Address more review comments

* Make Validation a singleton instead
* Wording changes for error messages
* Smart pointers for Ui members
* Other minor nitpicks
This commit is contained in:
James Rowe 2018-04-17 23:06:02 -06:00
parent a85511cd7d
commit c635c7f40d
17 changed files with 93 additions and 71 deletions

View file

@ -238,8 +238,12 @@ void Config::ReadValues() {
UISettings::values.port = qt_config->value("port", Network::DefaultRoomPort).toString();
UISettings::values.room_nickname = qt_config->value("room_nickname", "").toString();
UISettings::values.room_name = qt_config->value("room_name", "").toString();
UISettings::values.room_port = qt_config->value("room_port", 24872).toString();
UISettings::values.host_type = qt_config->value("host_type", 0).toString();
UISettings::values.room_port = qt_config->value("room_port", "24872").toString();
bool ok;
UISettings::values.host_type = qt_config->value("host_type", 0).toUInt(&ok);
if (!ok) {
UISettings::values.host_type = 0;
}
UISettings::values.max_player = qt_config->value("max_player", 8).toUInt();
UISettings::values.game_id = qt_config->value("game_id", 0).toULongLong();
qt_config->endGroup();

View file

@ -133,8 +133,6 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
SetupUIStrings();
setWindowTitle(QString("Citra %1| %2-%3")
.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
show();
game_list->LoadCompatibilityList();

View file

@ -55,10 +55,11 @@ public:
void filterBarSetChecked(bool state);
void UpdateUITheme();
GameList* game_list;
GMainWindow();
~GMainWindow();
GameList* game_list;
signals:
/**
@ -180,8 +181,6 @@ private:
GRenderWindow* render_window;
QFutureWatcher<Service::AM::InstallStatus>* watcher = nullptr;
// Status bar elements
QProgressBar* progress_bar = nullptr;
QLabel* message_label = nullptr;

View file

@ -22,7 +22,7 @@ class ChatMessage {
public:
explicit ChatMessage(const Network::ChatEntry& chat, QTime ts = {}) {
/// Convert the time to their default locale defined format
static QLocale locale;
QLocale locale;
timestamp = locale.toString(ts.isValid() ? ts : QTime::currentTime(), QLocale::ShortFormat);
nickname = QString::fromStdString(chat.nickname);
message = QString::fromStdString(chat.message);
@ -60,12 +60,12 @@ public:
}
private:
const QString system_color = "#888888";
static constexpr const char system_color[] = "#888888";
QString timestamp;
QString message;
};
ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(new Ui::ChatRoom) {
ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::ChatRoom>()) {
ui->setupUi(this);
// set the item_model for player_view
@ -148,7 +148,7 @@ void ChatRoom::OnChatReceive(const Network::ChatEntry& chat) {
return member.nickname == chat.nickname;
});
if (it == members.end()) {
LOG_INFO(Network, "Chat message received from unknown player. Ignoring it.");
NGLOG_INFO(Network, "Chat message received from unknown player. Ignoring it.");
return;
}
auto player = std::distance(members.begin(), it);
@ -175,7 +175,7 @@ void ChatRoom::OnSendChat() {
return member.nickname == chat.nickname;
});
if (it == members.end()) {
LOG_INFO(Network, "Chat message received from unknown player");
NGLOG_INFO(Network, "Cannot find self in the player list when sending a message.");
}
auto player = std::distance(members.begin(), it);
ChatMessage m(chat);

View file

@ -49,7 +49,7 @@ private:
void AppendChatMessage(const QString&);
bool ValidateMessage(const std::string&);
QStandardItemModel* player_list;
Ui::ChatRoom* ui;
std::unique_ptr<Ui::ChatRoom> ui;
};
Q_DECLARE_METATYPE(Network::ChatEntry);

