Thread: Move ResumeThreadFromWait into member function
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eae3d8e6d8
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ce6b967f4e
5 changed files with 28 additions and 22 deletions
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@ -88,7 +88,9 @@ ResultCode SignalEvent(const Handle handle) {
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// Resume threads waiting for event to signal
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bool event_caught = false;
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for (size_t i = 0; i < evt->waiting_threads.size(); ++i) {
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ResumeThreadFromWait( evt->waiting_threads[i]);
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Thread* thread = Kernel::g_handle_table.Get<Thread>(evt->waiting_threads[i]);
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if (thread != nullptr)
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thread->ResumeFromWait();
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// If any thread is signalled awake by this event, assume the event was "caught" and reset
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// the event. This will result in the next thread waiting on the event to block. Otherwise,
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@ -45,9 +45,12 @@ void MutexAcquireLock(Mutex* mutex, Handle thread = GetCurrentThread()->GetHandl
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mutex->lock_thread = thread;
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}
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bool ReleaseMutexForThread(Mutex* mutex, Handle thread) {
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MutexAcquireLock(mutex, thread);
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Kernel::ResumeThreadFromWait(thread);
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bool ReleaseMutexForThread(Mutex* mutex, Handle thread_handle) {
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MutexAcquireLock(mutex, thread_handle);
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Thread* thread = Kernel::g_handle_table.Get<Thread>(thread_handle);
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if (thread != nullptr)
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thread->ResumeFromWait();
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return true;
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}
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@ -84,7 +84,9 @@ ResultCode ReleaseSemaphore(s32* count, Handle handle, s32 release_count) {
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// Notify some of the threads that the semaphore has been released
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// stop once the semaphore is full again or there are no more waiting threads
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while (!semaphore->waiting_threads.empty() && semaphore->IsAvailable()) {
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Kernel::ResumeThreadFromWait(semaphore->waiting_threads.front());
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Thread* thread = Kernel::g_handle_table.Get<Thread>(semaphore->waiting_threads.front());
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if (thread != nullptr)
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thread->ResumeFromWait();
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semaphore->waiting_threads.pop();
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--semaphore->available_count;
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}
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@ -131,7 +131,7 @@ void Thread::Stop(const char* reason) {
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Thread* waiting_thread = g_handle_table.Get<Thread>(waiting_handle);
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if (CheckWaitType(waiting_thread, WAITTYPE_THREADEND, GetHandle()))
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ResumeThreadFromWait(waiting_handle);
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waiting_thread->ResumeFromWait();
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}
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waiting_threads.clear();
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@ -177,8 +177,11 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
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}
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}
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// If a thread was arbitrated, resume it
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if (0 != highest_priority_thread)
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ResumeThreadFromWait(highest_priority_thread);
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if (0 != highest_priority_thread) {
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Thread* thread = Kernel::g_handle_table.Get<Thread>(highest_priority_thread);
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if (thread != nullptr)
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thread->ResumeFromWait();
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}
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return highest_priority_thread;
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}
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@ -191,7 +194,7 @@ void ArbitrateAllThreads(u32 arbiter, u32 address) {
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Thread* thread = g_handle_table.Get<Thread>(handle);
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if (CheckWaitType(thread, WAITTYPE_ARB, arbiter, address))
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ResumeThreadFromWait(handle);
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thread->ResumeFromWait();
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}
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}
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@ -257,15 +260,12 @@ void WaitCurrentThread(WaitType wait_type, Handle wait_handle, VAddr wait_addres
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}
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/// Resumes a thread from waiting by marking it as "ready"
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void ResumeThreadFromWait(Handle handle) {
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Thread* thread = Kernel::g_handle_table.Get<Thread>(handle);
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if (thread) {
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thread->status &= ~THREADSTATUS_WAIT;
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thread->wait_handle = 0;
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thread->wait_type = WAITTYPE_NONE;
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if (!(thread->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
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ChangeReadyState(thread, true);
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}
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void Thread::ResumeFromWait() {
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status &= ~THREADSTATUS_WAIT;
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wait_handle = 0;
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wait_type = WAITTYPE_NONE;
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if (!(status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
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ChangeReadyState(this, true);
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}
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}
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@ -416,7 +416,7 @@ void Reschedule() {
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// will immediately be placed back in the queue for execution.
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if (CheckWaitType(prev, WAITTYPE_SLEEP))
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ResumeThreadFromWait(prev->GetHandle());
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prev->ResumeFromWait();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -76,6 +76,8 @@ public:
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u32 GetThreadId() const { return thread_id; }
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void Stop(const char* reason);
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/// Resumes a thread from waiting by marking it as "ready".
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void ResumeFromWait();
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Core::ThreadContext context;
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@ -109,9 +111,6 @@ Thread* SetupMainThread(s32 priority, int stack_size = Kernel::DEFAULT_STACK_SIZ
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/// Reschedules to the next available thread (call after current thread is suspended)
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void Reschedule();
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/// Resumes a thread from waiting by marking it as "ready"
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void ResumeThreadFromWait(Handle handle);
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/// Arbitrate the highest priority thread that is waiting
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Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address);
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