citra-qt: Move bits of constructor behavior to named functions

Makes the initialization process a tad easier to grok,
since the constructor isn't just a glob of random unrelated behaviors.
This commit is contained in:
Lioncash 2016-12-19 14:50:58 -05:00
parent 3a1eaf2efc
commit cc1f2c131b
2 changed files with 102 additions and 69 deletions

View file

@ -60,6 +60,36 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
ui.setupUi(this);
statusBar()->hide();
InitializeWidgets();
InitializeDebugMenuActions();
InitializeRecentFileMenuActions();
InitializeHotkeys();
SetDefaultUIGeometry();
RestoreUIState();
ConnectWidgetEvents();
setWindowTitle(QString("Citra | %1-%2").arg(Common::g_scm_branch, Common::g_scm_desc));
show();
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
QStringList args = QApplication::arguments();
if (args.length() >= 2) {
BootGame(args[1].toStdString());
}
}
GMainWindow::~GMainWindow() {
// will get automatically deleted otherwise
if (render_window->parent() == nullptr)
delete render_window;
Pica::g_debug_context.reset();
}
void GMainWindow::InitializeWidgets() {
render_window = new GRenderWindow(this, emu_thread.get());
render_window->hide();
@ -95,25 +125,27 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
graphicsCommandsWidget->hide();
auto graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
graphicsBreakpointsWidget->hide();
auto graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
graphicsVertexShaderWidget->hide();
auto graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget);
graphicsTracingWidget->hide();
auto graphicsSurfaceViewerAction = new QAction(tr("Create Pica Surface Viewer"), this);
connect(graphicsSurfaceViewerAction, SIGNAL(triggered()), this,
SLOT(OnCreateGraphicsSurfaceViewer()));
waitTreeWidget = new WaitTreeWidget(this);
addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
waitTreeWidget->hide();
}
void GMainWindow::InitializeDebugMenuActions() {
auto graphicsSurfaceViewerAction = new QAction(tr("Create Pica Surface Viewer"), this);
connect(graphicsSurfaceViewerAction, SIGNAL(triggered()), this,
SLOT(OnCreateGraphicsSurfaceViewer()));
QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
debug_menu->addAction(graphicsSurfaceViewerAction);
@ -131,19 +163,47 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
debug_menu->addAction(waitTreeWidget->toggleViewAction());
}
// Set default UI state
void GMainWindow::InitializeRecentFileMenuActions() {
for (int i = 0; i < max_recent_files_item; ++i) {
actions_recent_files[i] = new QAction(this);
actions_recent_files[i]->setVisible(false);
connect(actions_recent_files[i], SIGNAL(triggered()), this, SLOT(OnMenuRecentFile()));
ui.menu_recent_files->addAction(actions_recent_files[i]);
}
UpdateRecentFiles();
}
void GMainWindow::InitializeHotkeys() {
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
RegisterHotkey("Main Window", "Swap Screens", QKeySequence::NextChild);
RegisterHotkey("Main Window", "Start Emulation");
LoadHotkeys();
connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this,
SLOT(OnMenuLoadFile()));
connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this,
SLOT(OnStartGame()));
connect(GetHotkey("Main Window", "Swap Screens", render_window), SIGNAL(activated()), this,
SLOT(OnSwapScreens()));
}
void GMainWindow::SetDefaultUIGeometry() {
// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
QDesktopWidget* desktop = ((QApplication*)QApplication::instance())->desktop();
QRect screenRect = desktop->screenGeometry(this);
int x, y, w, h;
w = screenRect.width() * 2 / 3;
h = screenRect.height() / 2;
x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
setGeometry(x, y, w, h);
const QRect screenRect = QApplication::desktop()->screenGeometry(this);
// Restore UI state
const int w = screenRect.width() * 2 / 3;
const int h = screenRect.height() / 2;
const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
setGeometry(x, y, w, h);
}
void GMainWindow::RestoreUIState() {
restoreGeometry(UISettings::values.geometry);
restoreState(UISettings::values.state);
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
@ -159,18 +219,9 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
ui.actionDisplay_widget_title_bars->setChecked(UISettings::values.display_titlebar);
OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked());
// Prepare actions for recent files
for (int i = 0; i < max_recent_files_item; ++i) {
actions_recent_files[i] = new QAction(this);
actions_recent_files[i]->setVisible(false);
connect(actions_recent_files[i], SIGNAL(triggered()), this, SLOT(OnMenuRecentFile()));
ui.menu_recent_files->addAction(actions_recent_files[i]);
}
UpdateRecentFiles();
// Setup connections
void GMainWindow::ConnectWidgetEvents() {
connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)),
Qt::DirectConnection);
connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this,
@ -201,40 +252,6 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
connect(this, SIGNAL(EmulationStarting(EmuThread*)), waitTreeWidget,
SLOT(OnEmulationStarting(EmuThread*)));
connect(this, SIGNAL(EmulationStopping()), waitTreeWidget, SLOT(OnEmulationStopping()));
// Setup hotkeys
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
RegisterHotkey("Main Window", "Swap Screens", QKeySequence::NextChild);
RegisterHotkey("Main Window", "Start Emulation");
LoadHotkeys();
connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this,
SLOT(OnMenuLoadFile()));
connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this,
SLOT(OnStartGame()));
connect(GetHotkey("Main Window", "Swap Screens", render_window), SIGNAL(activated()), this,
SLOT(OnSwapScreens()));
std::string window_title =
Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
setWindowTitle(window_title.c_str());
show();
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
QStringList args = QApplication::arguments();
if (args.length() >= 2) {
BootGame(args[1].toStdString());
}
}
GMainWindow::~GMainWindow() {
// will get automatically deleted otherwise
if (render_window->parent() == nullptr)
delete render_window;
Pica::g_debug_context.reset();
}
void GMainWindow::OnDisplayTitleBars(bool show) {

View file

@ -9,18 +9,21 @@
#include <QMainWindow>
#include "ui_main.h"
class CallstackWidget;
class Config;
class DisassemblerWidget;
class EmuThread;
class GameList;
class GImageInfo;
class GRenderWindow;
class EmuThread;
class ProfilerWidget;
class MicroProfileDialog;
class DisassemblerWidget;
class RegistersWidget;
class CallstackWidget;
class GPUCommandStreamWidget;
class GPUCommandListWidget;
class GraphicsBreakPointsWidget;
class GraphicsTracingWidget;
class GraphicsVertexShaderWidget;
class GRenderWindow;
class MicroProfileDialog;
class ProfilerWidget;
class RegistersWidget;
class WaitTreeWidget;
class GMainWindow : public QMainWindow {
@ -60,6 +63,16 @@ signals:
void EmulationStopping();
private:
void InitializeWidgets();
void InitializeDebugMenuActions();
void InitializeRecentFileMenuActions();
void InitializeHotkeys();
void SetDefaultUIGeometry();
void RestoreUIState();
void ConnectWidgetEvents();
/**
* Initializes the emulation system.
* @param system_mode The system mode with which to intialize the kernel.
@ -136,6 +149,9 @@ private:
CallstackWidget* callstackWidget;
GPUCommandStreamWidget* graphicsWidget;
GPUCommandListWidget* graphicsCommandsWidget;
GraphicsBreakPointsWidget* graphicsBreakpointsWidget;
GraphicsVertexShaderWidget* graphicsVertexShaderWidget;
GraphicsTracingWidget* graphicsTracingWidget;
WaitTreeWidget* waitTreeWidget;
QAction* actions_recent_files[max_recent_files_item];