renderer_software: Add jit compiler for tev stages

This commit is contained in:
GPUCode 2023-07-16 19:07:18 +03:00
parent 8012b28b92
commit cfdb10a7ba
7 changed files with 589 additions and 11 deletions

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@ -95,6 +95,8 @@ add_library(video_core STATIC
renderer_software/sw_proctex.h renderer_software/sw_proctex.h
renderer_software/sw_rasterizer.cpp renderer_software/sw_rasterizer.cpp
renderer_software/sw_rasterizer.h renderer_software/sw_rasterizer.h
renderer_software/sw_tev_jit.cpp
renderer_software/sw_tev_jit.h
renderer_software/sw_texturing.cpp renderer_software/sw_texturing.cpp
renderer_software/sw_texturing.h renderer_software/sw_texturing.h
renderer_vulkan/pica_to_vk.h renderer_vulkan/pica_to_vk.h

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@ -8,6 +8,7 @@
#include "core/hw/hw.h" #include "core/hw/hw.h"
#include "core/hw/lcd.h" #include "core/hw/lcd.h"
#include "video_core/renderer_software/renderer_software.h" #include "video_core/renderer_software/renderer_software.h"
#include "video_core/renderer_software/sw_rasterizer.h"
namespace SwRenderer { namespace SwRenderer {
@ -17,6 +18,10 @@ RendererSoftware::RendererSoftware(Core::System& system, Frontend::EmuWindow& wi
RendererSoftware::~RendererSoftware() = default; RendererSoftware::~RendererSoftware() = default;
VideoCore::RasterizerInterface* RendererSoftware::Rasterizer() const {
return rasterizer.get();
}
void RendererSoftware::SwapBuffers() { void RendererSoftware::SwapBuffers() {
PrepareRenderTarget(); PrepareRenderTarget();
EndFrame(); EndFrame();

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@ -5,7 +5,6 @@
#pragma once #pragma once
#include "video_core/renderer_base.h" #include "video_core/renderer_base.h"
#include "video_core/renderer_software/sw_rasterizer.h"
namespace Core { namespace Core {
class System; class System;
@ -19,19 +18,18 @@ struct ScreenInfo {
std::vector<u8> pixels; std::vector<u8> pixels;
}; };
class RasterizerSoftware;
class RendererSoftware : public VideoCore::RendererBase { class RendererSoftware : public VideoCore::RendererBase {
public: public:
explicit RendererSoftware(Core::System& system, Frontend::EmuWindow& window); explicit RendererSoftware(Core::System& system, Frontend::EmuWindow& window);
~RendererSoftware() override; ~RendererSoftware() override;
[[nodiscard]] VideoCore::RasterizerInterface* Rasterizer() const override {
return rasterizer.get();
}
[[nodiscard]] const ScreenInfo& Screen(VideoCore::ScreenId id) const noexcept { [[nodiscard]] const ScreenInfo& Screen(VideoCore::ScreenId id) const noexcept {
return screen_infos[static_cast<u32>(id)]; return screen_infos[static_cast<u32>(id)];
} }
VideoCore::RasterizerInterface* Rasterizer() const override;
void SwapBuffers() override; void SwapBuffers() override;
void TryPresent(int timeout_ms, bool is_secondary) override {} void TryPresent(int timeout_ms, bool is_secondary) override {}
void Sync() override {} void Sync() override {}

