diff --git a/src/citra_qt/debugger/wait_tree.cpp b/src/citra_qt/debugger/wait_tree.cpp index 51e70fae3..5a308bf7f 100644 --- a/src/citra_qt/debugger/wait_tree.cpp +++ b/src/citra_qt/debugger/wait_tree.cpp @@ -229,7 +229,8 @@ std::vector> WaitTreeThread::GetChildren() const { list.push_back(std::make_unique(thread.held_mutexes)); } if (thread.status == THREADSTATUS_WAIT_SYNCH) { - list.push_back(std::make_unique(thread.wait_objects, thread.wait_all)); + list.push_back(std::make_unique(thread.wait_objects, + thread.IsSleepingOnWaitAll())); } return list; diff --git a/src/core/hle/kernel/address_arbiter.cpp b/src/core/hle/kernel/address_arbiter.cpp index 37eec4c84..b5a0cc3a3 100644 --- a/src/core/hle/kernel/address_arbiter.cpp +++ b/src/core/hle/kernel/address_arbiter.cpp @@ -79,8 +79,6 @@ ResultCode AddressArbiter::ArbitrateAddress(ArbitrationType type, VAddr address, ErrorSummary::WrongArgument, ErrorLevel::Usage); } - HLE::Reschedule(__func__); - // The calls that use a timeout seem to always return a Timeout error even if they did not put // the thread to sleep if (type == ArbitrationType::WaitIfLessThanWithTimeout || diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp index 0c8752670..209d35270 100644 --- a/src/core/hle/kernel/kernel.cpp +++ b/src/core/hle/kernel/kernel.cpp @@ -3,6 +3,7 @@ // Refer to the license.txt file included. #include +#include #include "common/assert.h" #include "common/logging/log.h" #include "core/hle/config_mem.h" @@ -31,13 +32,60 @@ void WaitObject::RemoveWaitingThread(Thread* thread) { waiting_threads.erase(itr); } +SharedPtr WaitObject::GetHighestPriorityReadyThread() { + // Remove the threads that are ready or already running from our waitlist + boost::range::remove_erase_if(waiting_threads, [](const SharedPtr& thread) { + return thread->status == THREADSTATUS_RUNNING || thread->status == THREADSTATUS_READY; + }); + + // TODO(Subv): This call should be performed inside the loop below to check if an object can be + // acquired by a particular thread. This is useful for things like recursive locking of Mutexes. + if (ShouldWait()) + return nullptr; + + Thread* candidate = nullptr; + s32 candidate_priority = THREADPRIO_LOWEST + 1; + + for (const auto& thread : waiting_threads) { + if (thread->current_priority >= candidate_priority) + continue; + + bool ready_to_run = + std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(), + [](const SharedPtr& object) { return object->ShouldWait(); }); + if (ready_to_run) { + candidate = thread.get(); + candidate_priority = thread->current_priority; + } + } + + return candidate; +} + void WaitObject::WakeupAllWaitingThreads() { - for (auto thread : waiting_threads) + while (auto thread = GetHighestPriorityReadyThread()) { + if (!thread->IsSleepingOnWaitAll()) { + Acquire(); + // Set the output index of the WaitSynchronizationN call to the index of this object. + if (thread->wait_set_output) { + thread->SetWaitSynchronizationOutput(thread->GetWaitObjectIndex(this)); + thread->wait_set_output = false; + } + } else { + for (auto& object : thread->wait_objects) { + object->Acquire(); + object->RemoveWaitingThread(thread.get()); + } + // Note: This case doesn't update the output index of WaitSynchronizationN. + // Clear the thread's waitlist + thread->wait_objects.clear(); + } + + thread->SetWaitSynchronizationResult(RESULT_SUCCESS); thread->ResumeFromWait(); - - waiting_threads.clear(); - - HLE::Reschedule(__func__); + // Note: Removing the thread from the object's waitlist will be + // done by GetHighestPriorityReadyThread. + } } const std::vector>& WaitObject::GetWaitingThreads() const { diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h index 0b811c5a7..1adcf6c71 100644 --- a/src/core/hle/kernel/kernel.h +++ b/src/core/hle/kernel/kernel.h @@ -151,9 +151,15 @@ public: */ void RemoveWaitingThread(Thread* thread); - /// Wake up all threads waiting on this object + /** + * Wake up all threads waiting on this object that can be awoken, in priority order, + * and set the synchronization result