From 0edc98686115ccfafc6b496eae44b5f24a9627a4 Mon Sep 17 00:00:00 2001 From: Jannik Vogel Date: Sun, 4 Dec 2016 12:44:29 +0100 Subject: [PATCH 1/3] Print broken shader code to log --- src/video_core/renderer_opengl/gl_shader_util.cpp | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp index fe07aa6eb..9a7a39b95 100644 --- a/src/video_core/renderer_opengl/gl_shader_util.cpp +++ b/src/video_core/renderer_opengl/gl_shader_util.cpp @@ -31,7 +31,7 @@ GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) { if (info_log_length > 1) { std::vector vertex_shader_error(info_log_length); glGetShaderInfoLog(vertex_shader_id, info_log_length, nullptr, &vertex_shader_error[0]); - if (result) { + if (result == GL_TRUE) { LOG_DEBUG(Render_OpenGL, "%s", &vertex_shader_error[0]); } else { LOG_ERROR(Render_OpenGL, "Error compiling vertex shader:\n%s", &vertex_shader_error[0]); @@ -51,7 +51,7 @@ GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) { if (info_log_length > 1) { std::vector fragment_shader_error(info_log_length); glGetShaderInfoLog(fragment_shader_id, info_log_length, nullptr, &fragment_shader_error[0]); - if (result) { + if (result == GL_TRUE) { LOG_DEBUG(Render_OpenGL, "%s", &fragment_shader_error[0]); } else { LOG_ERROR(Render_OpenGL, "Error compiling fragment shader:\n%s", @@ -75,13 +75,19 @@ GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) { if (info_log_length > 1) { std::vector program_error(info_log_length); glGetProgramInfoLog(program_id, info_log_length, nullptr, &program_error[0]); - if (result) { + if (result == GL_TRUE) { LOG_DEBUG(Render_OpenGL, "%s", &program_error[0]); } else { LOG_ERROR(Render_OpenGL, "Error linking shader:\n%s", &program_error[0]); } } + // If the program linking failed at least one of the shaders was probably bad + if (result == GL_FALSE) { + LOG_ERROR(Render_OpenGL, "Vertex shader:\n%s", vertex_shader); + LOG_ERROR(Render_OpenGL, "Fragment shader:\n%s", fragment_shader); + } + glDeleteShader(vertex_shader_id); glDeleteShader(fragment_shader_id); From 4088afe23c8a109d84d97c9d1e7708606a9dfffe Mon Sep 17 00:00:00 2001 From: Jannik Vogel Date: Sun, 4 Dec 2016 13:11:48 +0100 Subject: [PATCH 2/3] Report shader uniform block size in case of mismatch --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 3f2255e06..ba65db419 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -1083,7 +1083,9 @@ void RasterizerOpenGL::SetShader() { GLint block_size; glGetActiveUniformBlockiv(current_shader->shader.handle, block_index, GL_UNIFORM_BLOCK_DATA_SIZE, &block_size); - ASSERT_MSG(block_size == sizeof(UniformData), "Uniform block size did not match!"); + ASSERT_MSG(block_size == sizeof(UniformData), + "Uniform block size did not match! Got %d, expected %zu", + static_cast(block_size), sizeof(UniformData)); glUniformBlockBinding(current_shader->shader.handle, block_index, 0); // Update uniforms From fc4591fa4960d384ec39caa9a42f04f4bf4dd3c7 Mon Sep 17 00:00:00 2001 From: Jannik Vogel Date: Mon, 5 Dec 2016 02:10:12 +0100 Subject: [PATCH 3/3] ASSERT that shader was linked successfully --- src/video_core/renderer_opengl/gl_shader_util.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp index 9a7a39b95..4da241d83 100644 --- a/src/video_core/renderer_opengl/gl_shader_util.cpp +++ b/src/video_core/renderer_opengl/gl_shader_util.cpp @@ -4,6 +4,7 @@ #include #include +#include "common/assert.h" #include "common/logging/log.h" #include "video_core/renderer_opengl/gl_shader_util.h" @@ -87,6 +88,7 @@ GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) { LOG_ERROR(Render_OpenGL, "Vertex shader:\n%s", vertex_shader); LOG_ERROR(Render_OpenGL, "Fragment shader:\n%s", fragment_shader); } + ASSERT_MSG(result == GL_TRUE, "Shader not linked"); glDeleteShader(vertex_shader_id); glDeleteShader(fragment_shader_id);