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@ -297,9 +297,24 @@ void RasterizerSoftware::ProcessTriangle(const Vertex& v0, const Vertex& v1, con
const auto textures = regs.texturing.GetTextures(); const auto textures = regs.texturing.GetTextures();
const auto tev_stages = regs.texturing.GetTevStages(); const auto tev_stages = regs.texturing.GetTevStages();
for (u32 i = 0; i < texture_data.size(); i++) {
const PAddr addr = textures[i].config.GetPhysicalAddress();
if (addr) {
texture_data[i] = memory.GetPhysicalPointer(addr);
}
}
fb.Bind(); fb.Bind();
if (use_jit) {
const TevConfigKey key{regs.texturing};
auto [it, new_fun] = tev_cache.try_emplace(key.Hash());
if (new_fun) {
it->second = std::make_unique<TevConfig>(regs, key);
}
tev_config = it->second.get();
}
// Enter rasterization loop, starting at the center of the topleft bounding box corner. // Enter rasterization loop, starting at the center of the topleft bounding box corner.
// TODO: Not sure if looping through x first might be faster // TODO: Not sure if looping through x first might be faster
for (u16 y = min_y + 8; y < max_y; y += 0x10) { for (u16 y = min_y + 8; y < max_y; y += 0x10) {
@ -408,7 +423,7 @@ void RasterizerSoftware::ProcessTriangle(const Vertex& v0, const Vertex& v1, con
// Sample bound texture units. // Sample bound texture units.
const f24 tc0_w = get_interpolated_attribute(v0.tc0_w, v1.tc0_w, v2.tc0_w); const f24 tc0_w = get_interpolated_attribute(v0.tc0_w, v1.tc0_w, v2.tc0_w);
const auto texture_color = TextureColor(uv, textures, tc0_w); auto texture_color = TextureColor(uv, textures, tc0_w);
Common::Vec4<u8> primary_fragment_color = {0, 0, 0, 0}; Common::Vec4<u8> primary_fragment_color = {0, 0, 0, 0};
Common::Vec4<u8> secondary_fragment_color = {0, 0, 0, 0}; Common::Vec4<u8> secondary_fragment_color = {0, 0, 0, 0};
@ -556,11 +571,10 @@ std::array<Common::Vec4<u8>, 4> RasterizerSoftware::TextureColor(
t = texture.config.height - 1 - t = texture.config.height - 1 -
GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height); GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height);
const u8* texture_data = memory.GetPhysicalPointer(texture_address);
const auto info = TextureInfo::FromPicaRegister(texture.config, texture.format); const auto info = TextureInfo::FromPicaRegister(texture.config, texture.format);
// TODO: Apply the min and mag filters to the texture // TODO: Apply the min and mag filters to the texture
texture_color[i] = LookupTexture(texture_data, s, t, info); texture_color[i] = LookupTexture(texture_data[i], s, t, info);
} }
if (i == 0 && (texture.config.type == TexturingRegs::TextureConfig::Shadow2D || if (i == 0 && (texture.config.type == TexturingRegs::TextureConfig::Shadow2D ||
@ -681,10 +695,20 @@ Common::Vec4<u8> RasterizerSoftware::PixelColor(u16 x, u16 y) const {
} }
void RasterizerSoftware::WriteTevConfig( void RasterizerSoftware::WriteTevConfig(
std::span<const Common::Vec4<u8>, 4> texture_color, std::span<Common::Vec4<u8>, 4> texture_color,
std::span<const Pica::TexturingRegs::TevStageConfig, 6> tev_stages, std::span<const Pica::TexturingRegs::TevStageConfig, 6> tev_stages,
Common::Vec4<u8> primary_color, Common::Vec4<u8> primary_fragment_color, Common::Vec4<u8> primary_color, Common::Vec4<u8> primary_fragment_color,
Common::Vec4<u8> secondary_fragment_color) { Common::Vec4<u8> secondary_fragment_color) {
#if CITRA_ARCH(x86_64)
if (use_jit) {
const u32 tev_combiner_buffer_color = regs.texturing.tev_combiner_buffer_color.raw;
combiner_output = tev_config->Run(texture_color, primary_color, primary_fragment_color,
secondary_fragment_color, tev_combiner_buffer_color);
return;
}
#endif
/** /**
* Texture environment - consists of 6 stages of color and alpha combining. * Texture environment - consists of 6 stages of color and alpha combining.
* Color combiners take three input color values from some source (e.g. interpolated * Color combiners take three input color values from some source (e.g. interpolated
@ -748,6 +772,7 @@ void RasterizerSoftware::WriteTevConfig(
GetColorModifier(tev_stage.color_modifier2, get_source(tev_stage.color_source2)), GetColorModifier(tev_stage.color_modifier2, get_source(tev_stage.color_source2)),
GetColorModifier(tev_stage.color_modifier3, get_source(tev_stage.color_source3)), GetColorModifier(tev_stage.color_modifier3, get_source(tev_stage.color_source3)),
}; };
const Common::Vec3<u8> color_output = ColorCombine(tev_stage.color_op, color_result); const Common::Vec3<u8> color_output = ColorCombine(tev_stage.color_op, color_result);
u8 alpha_output; u8 alpha_output;

