network: check Console ID conflicts

As Console ID can be sensitive data sometimes, this implementation sent a SHA256 hash of it instead.
This commit is contained in:
zhupengfei 2018-10-31 23:07:03 +08:00
parent 3c589f473f
commit c396e3c6e5
14 changed files with 109 additions and 23 deletions

1
externals/cpp-jwt vendored Submodule

@ -0,0 +1 @@
Subproject commit 6e27aa4c8671e183f11e327a2e1f556c64fdc4a9

View file

@ -39,6 +39,7 @@
#include "core/frontend/applets/default_applets.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/service/am/am.h"
#include "core/hle/service/cfg/cfg.h"
#include "core/loader/loader.h"
#include "core/movie.h"
#include "core/settings.h"
@ -336,7 +337,8 @@ int main(int argc, char** argv) {
member->BindOnStateChanged(OnStateChanged);
LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", address, port,
nickname);
member->Join(nickname, address.c_str(), port, 0, Network::NoPreferredMac, password);
member->Join(nickname, Service::CFG::GetConsoleIdHash(system), address.c_str(), port, 0,
Network::NoPreferredMac, password);
} else {
LOG_ERROR(Network, "Could not access RoomMember");
return 0;

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@ -15,6 +15,7 @@
#include "citra_qt/multiplayer/state.h"
#include "citra_qt/multiplayer/validation.h"
#include "citra_qt/ui_settings.h"
#include "core/hle/service/cfg/cfg.h"
#include "core/settings.h"
#include "network/network.h"
#include "ui_direct_connect.h"
@ -97,6 +98,7 @@ void DirectConnectWindow::Connect() {
if (auto room_member = Network::GetRoomMember().lock()) {
auto port = UISettings::values.port.toUInt();
room_member->Join(ui->nickname->text().toStdString(),
Service::CFG::GetConsoleIdHash(Core::System::GetInstance()),
ui->ip->text().toStdString().c_str(), port, 0,
Network::NoPreferredMac, ui->password->text().toStdString().c_str());
}

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@ -19,6 +19,7 @@
#include "citra_qt/ui_settings.h"
#include "common/logging/log.h"
#include "core/announce_multiplayer_session.h"
#include "core/hle/service/cfg/cfg.h"
#include "core/settings.h"
#include "ui_host_room.h"
@ -116,8 +117,9 @@ void HostRoomWindow::Host() {
return;
}
}
member->Join(ui->username->text().toStdString(), "127.0.0.1", port, 0,
Network::NoPreferredMac, password);
member->Join(ui->username->text().toStdString(),
Service::CFG::GetConsoleIdHash(Core::System::GetInstance()), "127.0.0.1", port,
0, Network::NoPreferredMac, password);
// Store settings
UISettings::values.room_nickname = ui->username->text();

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@ -15,6 +15,7 @@
#include "citra_qt/multiplayer/validation.h"
#include "citra_qt/ui_settings.h"
#include "common/logging/log.h"
#include "core/hle/service/cfg/cfg.h"
#include "core/settings.h"
#include "network/network.h"
@ -139,7 +140,8 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
// attempt to connect in a different thread
QFuture<void> f = QtConcurrent::run([nickname, ip, port, password] {
if (auto room_member = Network::GetRoomMember().lock()) {
room_member->Join(nickname, ip.c_str(), port, 0, Network::NoPreferredMac, password);
room_member->Join(nickname, Service::CFG::GetConsoleIdHash(Core::System::GetInstance()),
ip.c_str(), port, 0, Network::NoPreferredMac, password);
}
});
watcher->setFuture(f);

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@ -38,6 +38,9 @@ const ConnectionError GENERIC_ERROR(
const ConnectionError LOST_CONNECTION(QT_TR_NOOP("Connection to room lost. Try to reconnect."));
const ConnectionError MAC_COLLISION(
QT_TR_NOOP("MAC address is already in use. Please choose another."));
const ConnectionError CONSOLE_ID_COLLISION(QT_TR_NOOP(
"Your Console ID conflicted with someone else's in the room.\n\nPlease go to Emulation "
"> Configure > System to regenerate your Console ID."));
static bool WarnMessage(const std::string& title, const std::string& text) {
return QMessageBox::Ok == QMessageBox::warning(nullptr, QObject::tr(title.c_str()),

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@ -37,6 +37,7 @@ extern const ConnectionError WRONG_PASSWORD;
extern const ConnectionError GENERIC_ERROR;
extern const ConnectionError LOST_CONNECTION;
extern const ConnectionError MAC_COLLISION;
extern const ConnectionError CONSOLE_ID_COLLISION;
/**
* Shows a standard QMessageBox with a error message

