GPU: Emulate memory fills.

This commit is contained in:
Tony Wasserka 2014-06-04 18:30:23 +02:00
parent 0b4055c152
commit baf0aa04f5
4 changed files with 89 additions and 3 deletions

View file

@ -174,6 +174,14 @@ void TriggerCmdReqQueue(Service::Interface* self) {
break;
case GXCommandId::SET_MEMORY_FILL:
GPU::Write<u32>(GPU::Registers::MemoryFillStart1, cmd_buff[1] >> 3);
GPU::Write<u32>(GPU::Registers::MemoryFillEnd1, cmd_buff[3] >> 3);
GPU::Write<u32>(GPU::Registers::MemoryFillSize1, cmd_buff[3] - cmd_buff[1]);
GPU::Write<u32>(GPU::Registers::MemoryFillValue1, cmd_buff[2]);
GPU::Write<u32>(GPU::Registers::MemoryFillStart2, cmd_buff[4] >> 3);
GPU::Write<u32>(GPU::Registers::MemoryFillEnd2, cmd_buff[6] >> 3);
GPU::Write<u32>(GPU::Registers::MemoryFillSize2, cmd_buff[6] - cmd_buff[4]);
GPU::Write<u32>(GPU::Registers::MemoryFillValue2, cmd_buff[5]);
break;
// TODO: Check if texture copies are implemented correctly..

View file

@ -14,7 +14,7 @@ namespace GSP_GPU {
enum class GXCommandId : u32 {
REQUEST_DMA = 0x00000000,
SET_COMMAND_LIST_LAST = 0x00000001,
SET_MEMORY_FILL = 0x00000002, // TODO: Confirm? (lictru uses 0x01000102)
SET_MEMORY_FILL = 0x01000102, // TODO: Confirm?
SET_DISPLAY_TRANSFER = 0x00000003,
SET_TEXTURE_COPY = 0x00000004,
SET_COMMAND_LIST_FIRST = 0x00000005,

View file

@ -84,6 +84,26 @@ const u8* GetFramebufferPointer(const u32 address) {
template <typename T>
inline void Read(T &var, const u32 addr) {
switch (addr) {
case Registers::MemoryFillStart1:
case Registers::MemoryFillStart2:
var = g_regs.memory_fill[(addr - Registers::MemoryFillStart1) / 0x10].address_start;
break;
case Registers::MemoryFillEnd1:
case Registers::MemoryFillEnd2:
var = g_regs.memory_fill[(addr - Registers::MemoryFillEnd1) / 0x10].address_end;
break;
case Registers::MemoryFillSize1:
case Registers::MemoryFillSize2:
var = g_regs.memory_fill[(addr - Registers::MemoryFillSize1) / 0x10].size;
break;
case Registers::MemoryFillValue1:
case Registers::MemoryFillValue2:
var = g_regs.memory_fill[(addr - Registers::MemoryFillValue1) / 0x10].value;
break;
case Registers::FramebufferTopSize:
var = g_regs.top_framebuffer.size;
break;
@ -194,6 +214,40 @@ inline void Read(T &var, const u32 addr) {
template <typename T>
inline void Write(u32 addr, const T data) {
switch (static_cast<Registers::Id>(addr)) {
case Registers::MemoryFillStart1:
case Registers::MemoryFillStart2:
g_regs.memory_fill[(addr - Registers::MemoryFillStart1) / 0x10].address_start = data;
break;
case Registers::MemoryFillEnd1:
case Registers::MemoryFillEnd2:
g_regs.memory_fill[(addr - Registers::MemoryFillEnd1) / 0x10].address_end = data;
break;
case Registers::MemoryFillSize1:
case Registers::MemoryFillSize2:
g_regs.memory_fill[(addr - Registers::MemoryFillSize1) / 0x10].size = data;
break;
case Registers::MemoryFillValue1:
case Registers::MemoryFillValue2:
{
Registers::MemoryFillConfig& config = g_regs.memory_fill[(addr - Registers::MemoryFillValue1) / 0x10];
config.value = data;
// TODO: Not sure if this check should be done at GSP level instead
if (config.address_start) {
// TODO: Not sure if this algorithm is correct, particularly because it doesn't use the size member at all
u32* start = (u32*)Memory::GetPointer(config.GetStartAddress());
u32* end = (u32*)Memory::GetPointer(config.GetEndAddress());
for (u32* ptr = start; ptr < end; ++ptr)
*ptr = bswap32(config.value); // TODO: This is just a workaround to missing framebuffer format emulation
DEBUG_LOG(GPU, "MemoryFill from %x to %x", config.GetStartAddress(), config.GetEndAddress());
}
break;
}
// TODO: Framebuffer registers!!
case Registers::FramebufferTopSwapBuffers:
g_regs.top_framebuffer.active_fb = data;
@ -240,8 +294,6 @@ inline void Write(u32 addr, const T data) {
g_regs.display_transfer.output_width * 4);
}
// Clear previous contents until we implement proper buffer clearing
memset(source_pointer, 0x20, g_regs.display_transfer.input_width*g_regs.display_transfer.input_height*4);
DEBUG_LOG(GPU, "DisplayTriggerTransfer: %x bytes from %x(%xx%x)-> %x(%xx%x), dst format %x",
g_regs.display_transfer.output_height * g_regs.display_transfer.output_width * 4,
g_regs.display_transfer.GetPhysicalInputAddress(), (int)g_regs.display_transfer.input_width, (int)g_regs.display_transfer.input_height,

View file

@ -14,6 +14,15 @@ static const u32 kFrameTicks = kFrameCycles / 3; ///< Approximate number of i
struct Registers {
enum Id : u32 {
MemoryFillStart1 = 0x1EF00010,
MemoryFillEnd1 = 0x1EF00014,
MemoryFillSize1 = 0x1EF00018,
MemoryFillValue1 = 0x1EF0001C,
MemoryFillStart2 = 0x1EF00020,
MemoryFillEnd2 = 0x1EF00024,
MemoryFillSize2 = 0x1EF00028,
MemoryFillValue2 = 0x1EF0002C,
FramebufferTopSize = 0x1EF0045C,
FramebufferTopLeft1 = 0x1EF00468, // Main LCD, first framebuffer for 3D left
FramebufferTopLeft2 = 0x1EF0046C, // Main LCD, second framebuffer for 3D left
@ -53,6 +62,23 @@ struct Registers {
RGBA4 = 4,
};
struct MemoryFillConfig {
u32 address_start;
u32 address_end; // ?
u32 size;
u32 value; // ?
inline u32 GetStartAddress() const {
return address_start * 8;
}
inline u32 GetEndAddress() const {
return address_end * 8;
}
};
MemoryFillConfig memory_fill[2];
// TODO: Move these into the framebuffer struct
u32 framebuffer_top_left_1;
u32 framebuffer_top_left_2;