diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index bb7f20161..bdc7bd0f2 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -316,16 +316,18 @@ private: GLfloat dist_atten_scale; }; - /// Uniform structure for the Uniform Buffer Object, all members must be 16-byte aligned + /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned + // NOTE: Always keep a vec4 at the end. The GL spec is not clear wether the alignment at + // the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not. + // Not following that rule will cause problems on some AMD drivers. struct UniformData { - // A vec4 color for each of the six tev stages - GLvec4 const_color[6]; - GLvec4 tev_combiner_buffer_color; GLint alphatest_ref; GLfloat depth_scale; GLfloat depth_offset; alignas(16) GLvec3 lighting_global_ambient; LightSrc light_src[8]; + alignas(16) GLvec4 const_color[6]; // A vec4 color for each of the six tev stages + alignas(16) GLvec4 tev_combiner_buffer_color; }; static_assert(sizeof(UniformData) == 0x390, "The size of the UniformData structure has changed, update the structure in the shader"); diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 8332e722d..ea7ab2883 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -552,13 +552,13 @@ struct LightSrc { }; layout (std140) uniform shader_data { - vec4 const_color[NUM_TEV_STAGES]; - vec4 tev_combiner_buffer_color; int alphatest_ref; float depth_scale; float depth_offset; vec3 lighting_global_ambient; LightSrc light_src[NUM_LIGHTS]; + vec4 const_color[NUM_TEV_STAGES]; + vec4 tev_combiner_buffer_color; }; uniform sampler2D tex[3];