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@ -102,6 +102,9 @@ void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& s
case Network::RoomMember::State::MacCollision:
NetworkMessage::ShowError(NetworkMessage::MAC_COLLISION);
break;
case Network::RoomMember::State::ConsoleIdCollision:
NetworkMessage::ShowError(NetworkMessage::CONSOLE_ID_COLLISION);
break;
case Network::RoomMember::State::RoomIsFull:
NetworkMessage::ShowError(NetworkMessage::ROOM_IS_FULL);
break;

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@ -734,4 +734,21 @@ void InstallInterfaces(Core::System& system) {
std::make_shared<CFG_NOR>()->InstallAsService(service_manager);
}
std::string GetConsoleIdHash(Core::System& system) {
u64_le console_id{};
std::array<u8, sizeof(console_id)> buffer;
if (system.IsPoweredOn()) {
auto cfg = GetModule(system);
ASSERT_MSG(cfg, "CFG Module missing!");
console_id = cfg->GetConsoleUniqueId();
} else {
console_id = std::make_unique<Service::CFG::Module>()->GetConsoleUniqueId();
}
std::memcpy(buffer.data(), &console_id, sizeof(console_id));
std::array<u8, CryptoPP::SHA256::DIGESTSIZE> hash;
CryptoPP::SHA256().CalculateDigest(hash.data(), buffer.data(), sizeof(buffer));
return fmt::format("{:02x}", fmt::join(hash.begin(), hash.end(), ""));
}
} // namespace Service::CFG

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@ -415,4 +415,7 @@ std::shared_ptr<Module> GetModule(Core::System& system);
void InstallInterfaces(Core::System& system);
/// Convenience function for getting a SHA256 hash of the Console ID
std::string GetConsoleIdHash(Core::System& system);
} // namespace Service::CFG

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@ -31,10 +31,11 @@ public:
std::string password; ///< The password required to connect to this room.
struct Member {
std::string nickname; ///< The nickname of the member.
GameInfo game_info; ///< The current game of the member
MacAddress mac_address; ///< The assigned mac address of the member.
ENetPeer* peer; ///< The remote peer.
std::string nickname; ///< The nickname of the member.
std::string console_id_hash; ///< A hash of the console ID of the member.
GameInfo game_info; ///< The current game of the member
MacAddress mac_address; ///< The assigned mac address of the member.
ENetPeer* peer; ///< The remote peer.
};
using MemberList = std::vector<Member>;
MemberList members; ///< Information about the members of this room
@ -69,6 +70,12 @@ public:
*/
bool IsValidMacAddress(const MacAddress& address) const;
/**
* Returns whether the console ID (hash) is valid, ie. isn't already taken by someone else in
* the room.
*/
bool IsValidConsoleId(const std::string& console_id_hash) const;
/**
* Sends a ID_ROOM_IS_FULL message telling the client that the room is full.
*/
@ -84,6 +91,12 @@ public:
*/
void SendMacCollision(ENetPeer* client);
/**
* Sends a IdConsoleIdCollison message telling the client that another member with the same
* console ID exists.
*/
void SendConsoleIdCollision(ENetPeer* client);
/**
* Sends a ID_ROOM_VERSION_MISMATCH message telling the client that the version is invalid.
*/
@ -212,6 +225,9 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
std::string nickname;
packet >> nickname;
std::string console_id_hash;
packet >> console_id_hash;
MacAddress preferred_mac;
packet >> preferred_mac;
@ -242,6 +258,11 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
preferred_mac = GenerateMacAddress();
}
if (!IsValidConsoleId(console_id_hash)) {
SendConsoleIdCollision(event->peer);
return;
}
if (client_version != network_version) {
SendVersionMismatch(event->peer);
return;
@ -250,6 +271,7 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
// At this point the client is ready to be added to the room.
Member member{};
member.mac_address = preferred_mac;
member.console_id_hash = console_id_hash;
member.nickname = nickname;
member.peer = event->peer;
@ -282,6 +304,14 @@ bool Room::RoomImpl::IsValidMacAddress(const MacAddress& address) const {
[&address](const auto& member) { return member.mac_address != address; });
}
bool Room::RoomImpl::IsValidConsoleId(const std::string& console_id_hash) const {
// A Console ID is valid if it is not already taken by anybody else in the room.
std::lock_guard<std::mutex> lock(member_mutex);
return std::all_of(members.begin(), members.end(), [&console_id_hash](const auto& member) {
return member.console_id_hash != console_id_hash;
});
}
void Room::RoomImpl::SendNameCollision(ENetPeer* client) {
Packet packet;
packet << static_cast<u8>(IdNameCollision);
@ -302,6 +332,16 @@ void Room::RoomImpl::SendMacCollision(ENetPeer* client) {
enet_host_flush(server);
}
void Room::RoomImpl::SendConsoleIdCollision(ENetPeer* client) {
Packet packet;
packet << static_cast<u8>(IdConsoleIdCollision);
ENetPacket* enet_packet =
enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(client, 0, enet_packet);
enet_host_flush(server);
}
void Room::RoomImpl::SendWrongPassword(ENetPeer* client) {
Packet packet;
packet << static_cast<u8>(IdWrongPassword);

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@ -59,6 +59,7 @@ enum RoomMessageTypes : u8 {
IdWrongPassword,
IdCloseRoom,
IdRoomIsFull,
IdConsoleIdCollision,
};
/// This is what a server [person creating a server] would use.

