Instead of there being an "Abort/Continue" prompt when a savestate fails to save or load, it just brings up a warning box. (#6236)
* This fixes #6041 by changing OnCoreError. Instead of there being an "Abort/Continue" prompt when a savestate fails to save or load, it just brings up a warning box. I also changed "Abort/Continue" to "Quit Game/Continue" for better clarity * Fixed formatting
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1 changed files with 28 additions and 16 deletions
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@ -2269,6 +2269,7 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
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QString status_message;
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QString status_message;
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QString title, message;
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QString title, message;
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QMessageBox::Icon error_severity_icon;
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if (result == Core::System::ResultStatus::ErrorSystemFiles) {
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if (result == Core::System::ResultStatus::ErrorSystemFiles) {
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const QString common_message =
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const QString common_message =
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tr("%1 is missing. Please <a "
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tr("%1 is missing. Please <a "
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@ -2284,9 +2285,11 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
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title = tr("System Archive Not Found");
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title = tr("System Archive Not Found");
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status_message = tr("System Archive Missing");
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status_message = tr("System Archive Missing");
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error_severity_icon = QMessageBox::Icon::Critical;
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} else if (result == Core::System::ResultStatus::ErrorSavestate) {
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} else if (result == Core::System::ResultStatus::ErrorSavestate) {
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title = tr("Save/load Error");
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title = tr("Save/load Error");
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message = QString::fromStdString(details);
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message = QString::fromStdString(details);
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error_severity_icon = QMessageBox::Icon::Warning;
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} else {
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} else {
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title = tr("Fatal Error");
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title = tr("Fatal Error");
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message =
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message =
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@ -2295,30 +2298,39 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
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"the log</a> for details."
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"the log</a> for details."
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"<br/>Continuing emulation may result in crashes and bugs.");
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"<br/>Continuing emulation may result in crashes and bugs.");
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status_message = tr("Fatal Error encountered");
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status_message = tr("Fatal Error encountered");
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error_severity_icon = QMessageBox::Icon::Critical;
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}
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}
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QMessageBox message_box;
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QMessageBox message_box;
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message_box.setWindowTitle(title);
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message_box.setWindowTitle(title);
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message_box.setText(message);
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message_box.setText(message);
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message_box.setIcon(QMessageBox::Icon::Critical);
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message_box.setIcon(error_severity_icon);
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message_box.addButton(tr("Continue"), QMessageBox::RejectRole);
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if (error_severity_icon == QMessageBox::Icon::Critical) {
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QPushButton* abort_button = message_box.addButton(tr("Abort"), QMessageBox::AcceptRole);
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message_box.addButton(tr("Continue"), QMessageBox::RejectRole);
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if (result != Core::System::ResultStatus::ShutdownRequested)
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QPushButton* abort_button = message_box.addButton(tr("Quit Game"), QMessageBox::AcceptRole);
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message_box.exec();
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if (result != Core::System::ResultStatus::ShutdownRequested)
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message_box.exec();
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if (result == Core::System::ResultStatus::ShutdownRequested ||
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if (result == Core::System::ResultStatus::ShutdownRequested ||
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message_box.clickedButton() == abort_button) {
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message_box.clickedButton() == abort_button) {
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if (emu_thread) {
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if (emu_thread) {
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ShutdownGame();
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ShutdownGame();
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return;
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}
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}
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}
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} else {
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} else {
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// Only show the message if the game is still running.
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// This block should run when the error isn't too big of a deal
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if (emu_thread) {
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// e.g. when a save state can't be saved or loaded
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emu_thread->SetRunning(true);
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message_box.addButton(tr("OK"), QMessageBox::RejectRole);
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message_label->setText(status_message);
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message_box.exec();
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message_label->setVisible(true);
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}
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message_label_used_for_movie = false;
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}
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// Only show the message if the game is still running.
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if (emu_thread) {
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emu_thread->SetRunning(true);
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message_label->setText(status_message);
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message_label->setVisible(true);
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message_label_used_for_movie = false;
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}
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}
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}
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}
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