->key();
break;
case Button::B:
GInputsDialog::temp_settings.pad_b_key = keyEvent->key();
break;
case Button::X:
GInputsDialog::temp_settings.pad_x_key = keyEvent->key();
break;
case Button::Y:
GInputsDialog::temp_settings.pad_y_key = keyEvent->key();
break;
case Button::L:
GInputsDialog::temp_settings.pad_l_key = keyEvent->key();
break;
case Button::R:
GInputsDialog::temp_settings.pad_r_key = keyEvent->key();
break;
case Button::Start:
GInputsDialog::temp_settings.pad_start_key = keyEvent->key();
break;
case Button::Select:
GInputsDialog::temp_settings.pad_select_key = keyEvent->key();
break;
case Button::Home:
GInputsDialog::temp_settings.pad_home_key = keyEvent->key();
break;
case Button::DUp:
GInputsDialog::temp_settings.pad_dup_key = keyEvent->key();
break;
case Button::DDown:
GInputsDialog::temp_settings.pad_ddown_key = keyEvent->key();
break;
case Button::DLeft:
GInputsDialog::temp_settings.pad_dleft_key = keyEvent->key();
break;
case Button::DRight:
GInputsDialog::temp_settings.pad_dright_key = keyEvent->key();
break;
case Button::SUp:
GInputsDialog::temp_settings.pad_sup_key = keyEvent->key();
break;
case Button::SDown:
GInputsDialog::temp_settings.pad_sdown_key = keyEvent->key();
break;
case Button::SLeft:
GInputsDialog::temp_settings.pad_sleft_key = keyEvent->key();
break;
case Button::SRight:
GInputsDialog::temp_settings.pad_sright_key = keyEvent->key();
break;
default:
break;
}
lineEdit->setText(keyName);
return true;
}

View file

@ -1,8 +1,8 @@
#include <QObject>
#include <QEvent>
class KeyPressEater : public QObject
{
/// The event filter used for LineEdits to handle key presses
class KeyPressEater : public QObject {
Q_OBJECT
public:
KeyPressEater(QObject* parent);

