From bd29261e0adcfdc4a77de2c661751dfab0d5d9be Mon Sep 17 00:00:00 2001 From: James Rowe Date: Wed, 22 Jan 2020 09:27:51 -0700 Subject: [PATCH] Frontend: Only load disk resources if hw shader is enabled --- src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index 1e8ca1041..d73b85db4 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -106,7 +106,7 @@ ShaderDiskCache::ShaderDiskCache(bool separable) : separable{separable} {} std::optional> ShaderDiskCache::LoadTransferable() { const bool has_title_id = GetProgramID() != 0; - if (!Settings::values.use_disk_shader_cache || !has_title_id) + if (!Settings::values.use_hw_shader || !Settings::values.use_disk_shader_cache || !has_title_id) return {}; tried_to_load = true;