and output of the thread. + */ void WakeupAllWaitingThreads(); + /// Obtains the highest priority thread that is ready to run from this object's waiting list. + SharedPtr GetHighestPriorityReadyThread(); + /// Get a const reference to the waiting threads list for debug use const std::vector>& GetWaitingThreads() const; diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index 84d6d24c6..4bbc08516 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -120,8 +120,6 @@ void Thread::Stop() { u32 tls_slot = ((tls_address - Memory::TLS_AREA_VADDR) % Memory::PAGE_SIZE) / Memory::TLS_ENTRY_SIZE; Kernel::g_current_process->tls_slots[tls_page].reset(tls_slot); - - HLE::Reschedule(__func__); } Thread* ArbitrateHighestPriorityThread(u32 address) { @@ -180,50 +178,6 @@ static void PriorityBoostStarvedThreads() { } } -/** - * Gets the registers for timeout parameter of the next WaitSynchronization call. - * @param thread a pointer to the thread that is ready to call WaitSynchronization - * @returns a tuple of two register pointers to low and high part of the timeout parameter - */ -static std::tuple GetWaitSynchTimeoutParameterRegister(Thread* thread) { - bool thumb_mode = (thread->context.cpsr & TBIT) != 0; - u16 thumb_inst = Memory::Read16(thread->context.pc & 0xFFFFFFFE); - u32 inst = Memory::Read32(thread->context.pc & 0xFFFFFFFC) & 0x0FFFFFFF; - - if ((thumb_mode && thumb_inst == 0xDF24) || (!thumb_mode && inst == 0x0F000024)) { - // svc #0x24 (WaitSynchronization1) - return std::make_tuple(&thread->context.cpu_registers[2], - &thread->context.cpu_registers[3]); - } else if ((thumb_mode && thumb_inst == 0xDF25) || (!thumb_mode && inst == 0x0F000025)) { - // svc #0x25 (WaitSynchronizationN) - return std::make_tuple(&thread->context.cpu_registers[0], - &thread->context.cpu_registers[4]); - } - - UNREACHABLE(); -} - -/** - * Updates the WaitSynchronization timeout parameter according to the difference - * between ticks of the last WaitSynchronization call and the incoming one. - * @param timeout_low a pointer to the register for the low part of the timeout parameter - * @param timeout_high a pointer to the register for the high part of the timeout parameter - * @param last_tick tick of the last WaitSynchronization call - */ -static void UpdateTimeoutParameter(u32* timeout_low, u32* timeout_high, u64 last_tick) { - s64 timeout = ((s64)*timeout_high << 32) | *timeout_low; - - if (timeout != -1) { - timeout -= cyclesToUs(CoreTiming::GetTicks() - last_tick) * 1000; // in nanoseconds - - if (timeout < 0) - timeout = 0; - - *timeout_low = timeout & 0xFFFFFFFF; - *timeout_high = timeout >> 32; - } -} - /** * Switches the CPU's active thread context to that of the specified thread * @param new_thread The thread to switch to @@ -254,32 +208,6 @@ static void SwitchContext(Thread* new_thread) { current_thread = new_thread; - // If the thread was waited by a svcWaitSynch call, step back PC by one instruction to rerun - // the SVC when the thread wakes up. This is necessary to ensure that the thread can acquire - // the requested wait object(s) before continuing. - if (new_thread->waitsynch_waited) { - // CPSR flag indicates CPU mode - bool thumb_mode = (new_thread->context.cpsr & TBIT) != 0; - - // SVC instruction is 2 bytes for THUMB, 4 bytes for ARM - new_thread->context.pc -= thumb_mode ? 2 : 4; - - // Get the register for timeout parameter - u32 *timeout_low, *timeout_high; - std::tie(timeout_low, timeout_high) = GetWaitSynchTimeoutParameterRegister(new_thread); - - // Update the timeout parameter - UpdateTimeoutParameter(timeout_low, timeout_high, new_thread->last_running_ticks); - } - - // Clean up the thread's wait_objects, they'll be restored if needed during - // the svcWaitSynchronization call - for (size_t i = 0; i < new_thread->wait_objects.size(); ++i) { - SharedPtr object = new_thread->wait_objects[i]; - object->RemoveWaitingThread(new_thread); - } - new_thread->wait_objects.clear(); - ready_queue.remove(new_thread->current_priority, new_thread); new_thread->status = THREADSTATUS_RUNNING; @@ -319,17 +247,13 @@ static Thread* PopNextReadyThread() { void WaitCurrentThread_Sleep() { Thread* thread = GetCurrentThread(); thread->status = THREADSTATUS_WAIT_SLEEP; - - HLE::Reschedule(__func__); } void WaitCurrentThread_WaitSynchronization(std::vector> wait_objects, - bool wait_set_output, bool wait_all) { + bool wait_set_output) { Thread* thread = GetCurrentThread(); thread->wait_set_output = wait_set_output; - thread->wait_all = wait_all; thread->wait_objects = std::move(wait_objects); - thread->waitsynch_waited = true; thread->status = THREADSTATUS_WAIT_SYNCH; } @@ -351,15 +275,15 @@ static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) { return; } - thread->waitsynch_waited = false; - if (thread->status == THREADSTATUS_WAIT_SYNCH || thread->status == THREADSTATUS_WAIT_ARB) { + thread->wait_set_output = false; + // Remove the thread from each of its waiting objects' waitlists + for (auto& object : thread->wait_objects) + object->RemoveWaitingThread(thread.get()); + thread->wait_objects.clear(); thread->SetWaitSynchronizationResult(ResultCode(ErrorDescription::Timeout, ErrorModule::OS, ErrorSummary::StatusChanged, ErrorLevel::Info)); - - if (thread->wait_set_output) - thread->SetWaitSynchronizationOutput(-1); } thread->ResumeFromWait(); @@ -399,6 +323,7 @@ void Thread::ResumeFromWait() { ready_queue.push_back(current_priority, this); status = THREADSTATUS_READY; + HLE::Reschedule(__func__); } /** @@ -494,13 +419,11 @@ ResultVal> Thread::Create(std::string name, VAddr entry_point, thread->last_running_ticks = CoreTiming::GetTicks(); thread->processor_id = processor_id; thread->wait_set_output = false; - thread->wait_all = false; thread->wait_objects.clear(); thread->wait_address = 0; thread->name = std::move(name); thread->callback_handle = wakeup_callback_handle_table.Create(thread).MoveFrom(); thread->owner_process = g_current_process; - thread->waitsynch_waited = false; // Find the next available TLS index, and mark it as used auto& tls_slots = Kernel::g_current_process->tls_slots; @@ -555,8 +478,6 @@ ResultVal> Thread::Create(std::string name, VAddr entry_point, ready_queue.push_back(thread->current_priority, thread.get()); thread->status = THREADSTATUS_READY; - HLE::Reschedule(__func__); - return MakeResult>(std::move(thread)); } @@ -619,14 +540,6 @@ void Reschedule() { HLE::DoneRescheduling(); - // Don't bother switching to the same thread. - // But if the thread was waiting on objects, we still need to switch it - // to perform PC modification, change state to RUNNING, etc. - // This occurs in the case when an object the thread is waiting on immediately wakes up - // the current thread before Reschedule() is called. - if (next == cur && (next == nullptr || next->waitsynch_waited == false)) - return; - if (cur && next) { LOG_TRACE(Kernel, "context switch %u -> %u", cur->GetObjectId(), next->GetObjectId()); } else if (cur) { diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h index e0ffcea8a..238359fc5 100644 --- a/src/core/hle/kernel/thread.h +++ b/src/core/hle/kernel/thread.h @@ -5,7 +5,9 @@ #pragma once #include +#include #include +#include #include #include "common/common_types.h" #include "core/core.h" @@ -124,6 +126,16 @@ public: */ void SetWaitSynchronizationOutput(s32 output); + /** + * Retrieves the index that this particular object occupies in the list of objects + * that the thread passed to WaitSynchronizationN. + * It is used to set the output value of WaitSynchronizationN when the thread is awakened. + * @param object Object to query the index of. + */ + s32 GetWaitObjectIndex(const WaitObject* object) const { + return wait_objects_index.at(object->GetObjectId()); + } + /** * Stops a thread, invalidating it from further use */ @@ -137,6 +149,15 @@ public: return tls_address; } + /** + * Returns whether this thread is waiting for all the objects in + * its wait list to become ready, as a result of a WaitSynchronizationN call + * with wait_all = true, or a ReplyAndReceive call. + */ + bool IsSleepingOnWaitAll() const { + return !wait_objects.empty(); + } + Core::ThreadContext context; u32 thread_id; @@ -154,16 +175,22 @@ public: VAddr tls_address; ///< Virtual address of the Thread Local Storage of the thread - bool waitsynch_waited; ///< Set to true if the last svcWaitSynch call caused the thread to wait - /// Mutexes currently held by this thread, which will be released when it exits. boost::container::flat_set> held_mutexes; - SharedPtr owner_process; ///< Process that owns this thread - std::vector> wait_objects; ///< Objects that the thread is waiting on - VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address - bool wait_all; ///< True if the thread is waiting on all objects before resuming - bool wait_set_output; ///< True if the output parameter should be set on thread wakeup + SharedPtr owner_process; ///< Process that owns this thread + + /// Objects that the thread is waiting on. + /// This is only populated when the thread should wait for all the objects to become ready. + std::vector> wait_objects; + + /// Mapping of Object ids to their position in the last waitlist that this object waited on. + boost::container::flat_map wait_objects_index; + + VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address + + /// True if the WaitSynchronizationN output parameter should be set on thread wakeup. + bool wait_set_output; std::string name; @@ -215,10 +242,9 @@ void WaitCurrentThread_Sleep(); * @param wait_objects Kernel objects that we are waiting on * @param wait_set_output If true, set the output parameter on thread wakeup (for * WaitSynchronizationN only) - * @param wait_all If true, wait on all objects before resuming (for WaitSynchronizationN only) */ void WaitCurrentThread_WaitSynchronization(std::vector> wait_objects, - bool wait_set_output, bool wait_all); + bool wait_set_output); /** * Waits the current thread from an ArbitrateAddress call diff --git a/src/core/hle/kernel/timer.cpp b/src/core/hle/kernel/timer.cpp index eac181f4e..b50cf520d 100644 --- a/src/core/hle/kernel/timer.cpp +++ b/src/core/hle/kernel/timer.cpp @@ -60,14 +60,10 @@ void Timer::Set(s64 initial, s64 interval) { u64 initial_microseconds = initial / 1000; CoreTiming::ScheduleEvent(usToCycles(initial_microseconds), timer_callback_event_type, callback_handle); - - HLE::Reschedule(__func__); } void Timer::Cancel() { CoreTiming::UnscheduleEvent(timer_callback_event_type, callback_handle); - - HLE::Reschedule(__func__); } void Timer::Clear() { diff --git a/src/core/hle/svc.cpp b/src/core/hle/svc.cpp index e5ba9a484..ef25acc4a 100644 --- a/src/core/hle/svc.cpp +++ b/src/core/hle/svc.cpp @@ -43,6 +43,9 @@ const ResultCode ERR_PORT_NAME_TOO_LONG(ErrorDescription(30), ErrorModule::OS, ErrorSummary::InvalidArgument, ErrorLevel::Usage); // 0xE0E0181E +const ResultCode ERR_SYNC_TIMEOUT(ErrorDescription::Timeout, ErrorModule::OS, + ErrorSummary::StatusChanged, ErrorLevel::Info); + const ResultCode ERR_MISALIGNED_ADDRESS{// 0xE0E01BF1 ErrorDescription::MisalignedAddress, ErrorModule::OS, ErrorSummary::InvalidArgument, ErrorLevel::Usage}; @@ -260,27 +263,30 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) { auto object = Kernel::g_handle_table.GetWaitObject(handle); Kernel::Thread* thread = Kernel::GetCurrentThread(); - thread->waitsynch_waited = false; - if (object == nullptr) return ERR_INVALID_HANDLE; LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle, object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds); - HLE::Reschedule(__func__); - - // Check for next thread to schedule if (object->ShouldWait()) { + if (nano_seconds == 0) + return ERR_SYNC_TIMEOUT; + object->AddWaitingThread(thread); - Kernel::WaitCurrentThread_WaitSynchronization({object}, false, false); + // TODO(Subv): Perform things like update the mutex lock owner's priority to + // prevent priority inversion. Currently this is done in Mutex::ShouldWait, + // but it should be moved to a function that is called from here. + thread->status = THREADSTATUS_WAIT_SYNCH; // Create an event to wake the thread up after