View file

@ -4,36 +4,58 @@
#include <QKeySequence>
#include <QSettings>
#include "core/settings.h"
#include <QtWidgets>
#include "inputs.h"
#include "KeyPressEater.h"
#include <map>
#include "config.h"
#include "common/log.h"
GInputsDialog::GInputsDialog(QWidget* parent) : QDialog(parent)
{
std::map<QString, Button> GInputsDialog::edit_input_map;
bool GInputsDialog::edit_input_map_initialized = false;
Settings::Values GInputsDialog::temp_settings;
GInputsDialog::GInputsDialog(QWidget* parent) : QDialog(parent) {
ui.setupUi(this);
KeyPressEater *keyPressEater = new KeyPressEater(this);
// initialize the edit_input_map
if (!edit_input_map_initialized) {
GInputsDialog::edit_input_map = std::map<QString, Button> {
{ this->ui.lineEdit_A->objectName(), Button::A},
{ this->ui.lineEdit_B->objectName(), Button::B },
{ this->ui.lineEdit_X->objectName(), Button::X },
{ this->ui.lineEdit_Y->objectName(), Button::Y },
{ this->ui.lineEdit_L->objectName(), Button::L },
{ this->ui.lineEdit_R->objectName(), Button::R },
{ this->ui.lineEdit_Start->objectName(), Button::Start },
{ this->ui.lineEdit_Select->objectName(), Button::Select },
{ this->ui.lineEdit_Home->objectName(), Button::Home },
{ this->ui.lineEdit_dUp->objectName(), Button::DUp },
{ this->ui.lineEdit_dDown->objectName(), Button::DDown },
{ this->ui.lineEdit_dLeft->objectName(), Button::DLeft },
{ this->ui.lineEdit_dRight->objectName(), Button::DRight },
{ this->ui.lineEdit_sUp->objectName(), Button::SUp },
{ this->ui.lineEdit_sDown->objectName(), Button::SDown },
{ this->ui.lineEdit_sLeft->objectName(), Button::SLeft },
{ this->ui.lineEdit_sRight->objectName(), Button::SRight },
};
edit_input_map_initialized = true;
}
// set up event handlers for the buttons
QPushButton *resetButton = this->ui.buttonBox->button(QDialogButtonBox::Reset);
connect(resetButton, SIGNAL(clicked()), this, SLOT(OnResetClicked()));
QPushButton *okButton = this->ui.buttonBox->button(QDialogButtonBox::Ok);
connect(okButton, SIGNAL(clicked()), this, SLOT(OnOkClicked()));
// create a copy of the current settings
GInputsDialog::temp_settings = Settings::Values(Settings::values);
// display current key settings
this->ui.lineEdit_A->setText(QKeySequence(Settings::values.pad_a_key).toString());
this->ui.lineEdit_B->setText(QKeySequence(Settings::values.pad_b_key).toString());
this->ui.lineEdit_X->setText(QKeySequence(Settings::values.pad_x_key).toString());
this->ui.lineEdit_Y->setText(QKeySequence(Settings::values.pad_y_key).toString());
this->ui.lineEdit_L->setText(QKeySequence(Settings::values.pad_l_key).toString());
this->ui.lineEdit_R->setText(QKeySequence(Settings::values.pad_r_key).toString());
this->ui.lineEdit_Start->setText(QKeySequence(Settings::values.pad_start_key).toString());
this->ui.lineEdit_Select->setText(QKeySequence(Settings::values.pad_select_key).toString());
this->ui.lineEdit_dUp->setText(QKeySequence(Settings::values.pad_dup_key).toString());
this->ui.lineEdit_dDown->setText(QKeySequence(Settings::values.pad_ddown_key).toString());
this->ui.lineEdit_dLeft->setText(QKeySequence(Settings::values.pad_dleft_key).toString());
this->ui.lineEdit_dRight->setText(QKeySequence(Settings::values.pad_dright_key).toString());
this->ui.lineEdit_sUp->setText(QKeySequence(Settings::values.pad_sup_key).toString());
this->ui.lineEdit_sDown->setText(QKeySequence(Settings::values.pad_sdown_key).toString());
this->ui.lineEdit_sLeft->setText(QKeySequence(Settings::values.pad_sleft_key).toString());
this->ui.lineEdit_sRight->setText(QKeySequence(Settings::values.pad_sright_key).toString());
this->ui.lineEdit_Home->setText(QKeySequence(Settings::values.pad_home_key).toString());
this->displayButtonSettings(Settings::values);
// setup event filters for the LineEdits
KeyPressEater* keyPressEater = new KeyPressEater(this);
this->ui.lineEdit_A->installEventFilter(keyPressEater);
this->ui.lineEdit_B->installEventFilter(keyPressEater);
this->ui.lineEdit_X->installEventFilter(keyPressEater);
@ -42,6 +64,7 @@ GInputsDialog::GInputsDialog(QWidget* parent) : QDialog(parent)
this->ui.lineEdit_R->installEventFilter(keyPressEater);
this->ui.lineEdit_Start->installEventFilter(keyPressEater);
this->ui.lineEdit_Select->installEventFilter(keyPressEater);
this->ui.lineEdit_Home->installEventFilter(keyPressEater);
this->ui.lineEdit_dUp->installEventFilter(keyPressEater);
this->ui.lineEdit_dDown->installEventFilter(keyPressEater);
this->ui.lineEdit_dLeft->installEventFilter(keyPressEater);
@ -50,5 +73,75 @@ GInputsDialog::GInputsDialog(QWidget* parent) : QDialog(parent)
this->ui.lineEdit_sDown->installEventFilter(keyPressEater);
this->ui.lineEdit_sLeft->installEventFilter(keyPressEater);
this->ui.lineEdit_sRight->installEventFilter(keyPressEater);
this->ui.lineEdit_Home->installEventFilter(keyPressEater);
}
void GInputsDialog::displayButtonSettings(Settings::Values values) {
