shader: Format string must be provided inline and not as a variable

This commit is contained in:
Sam Spilsbury 2016-04-24 23:40:52 +08:00
parent e16541e47c
commit bbffa6ad69

View file

@ -148,7 +148,7 @@ static Instruction GetVertexShaderInstruction(size_t offset) {
}
static void LogCritical(const char* msg) {
LOG_CRITICAL(HW_GPU, msg);
LOG_CRITICAL(HW_GPU, "%s", msg);
}
void JitShader::Compile_Assert(bool condition, const char* msg) {