diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index 9850e517a..025d4e484 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -433,9 +433,9 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, // TODO: Does depth indeed only get written even if depth testing is enabled? if (registers.output_merger.depth_test_enable) { - u16 z = (u16)(-((float)v0.screenpos[2].ToFloat32() * w0 + - (float)v1.screenpos[2].ToFloat32() * w1 + - (float)v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum); + u16 z = (u16)(-(v0.screenpos[2].ToFloat32() * w0 + + v1.screenpos[2].ToFloat32() * w1 + + v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum); u16 ref_z = GetDepth(x >> 4, y >> 4); bool pass = false;