From ddec9cb3699c9403b65e224cae640f17a3b19ffb Mon Sep 17 00:00:00 2001 From: Albin Bernhardsson Date: Mon, 19 Dec 2016 19:06:35 +0100 Subject: [PATCH] Use GL_TRUE when setting color_mask --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index cc7e782a4..6add9d16d 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -875,10 +875,10 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config) } } - cur_state.color_mask.red_enabled = true; - cur_state.color_mask.green_enabled = true; - cur_state.color_mask.blue_enabled = true; - cur_state.color_mask.alpha_enabled = true; + cur_state.color_mask.red_enabled = GL_TRUE; + cur_state.color_mask.green_enabled = GL_TRUE; + cur_state.color_mask.blue_enabled = GL_TRUE; + cur_state.color_mask.alpha_enabled = GL_TRUE; cur_state.Apply(); glClearBufferfv(GL_COLOR, 0, color_values); } else if (dst_type == SurfaceType::Depth) {