this->ui.lineEdit_A->setText(QKeySequence(values.pad_a_key).toString());
this->ui.lineEdit_B->setText(QKeySequence(values.pad_b_key).toString());
this->ui.lineEdit_X->setText(QKeySequence(values.pad_x_key).toString());
this->ui.lineEdit_Y->setText(QKeySequence(values.pad_y_key).toString());
this->ui.lineEdit_L->setText(QKeySequence(values.pad_l_key).toString());
this->ui.lineEdit_R->setText(QKeySequence(values.pad_r_key).toString());
this->ui.lineEdit_Start->setText(QKeySequence(values.pad_start_key).toString());
this->ui.lineEdit_Select->setText(QKeySequence(values.pad_select_key).toString());
this->ui.lineEdit_Home->setText(QKeySequence(values.pad_home_key).toString());
this->ui.lineEdit_dUp->setText(QKeySequence(values.pad_dup_key).toString());
this->ui.lineEdit_dDown->setText(QKeySequence(values.pad_ddown_key).toString());
this->ui.lineEdit_dLeft->setText(QKeySequence(values.pad_dleft_key).toString());
this->ui.lineEdit_dRight->setText(QKeySequence(values.pad_dright_key).toString());
this->ui.lineEdit_sUp->setText(QKeySequence(values.pad_sup_key).toString());
this->ui.lineEdit_sDown->setText(QKeySequence(values.pad_sdown_key).toString());
this->ui.lineEdit_sLeft->setText(QKeySequence(values.pad_sleft_key).toString());
this->ui.lineEdit_sRight->setText(QKeySequence(values.pad_sright_key).toString());
}
void GInputsDialog::OnResetClicked() {
// load the default button settings into temp_settings
GInputsDialog::temp_settings.pad_a_key = Qt::Key_A;
GInputsDialog::temp_settings.pad_b_key = Qt::Key_S;
GInputsDialog::temp_settings.pad_x_key = Qt::Key_Z;
GInputsDialog::temp_settings.pad_y_key = Qt::Key_X;
GInputsDialog::temp_settings.pad_l_key = Qt::Key_Q;
GInputsDialog::temp_settings.pad_r_key = Qt::Key_W;
GInputsDialog::temp_settings.pad_start_key = Qt::Key_M;
GInputsDialog::temp_settings.pad_select_key = Qt::Key_N;
GInputsDialog::temp_settings.pad_home_key = Qt::Key_B;
GInputsDialog::temp_settings.pad_dup_key = Qt::Key_T;
GInputsDialog::temp_settings.pad_ddown_key = Qt::Key_G;
GInputsDialog::temp_settings.pad_dleft_key = Qt::Key_F;
GInputsDialog::temp_settings.pad_dright_key = Qt::Key_H;
GInputsDialog::temp_settings.pad_sup_key = Qt::Key_Up;
GInputsDialog::temp_settings.pad_sdown_key = Qt::Key_Down;
GInputsDialog::temp_settings.pad_sleft_key = Qt::Key_Left;
GInputsDialog::temp_settings.pad_sright_key = Qt::Key_Right;
// then display it
this->displayButtonSettings(GInputsDialog::temp_settings);
}
void GInputsDialog::OnOkClicked() {
Config config;
// load the temporary settings into our real settings
Settings::values.pad_a_key = GInputsDialog::temp_settings.pad_a_key;
Settings::values.pad_b_key = GInputsDialog::temp_settings.pad_b_key;
Settings::values.pad_x_key = GInputsDialog::temp_settings.pad_x_key;
Settings::values.pad_y_key = GInputsDialog::temp_settings.pad_y_key;
Settings::values.pad_l_key = GInputsDialog::temp_settings.pad_l_key;
Settings::values.pad_r_key = GInputsDialog::temp_settings.pad_r_key;
Settings::values.pad_start_key = GInputsDialog::temp_settings.pad_start_key;
Settings::values.pad_select_key = GInputsDialog::temp_settings.pad_select_key;
Settings::values.pad_home_key = GInputsDialog::temp_settings.pad_home_key;
Settings::values.pad_dup_key = GInputsDialog::temp_settings.pad_dup_key;
Settings::values.pad_ddown_key = GInputsDialog::temp_settings.pad_ddown_key;
Settings::values.pad_dleft_key = GInputsDialog::temp_settings.pad_dleft_key;
Settings::values.pad_dright_key = GInputsDialog::temp_settings.pad_dright_key;
Settings::values.pad_sup_key = GInputsDialog::temp_settings.pad_sup_key;
Settings::values.pad_sdown_key = GInputsDialog::temp_settings.pad_sdown_key;
Settings::values.pad_sleft_key = GInputsDialog::temp_settings.pad_sleft_key;
Settings::values.pad_sright_key = GInputsDialog::temp_settings.pad_sright_key;
// then save it
config.Save();
LOG_INFO(Config, "Input settings changed.");
}

View file

@ -2,16 +2,42 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QDialog>
#include <map>
#include "core/settings.h"
#include "ui_inputs.h"
class GInputsDialog : public QDialog
{
/// An enum for the buttons on the 3DS
enum Button {
A, B, X, Y, L, R, Start, Select, Home,
DUp, DDown, DLeft, DRight,
SUp, SDown, SLeft, SRight
};
/// The input configuration dialog
class GInputsDialog : public QDialog {
Q_OBJECT
public:
GInputsDialog(QWidget* parent = NULL);
/// A map between the name of a LineEdit and the button that it modifies
static std::map<QString, Button> edit_input_map;
/// true if edit_input_map is initialized
static bool edit_input_map_initialized;
/// Temporary settings used when configuration is changed but not saved yet
static Settings::Values temp_settings;
private:
Ui::inputs ui;
/// Display the button settings on the LineEdits from the given values
void displayButtonSettings(Settings::Values values);
private slots:
void OnResetClicked();
void OnOkClicked();
};