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@ -4,13 +4,20 @@
#pragma once #pragma once
#include <memory>
#include <span> #include <span>
#include <unordered_map>
#include "common/arch.h"
#include "common/thread_worker.h" #include "common/thread_worker.h"
#include "video_core/rasterizer_interface.h" #include "video_core/rasterizer_interface.h"
#include "video_core/regs_texturing.h"
#include "video_core/renderer_software/sw_clipper.h" #include "video_core/renderer_software/sw_clipper.h"
#include "video_core/renderer_software/sw_framebuffer.h" #include "video_core/renderer_software/sw_framebuffer.h"
#if CITRA_ARCH(x86_64)
#include "video_core/renderer_software/sw_tev_jit.h"
#endif
namespace Pica::Shader { namespace Pica::Shader {
struct OutputVertex; struct OutputVertex;
} }
@ -55,7 +62,7 @@ private:
Common::Vec4<u8> PixelColor(u16 x, u16 y) const; Common::Vec4<u8> PixelColor(u16 x, u16 y) const;
/// Emulates the TEV configuration and returns the combiner output. /// Emulates the TEV configuration and returns the combiner output.
void WriteTevConfig(std::span<const Common::Vec4<u8>, 4> texture_color, void WriteTevConfig(std::span<Common::Vec4<u8>, 4> texture_color,
std::span<const Pica::TexturingRegs::TevStageConfig, 6> tev_stages, std::span<const Pica::TexturingRegs::TevStageConfig, 6> tev_stages,
Common::Vec4<u8> primary_color, Common::Vec4<u8> primary_fragment_color, Common::Vec4<u8> primary_color, Common::Vec4<u8> primary_fragment_color,
Common::Vec4<u8> secondary_fragment_color); Common::Vec4<u8> secondary_fragment_color);
@ -73,9 +80,13 @@ private:
Memory::MemorySystem& memory; Memory::MemorySystem& memory;
Pica::State& state; Pica::State& state;
const Pica::Regs& regs; const Pica::Regs& regs;
bool use_jit{true};
size_t num_sw_threads; size_t num_sw_threads;
Common::ThreadWorker sw_workers; Common::ThreadWorker sw_workers;
Framebuffer fb; Framebuffer fb;
TevCache tev_cache;
TevConfig* tev_config{};
std::array<const u8*, 3> texture_data{};
}; };
} // namespace SwRenderer } // namespace SwRenderer

