gl_rasterizer: Use alignas(16) instead of explicit padding.

This commit is contained in:
bunnei 2016-02-04 00:13:17 -05:00
parent aaa7beeda8
commit c4d318f691

View file

@ -289,16 +289,11 @@ private:
}; };
struct LightSrc { struct LightSrc {
GLvec3 specular_0; alignas(16) GLvec3 specular_0;
INSERT_PADDING_WORDS(1); alignas(16) GLvec3 specular_1;
GLvec3 specular_1; alignas(16) GLvec3 diffuse;
INSERT_PADDING_WORDS(1); alignas(16) GLvec3 ambient;
GLvec3 diffuse; alignas(16) GLvec3 position;
INSERT_PADDING_WORDS(1);
GLvec3 ambient;
INSERT_PADDING_WORDS(1);
GLvec3 position;
INSERT_PADDING_WORDS(1);
}; };
/// Uniform structure for the Uniform Buffer Object, all members must be 16-byte aligned /// Uniform structure for the Uniform Buffer Object, all members must be 16-byte aligned
@ -308,9 +303,7 @@ private:
GLvec4 tev_combiner_buffer_color; GLvec4 tev_combiner_buffer_color;
GLint alphatest_ref; GLint alphatest_ref;
GLfloat depth_offset; GLfloat depth_offset;
INSERT_PADDING_WORDS(2); alignas(16) GLvec3 lighting_global_ambient;
GLvec3 lighting_global_ambient;
INSERT_PADDING_WORDS(1);
LightSrc light_src[8]; LightSrc light_src[8];
}; };