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@ -73,11 +73,12 @@ public:
* Sends a request to the server, asking for permission to join a room with the specified
* nickname and preferred mac.
* @params nickname The desired nickname.
* @params console_id_hash A hash of the Console ID.
* @params preferred_mac The preferred MAC address to use in the room, the NoPreferredMac tells
* @params password The password for the room
* the server to assign one for us.
*/
void SendJoinRequest(const std::string& nickname,
void SendJoinRequest(const std::string& nickname, const std::string& console_id_hash,
const MacAddress& preferred_mac = NoPreferredMac,
const std::string& password = "");
@ -163,6 +164,9 @@ void RoomMember::RoomMemberImpl::MemberLoop() {
case IdMacCollision:
SetState(State::MacCollision);
break;
case IdConsoleIdCollision:
SetState(State::ConsoleIdCollision);
break;
case IdVersionMismatch:
SetState(State::WrongVersion);
break;
@ -204,11 +208,13 @@ void RoomMember::RoomMemberImpl::Send(Packet&& packet) {
}
void RoomMember::RoomMemberImpl::SendJoinRequest(const std::string& nickname,
const std::string& console_id_hash,
const MacAddress& preferred_mac,
const std::string& password) {
Packet packet;
packet << static_cast<u8>(IdJoinRequest);
packet << nickname;
packet << console_id_hash;
packet << preferred_mac;
packet << network_version;
packet << password;
@ -392,9 +398,9 @@ RoomInformation RoomMember::GetRoomInformation() const {
return room_member_impl->room_information;
}
void RoomMember::Join(const std::string& nick, const char* server_addr, u16 server_port,
u16 client_port, const MacAddress& preferred_mac,
const std::string& password) {
void RoomMember::Join(const std::string& nick, const std::string& console_id_hash,
const char* server_addr, u16 server_port, u16 client_port,
const MacAddress& preferred_mac, const std::string& password) {
// If the member is connected, kill the connection first
if (room_member_impl->loop_thread && room_member_impl->loop_thread->joinable()) {
Leave();
@ -427,7 +433,7 @@ void RoomMember::Join(const std::string& nick, const char* server_addr, u16 serv
if (net > 0 && event.type == ENET_EVENT_TYPE_CONNECT) {
room_member_impl->nickname = nick;
room_member_impl->StartLoop();
room_member_impl->SendJoinRequest(nick, preferred_mac, password);
room_member_impl->SendJoinRequest(nick, console_id_hash, preferred_mac, password);
SendGameInfo(room_member_impl->current_game_info);
} else {
enet_peer_disconnect(room_member_impl->server, 0);

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@ -54,12 +54,13 @@ public:
LostConnection, ///< Connection closed
// Reasons why connection was rejected
NameCollision, ///< Somebody is already using this name
MacCollision, ///< Somebody is already using that mac-address
WrongVersion, ///< The room version is not the same as for this RoomMember
WrongPassword, ///< The password doesn't match the one from the Room
CouldNotConnect, ///< The room is not responding to a connection attempt
RoomIsFull ///< Room is already at the maximum number of players
NameCollision, ///< Somebody is already using this name
MacCollision, ///< Somebody is already using that mac-address
ConsoleIdCollision, ///< Somebody in the room has the same Console ID
WrongVersion, ///< The room version is not the same as for this RoomMember
WrongPassword, ///< The password doesn't match the one from the Room
CouldNotConnect, ///< The room is not responding to a connection attempt
RoomIsFull ///< Room is already at the maximum number of players
};
struct MemberInformation {
@ -116,11 +117,13 @@ public:
/**
* Attempts to join a room at the specified address and port, using the specified nickname.
* This may fail if the username is already taken.
* A console ID hash is passed in to check console ID conflicts.
* This may fail if the username or console ID is already taken.
*/
void Join(const std::string& nickname, const char* server_addr = "127.0.0.1",
const u16 server_port = DefaultRoomPort, const u16 client_port = 0,
const MacAddress& preferred_mac = NoPreferredMac, const std::string& password = "");
void Join(const std::string& nickname, const std::string& console_id_hash,
const char* server_addr = "127.0.0.1", const u16 server_port = DefaultRoomPort,
const u16 client_port = 0, const MacAddress& preferred_mac = NoPreferredMac,
const std::string& password = "");
/**
* Sends a WiFi packet to the room.