the specified nanosecond delay has passed thread->WakeAfterDelay(nano_seconds); - // NOTE: output of this SVC will be set later depending on how the thread resumes - return HLE::RESULT_INVALID; + // Note: The output of this SVC will be set to RESULT_SUCCESS if the thread + // resumes due to a signal in its wait objects. + // Otherwise we retain the default value of timeout. + return ERR_SYNC_TIMEOUT; } object->Acquire(); @@ -291,11 +297,7 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) { /// Wait for the given handles to synchronize, timeout after the specified nanoseconds static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, bool wait_all, s64 nano_seconds) { - bool wait_thread = !wait_all; - int handle_index = 0; Kernel::Thread* thread = Kernel::GetCurrentThread(); - bool was_waiting = thread->waitsynch_waited; - thread->waitsynch_waited = false; // Check if 'handles' is invalid if (handles == nullptr) @@ -311,90 +313,113 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou return ResultCode(ErrorDescription::OutOfRange, ErrorModule::OS, ErrorSummary::InvalidArgument, ErrorLevel::Usage); - // If 'handle_count' is non-zero, iterate through each handle and wait the current thread if - // necessary - if (handle_count != 0) { - bool selected = false; // True once an object has been selected + using ObjectPtr = Kernel::SharedPtr; + std::vector objects(handle_count); - Kernel::SharedPtr wait_object; - - for (int i = 0; i < handle_count; ++i) { - auto object = Kernel::g_handle_table.GetWaitObject(handles[i]); - if (object == nullptr) - return ERR_INVALID_HANDLE; - - // Check if the current thread should wait on this object... - if (object->ShouldWait()) { - - // Check we are waiting on all objects... - if (wait_all) - // Wait the thread - wait_thread = true; - } else { - // Do not wait on this object, check if this object should be selected... - if (!wait_all && (!selected || (wait_object == object && was_waiting))) { - // Do not wait the thread - wait_thread = false; - handle_index = i; - wait_object = object; - selected = true; - } - } - } - } else { - // If no handles were passed in, put the thread to sleep only when 'wait_all' is false - // NOTE: This should deadlock the current thread if no timeout was specified - if (!wait_all) { - wait_thread = true; - } - } - - SCOPE_EXIT({ - HLE::Reschedule("WaitSynchronizationN"); - }); // Reschedule after putting the threads to sleep. - - // If thread should wait, then set its state to waiting - if (wait_thread) { - - // Actually wait the current thread on each object if we decided to wait... - std::vector> wait_objects; - wait_objects.reserve(handle_count); - - for (int i = 0; i < handle_count; ++i) { - auto object = Kernel::g_handle_table.GetWaitObject(handles[i]); - object->AddWaitingThread(Kernel::GetCurrentThread()); - wait_objects.push_back(object); - } - - Kernel::WaitCurrentThread_WaitSynchronization(std::move(wait_objects), true, wait_all); - - // Create an event to wake the thread up after the specified nanosecond delay has passed - Kernel::GetCurrentThread()->WakeAfterDelay(nano_seconds); - - // NOTE: output of this SVC will be set later depending on how the thread resumes - return HLE::RESULT_INVALID; - } - - // Acquire objects if we did not wait... for (int i = 0; i < handle_count; ++i) { auto object = Kernel::g_handle_table.GetWaitObject(handles[i]); - - // Acquire the object if it is not waiting... - if (!object->ShouldWait()) { - object->Acquire(); - - // If this was the first non-waiting object and 'wait_all' is false, don't acquire - // any other objects - if (!wait_all) - break; - } + if (object == nullptr) + return ERR_INVALID_HANDLE; + objects[i] = object; } - // TODO(bunnei): If 'wait_all' is true, this is probably wrong. However, real hardware does - // not seem to set it to any meaningful value. - *out = handle_count != 0 ? (wait_all ? -1 : handle_index) : 0; + // Clear the mapping of wait object indices. + // We don't want any lingering state in this map. + // It will be repopulated