View file

@ -19,7 +19,7 @@
ClientRoomWindow::ClientRoomWindow(QWidget* parent)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(new Ui::ClientRoom) {
ui(std::make_unique<Ui::ClientRoom>()) {
ui->setupUi(this);
// setup the callbacks for network updates
@ -49,39 +49,39 @@ void ClientRoomWindow::OnRoomUpdate(const Network::RoomInformation& info) {
void ClientRoomWindow::OnStateChange(const Network::RoomMember::State& state) {
switch (state) {
case Network::RoomMember::State::Idle:
LOG_INFO(Network, "State: Idle");
NGLOG_INFO(Network, "State: Idle");
break;
case Network::RoomMember::State::Joining:
LOG_INFO(Network, "State: Joining");
NGLOG_INFO(Network, "State: Joining");
break;
case Network::RoomMember::State::Joined:
LOG_INFO(Network, "State: Joined");
NGLOG_INFO(Network, "State: Joined");
ui->chat->Clear();
ui->chat->AppendStatusMessage(tr("Connected"));
break;
case Network::RoomMember::State::LostConnection:
NetworkMessage::ShowError(NetworkMessage::LOST_CONNECTION);
LOG_INFO(Network, "State: LostConnection");
NGLOG_INFO(Network, "State: LostConnection");
break;
case Network::RoomMember::State::CouldNotConnect:
NetworkMessage::ShowError(NetworkMessage::UNABLE_TO_CONNECT);
LOG_INFO(Network, "State: CouldNotConnect");
NGLOG_INFO(Network, "State: CouldNotConnect");
break;
case Network::RoomMember::State::NameCollision:
NetworkMessage::ShowError(NetworkMessage::USERNAME_IN_USE);
LOG_INFO(Network, "State: NameCollision");
NGLOG_INFO(Network, "State: NameCollision");
break;
case Network::RoomMember::State::MacCollision:
NetworkMessage::ShowError(NetworkMessage::MAC_COLLISION);
LOG_INFO(Network, "State: MacCollision");
NGLOG_INFO(Network, "State: MacCollision");
break;
case Network::RoomMember::State::WrongPassword:
NetworkMessage::ShowError(NetworkMessage::WRONG_PASSWORD);
LOG_INFO(Network, "State: WrongPassword");
NGLOG_INFO(Network, "State: WrongPassword");
break;
case Network::RoomMember::State::WrongVersion:
NetworkMessage::ShowError(NetworkMessage::WRONG_VERSION);
LOG_INFO(Network, "State: WrongVersion");
NGLOG_INFO(Network, "State: WrongVersion");
break;
default:
break;

View file

@ -34,5 +34,5 @@ private:
void UpdateView();
QStandardItemModel* player_list;
Ui::ClientRoom* ui;
std::unique_ptr<Ui::ClientRoom> ui;
};

View file

@ -23,7 +23,7 @@ enum class ConnectionType : u8 { TraversalServer, IP };
DirectConnectWindow::DirectConnectWindow(QWidget* parent)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(new Ui::DirectConnect) {
ui(std::make_unique<Ui::DirectConnect>()) {
ui->setupUi(this);
@ -31,11 +31,11 @@ DirectConnectWindow::DirectConnectWindow(QWidget* parent)
watcher = new QFutureWatcher<void>;
connect(watcher, &QFutureWatcher<void>::finished, this, &DirectConnectWindow::OnConnection);
ui->nickname->setValidator(Validation::nickname);
ui->nickname->setValidator(Validation::get().nickname);
ui->nickname->setText(UISettings::values.nickname);
ui->ip->setValidator(Validation::ip);
ui->ip->setValidator(Validation::get().ip);
ui->ip->setText(UISettings::values.ip);
ui->port->setValidator(Validation::port);
ui->port->setValidator(Validation::get().port);
ui->port->setText(UISettings::values.port);
// TODO(jroweboy): Show or hide the connection options based on the current value of the combo

View file

@ -34,5 +34,5 @@ private:
void EndConnecting();
QFutureWatcher<void>* watcher;
Ui::DirectConnect* ui;
std::unique_ptr<Ui::DirectConnect> ui;
};

