Small changes to the CMake file to make windows build easier

This commit is contained in:
James Rowe 2015-02-25 14:58:47 -07:00
parent f7c3193fec
commit bf7e91ca1b

View file

@ -18,19 +18,25 @@ else()
# changes intact, so we'll just clobber everything and say sorry.
message(STATUS "Cache compiler flags ignored, please edit CMakeLists.txt to change the flags.")
# /MP - Multi-threaded compilation
# /MD - Multi-threaded runtime
# /Ox - Full optimization
# /Oy- - Don't omit frame pointer
# /GR- - Disable RTTI
# /GS- - No stack buffer overflow checks
# /EHsc - C++-only exception handling semantics
set(optimization_flags "/MP /MD /Ox /Oy- /GR- /GS- /EHsc")
set(optimization_flags "/MP /Ox /Oy- /GR- /GS- /EHsc")
# /Zi - Output debugging information
# /Zo - enahnced debug info for optimized builds
set(CMAKE_C_FLAGS_RELEASE "${optimization_flags} /Zi" CACHE STRING "" FORCE)
set(CMAKE_CXX_FLAGS_RELEASE "${optimization_flags} /Zi" CACHE STRING "" FORCE)
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${optimization_flags} /Zi /Zo" CACHE STRING "" FORCE)
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${optimization_flags} /Zi /Zo" CACHE STRING "" FORCE)
# /MDd - Multi-threaded Debug Runtime DLL
set(CMAKE_C_FLAGS_DEBUG "${optimization_flags} /MDd /Zi /Zo" CACHE STRING "" FORCE)
set(CMAKE_CXX_FLAGS_DEBUG "${optimization_flags} /MDd /Zi /Zo" CACHE STRING "" FORCE)
# /MD - Multi-threaded runtime DLL
set(CMAKE_C_FLAGS_RELEASE "${optimization_flags} /MD /Zi" CACHE STRING "" FORCE)
set(CMAKE_CXX_FLAGS_RELEASE "${optimization_flags} /MD /Zi" CACHE STRING "" FORCE)
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${optimization_flags} /MD /Zi /Zo" CACHE STRING "" FORCE)
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${optimization_flags} /MD /Zi /Zo" CACHE STRING "" FORCE)
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "/DEBUG" CACHE STRING "" FORCE)
set(CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "/DEBUG" CACHE STRING "" FORCE)
endif()
add_definitions(-DSINGLETHREADED)
@ -100,7 +106,7 @@ if (ENABLE_GLFW)
set(GLFW_PREFIX "${CMAKE_CURRENT_SOURCE_DIR}/externals/glfw-3.0.4.bin")
set(GLFW_INCLUDE_DIRS "${GLFW_PREFIX}/include" CACHE PATH "Path to GLFW3 headers")
set(GLFW_LIBRARY_DIRS "${GLFW_PREFIX}/lib-${TMP_TOOLSET}" CACHE PATH "Path to GLFW3 libraries")
# Clean up after ourselves
unset(TMP_TOOLSET)
unset(TMP_ARCH)