later in the wait_all = false case. + thread->wait_objects_index.clear(); - return RESULT_SUCCESS; + if (wait_all) { + bool all_available = + std::all_of(objects.begin(), objects.end(), + [](const ObjectPtr& object) { return !object->ShouldWait(); }); + if (all_available) { + // We can acquire all objects right now, do so. + for (auto& object : objects) + object->Acquire(); + // Note: In this case, the `out` parameter is not set, + // and retains whatever value it had before. + return RESULT_SUCCESS; + } + + // Not all objects were available right now, prepare to suspend the thread. + + // If a timeout value of 0 was provided, just return the Timeout error code instead of + // suspending the thread. + if (nano_seconds == 0) + return ERR_SYNC_TIMEOUT; + + // Put the thread to sleep + thread->status = THREADSTATUS_WAIT_SYNCH; + + // Add the thread to each of the objects' waiting threads. + for (auto& object : objects) { + object->AddWaitingThread(thread); + // TODO(Subv): Perform things like update the mutex lock owner's priority to + // prevent priority inversion. Currently this is done in Mutex::ShouldWait, + // but it should be moved to a function that is called from here. + } + + // Set the thread's waitlist to the list of objects passed to WaitSynchronizationN + thread->wait_objects = std::move(objects); + + // Create an event to wake the thread up after the specified nanosecond delay has passed + thread->WakeAfterDelay(nano_seconds); + + // This value gets set to -1 by default in this case, it is not modified after this. + *out = -1; + // Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to + // a signal in one of its wait objects. + return ERR_SYNC_TIMEOUT; + } else { + // Find the first object that is acquirable in the provided list of objects + auto itr = std::find_if(objects.begin(), objects.end(), + [](const ObjectPtr& object) { return !object->ShouldWait(); }); + + if (itr != objects.end()) { + // We found a ready object, acquire it and set the result value + Kernel::WaitObject* object = itr->get(); + object->Acquire(); + *out = std::distance(objects.begin(), itr); + return RESULT_SUCCESS; + } + + // No objects were ready to be acquired, prepare to suspend the thread. + + // If a timeout value of 0 was provided, just return the Timeout error code instead of + // suspending the thread. + if (nano_seconds == 0) + return ERR_SYNC_TIMEOUT; + + // Put the thread to sleep + thread->status = THREADSTATUS_WAIT_SYNCH; + + // Clear the thread's waitlist, we won't use it for wait_all = false + thread->wait_objects.clear(); + + // Add the thread to each of the objects' waiting threads. + for (size_t i = 0; i < objects.size(); ++i) { + Kernel::WaitObject* object = objects[i].get(); + // Set the index of this object in the mapping of Objects -> index for this thread. + thread->wait_objects_index[object->GetObjectId()] = static_cast(i); + object->AddWaitingThread(thread); + // TODO(Subv): Perform things like update the mutex lock owner's priority to + // prevent priority inversion. Currently this is done in Mutex::ShouldWait, + // but it should be moved to a function that is called from here. + } + + // Note: If no handles and no timeout were given, then the thread will deadlock, this is + // consistent with hardware behavior. + + // Create an event to wake the thread up after the specified nanosecond delay has passed + thread->WakeAfterDelay(nano_seconds); + + // Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a + // signal in one of its wait objects. + // Otherwise we retain the default value of timeout, and -1 in the out parameter + thread->wait_set_output = true; + *out = -1; + return ERR_SYNC_TIMEOUT; + } } /// Create an address arbiter (to allocate access to shared resources) @@ -1159,6 +1184,8 @@ void CallSVC(u32 immediate) { if (info) { if (info->func) { info->func(); + // TODO(Subv): Not all service functions should cause a reschedule in all cases. + HLE::Reschedule(__func__); } else { LOG_ERROR(Kernel_SVC, "unimplemented SVC function %s(..)", info->name); }