View file

@ -26,13 +26,13 @@
HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(new Ui::HostRoom), announce_multiplayer_session(session), game_list(list) {
ui(std::make_unique<Ui::HostRoom>()), announce_multiplayer_session(session), game_list(list) {
ui->setupUi(this);
// set up validation for all of the fields
ui->room_name->setValidator(Validation::room_name);
ui->username->setValidator(Validation::nickname);
ui->port->setValidator(Validation::port);
ui->room_name->setValidator(Validation::get().room_name);
ui->username->setValidator(Validation::get().nickname);
ui->port->setValidator(Validation::get().port);
ui->port->setPlaceholderText(QString::number(Network::DefaultRoomPort));
// Create a proxy to the game list to display the list of preferred games
@ -49,8 +49,8 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
ui->room_name->setText(UISettings::values.room_name);
ui->port->setText(UISettings::values.room_port);
ui->max_player->setValue(UISettings::values.max_player);
int index = ui->host_type->findData(UISettings::values.host_type);
if (index != -1) {
int index = UISettings::values.host_type;
if (index < ui->host_type->count()) {
ui->host_type->setCurrentIndex(index);
}
index = ui->game_list->findData(UISettings::values.game_id, GameListItemPath::ProgramIdRole);
@ -94,7 +94,7 @@ void HostRoomWindow::Host() {
ui->max_player->value(), game_name.toStdString(), game_id);
if (!created) {
NetworkMessage::ShowError(NetworkMessage::COULD_NOT_CREATE_ROOM);
LOG_ERROR(Network, "Could not create room!");
NGLOG_ERROR(Network, "Could not create room!");
ui->host->setEnabled(true);
return;
}
@ -109,7 +109,7 @@ void HostRoomWindow::Host() {
ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong();
UISettings::values.max_player = ui->max_player->value();
UISettings::values.host_type = ui->host_type->currentText();
UISettings::values.host_type = ui->host_type->currentIndex();
UISettings::values.room_port = (ui->port->isModified() && !ui->port->text().isEmpty())
? ui->port->text()
: QString::number(Network::DefaultRoomPort);
@ -136,7 +136,7 @@ void HostRoomWindow::OnConnection() {
if (auto session = announce_multiplayer_session.lock()) {
session->Start();
} else {
LOG_ERROR(Network, "Starting announce session failed");
NGLOG_ERROR(Network, "Starting announce session failed");
}
}
auto parent = static_cast<MultiplayerState*>(parentWidget());

View file

@ -52,7 +52,7 @@ private:
std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
QStandardItemModel* game_list;
ComboBoxProxyModel* proxy;
Ui::HostRoom* ui;
std::unique_ptr<Ui::HostRoom> ui;
};
/**

View file

@ -22,7 +22,7 @@
Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(new Ui::Lobby), announce_multiplayer_session(session), game_list(list) {
ui(std::make_unique<Ui::Lobby>()), announce_multiplayer_session(session), game_list(list) {
ui->setupUi(this);
// setup the watcher for background connections
@ -48,7 +48,7 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
ui->room_list->setExpandsOnDoubleClick(false);
ui->room_list->setContextMenuPolicy(Qt::CustomContextMenu);
ui->nickname->setValidator(Validation::nickname);
ui->nickname->setValidator(Validation::get().nickname);
ui->nickname->setText(UISettings::values.nickname);
// UI Buttons
@ -74,7 +74,7 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
RefreshLobby();
}
const QString Lobby::PasswordPrompt() {
QString Lobby::PasswordPrompt() {
bool ok;
const QString text =
QInputDialog::getText(this, tr("Password Required to Join"), tr("Password:"),

View file

@ -97,7 +97,7 @@ private:
* Prompts for a password. Returns an empty QString if the user either did not provide a
* password or if the user closed the window.
*/
const QString PasswordPrompt();
QString PasswordPrompt();
QStandardItemModel* model;
QStandardItemModel* game_list;
@ -105,7 +105,7 @@ private:
std::future<AnnounceMultiplayerRoom::RoomList> room_list_future;
std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
Ui::Lobby* ui;
std::unique_ptr<Ui::Lobby> ui;
QFutureWatcher<void>* watcher;
};

View file

@ -19,20 +19,22 @@ const ConnectionError PORT_NOT_VALID(QT_TR_NOOP("Port must be a number between 0
const ConnectionError NO_INTERNET(
QT_TR_NOOP("Unable to find an internet connection. Check your internet settings."));
const ConnectionError UNABLE_TO_CONNECT(
QT_TR_NOOP("Unable to connect to the host. Verify that the connection settings are correct."));
QT_TR_NOOP("Unable to connect to the host. Verify that the connection settings are correct. If "
"you still cannot connect, contact the room host and verify that the host is "
"properly configured with the external port forwarded."));
const ConnectionError COULD_NOT_CREATE_ROOM(
QT_TR_NOOP("Creating a room failed. Please retry. Restarting Citra might be necessary."));
const ConnectionError HOST_BANNED(
QT_TR_NOOP("The host of the room has banned you. Speak with the host to unban you "
"or try a different room."));
const ConnectionError WRONG_VERSION(
QT_TR_NOOP("You are using a different version of Citra-Local-Wifi(tm) then the room "
"you are trying to connect to."));
const ConnectionError WRONG_PASSWORD(QT_TR_NOOP("Wrong password."));
QT_TR_NOOP("Version mismatch! Please update to the latest version of citra. If the problem "
"persists, contact the room host and ask them to update the server."));
const ConnectionError WRONG_PASSWORD(QT_TR_NOOP("Incorrect password."));
const ConnectionError GENERIC_ERROR(QT_TR_NOOP("An error occured."));
const ConnectionError LOST_CONNECTION(QT_TR_NOOP("Connection to room lost. Try to reconnect."));
const ConnectionError MAC_COLLISION(
QT_TR_NOOP("MAC-Address is already in use. Please choose another."));
QT_TR_NOOP("MAC address is already in use. Please choose another."));
static bool WarnMessage(const std::string& title, const std::string& text) {
return QMessageBox::Ok == QMessageBox::warning(nullptr, QObject::tr(title.c_str()),

View file

@ -82,9 +82,12 @@ void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& s
void MultiplayerState::OnAnnounceFailed(const Common::WebResult& result) {
announce_multiplayer_session->Stop();
QMessageBox::warning(this, tr("Error"),
tr("Failed to announce the room to the public lobby.\nThe room will not "
"get listed publicly.\nError: ") +
QMessageBox::warning(
this, tr("Error"),
tr("Failed to announce the room to the public lobby. In order to host a room publicly, you "
"must have a valid Citra account configured in Emulation -> Configure -> Web. If you do "
"not want to publish a room in the public lobby, then select Unlisted instead.\n"
"Debug Message: ") +
QString::fromStdString(result.result_string),
QMessageBox::Ok);
}

View file

@ -7,22 +7,38 @@
#include <QRegExp>
#include <QValidator>
namespace Validation {
class Validation {
public:
static Validation get() {
static Validation validation;
return validation;
}
~Validation() {
delete room_name;
delete nickname;
delete ip;
delete port;
}
/// room name can be alphanumeric and " " "_" "." and "-"
static const QRegExp room_name_regex("^[a-zA-Z0-9._- ]+$");
static const QValidator* room_name = new QRegExpValidator(room_name_regex);
QRegExp room_name_regex = QRegExp("^[a-zA-Z0-9._- ]+$");
const QValidator* room_name = new QRegExpValidator(room_name_regex);
/// nickname can be alphanumeric and " " "_" "." and "-"
static const QRegExp nickname_regex("^[a-zA-Z0-9._- ]+$");
static const QValidator* nickname = new QRegExpValidator(nickname_regex);
QRegExp nickname_regex = QRegExp("^[a-zA-Z0-9._- ]+$");
const QValidator* nickname = new QRegExpValidator(nickname_regex);
/// ipv4 address only
// TODO remove this when we support hostnames in direct connect
static const QRegExp ip_regex(
QRegExp ip_regex = QRegExp(
"(([0-9]|[1-9][0-9]|1[0-9]{2}|2[0-4][0-9]|25[0-5])\\.){3}([0-9]|[1-9][0-9]|1[0-9]{2}|"
"2[0-4][0-9]|25[0-5])");
static const QValidator* ip = new QRegExpValidator(ip_regex);
const QValidator* ip = new QRegExpValidator(ip_regex);
/// port must be between 0 and 65535
static const QValidator* port = new QIntValidator(0, 65535);
}; // namespace Validation
const QValidator* port = new QIntValidator(0, 65535);
private:
Validation() = default;
};

View file

@ -65,7 +65,7 @@ struct Values {
QString room_name;
quint32 max_player;
QString room_port;
QString host_type;
uint host_type;
qulonglong game_id;
};