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@ -0,0 +1,473 @@
// Copyright 2023 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <bit>
#include <emmintrin.h>
#include "common/x64/xbyak_abi.h"
#include "video_core/regs.h"
#include "video_core/renderer_software/sw_tev_jit.h"
namespace SwRenderer {
namespace {
using namespace Common::X64;
using namespace Xbyak::util;
using Pica::TexturingRegs;
using Xbyak::Reg32;
using Xbyak::Reg64;
using Xbyak::Xmm;
using TevStageConfig = Pica::TexturingRegs::TevStageConfig;
constexpr Reg32 A0 = r11d;
constexpr Reg32 A1 = r12d;
constexpr Reg32 A2 = r13d;
constexpr Reg32 ALPHA_OUTPUT = r14d;
constexpr Xmm COMBINER_OUTPUT = xmm0;
constexpr Xmm COMBINER_BUFFER = xmm1;
constexpr Xmm NEXT_COMBINER_BUFFER = xmm2;
constexpr Xmm VEC0 = xmm3;
constexpr Xmm VEC1 = xmm4;
constexpr Xmm VEC2 = xmm5;
constexpr Xmm COLOR_OUTPUT = xmm6;
constexpr Xmm ZERO = xmm13;
constexpr Xmm MID_COLOR = xmm14;
constexpr Xmm MAX_COLOR = xmm15;
bool IsPassThroughTevStage(const TevStageConfig& stage) {
return (stage.color_op == TevStageConfig::Operation::Replace &&
stage.alpha_op == TevStageConfig::Operation::Replace &&
stage.color_source1 == TevStageConfig::Source::Previous &&
stage.alpha_source1 == TevStageConfig::Source::Previous &&
stage.color_modifier1 == TevStageConfig::ColorModifier::SourceColor &&
stage.alpha_modifier1 == TevStageConfig::AlphaModifier::SourceAlpha &&
stage.GetColorMultiplier() == 1 && stage.GetAlphaMultiplier() == 1);
}
} // Anonymous namespace
TevConfigKey::TevConfigKey(const Pica::TexturingRegs& regs) {
const auto& tev_stages = regs.GetTevStages();
for (size_t i = 0; i < tev_stages.size(); i++) {
const auto& tev_stage = tev_stages[i];
stages[i].sources_raw = tev_stage.sources_raw;
stages[i].modifiers_raw = tev_stage.modifiers_raw;
stages[i].ops_raw = tev_stage.ops_raw;
stages[i].const_color = tev_stage.const_color;
stages[i].scales_raw = tev_stage.scales_raw;
}
}
TevConfig::TevConfig(const Pica::Regs& regs_, const TevConfigKey& key) : regs{regs_} {
WriteTevConfig(key);
}
TevConfig::~TevConfig() = default;
Common::Vec4<u8> TevConfig::Run(std::span<Common::Vec4<u8>, 4> texture_color_,
Common::Vec4<u8> primary_color_,
Common::Vec4<u8> primary_fragment_color_,
Common::Vec4<u8> secondary_fragment_color_,
u64 tev_combiner_buffer_color) {
u32* texture_color = reinterpret_cast<u32*>(texture_color_.data());
const u32 primary_color = std::bit_cast<u32>(primary_color_);
const u32 primary_fragment_color = std::bit_cast<u32>(primary_fragment_color_);
const u32 secondary_fragment_color = std::bit_cast<u32>(secondary_fragment_color_);
const u64 secondary_fragment_color_and_tev_combiner_buffer_color =
secondary_fragment_color | (tev_combiner_buffer_color << 32);
const u32 result = program(texture_color, primary_color, primary_fragment_color,
secondary_fragment_color_and_tev_combiner_buffer_color);
return std::bit_cast<Common::Vec4<u8>>(result);
}
void TevConfig::WriteTevConfig(const TevConfigKey& key) {
program = (CompiledTevFun*)getCurr();
constexpr Xbyak::Reg TEXTURE_COLOR = ABI_PARAM1;
constexpr Xbyak::Reg PRIMARY_COLOR = ABI_PARAM2;
constexpr Xbyak::Reg PRIMARY_FRAGMENT_COLOR = ABI_PARAM3;
constexpr Xbyak::Reg SECONDARY_FRAGMENT_COLOR = ABI_PARAM4;
// Save calle state
ABI_PushRegistersAndAdjustStack(*this, ABI_ALL_CALLEE_SAVED, 8, 16);
// Clear the combiner registers and zero constant
pxor(COMBINER_OUTPUT, COMBINER_OUTPUT);
pxor(COMBINER_BUFFER, COMBINER_BUFFER);
pxor(ZERO, ZERO);
// Used to set an xmm register to the max color
static const __m128i max = _mm_set1_epi32(255);
mov(rax, reinterpret_cast<size_t>(&max));
movdqu(MAX_COLOR, xword[rax]);
// Used to set an xmm register to the mid color
static const __m128i mid = _mm_set1_epi32(128);
mov(rax, reinterpret_cast<size_t>(&mid));
movdqu(MID_COLOR, xword[rax]);
// Load next_combiner_buffer
mov(rax, ABI_PARAM4);
shr(rax, 32);
vmovd(NEXT_COMBINER_BUFFER, eax);
pmovzxbd(NEXT_COMBINER_BUFFER, NEXT_COMBINER_BUFFER);
for (u32 tev_stage_index = 0; tev_stage_index < key.stages.size(); ++tev_stage_index) {
const auto& tev_stage = key.stages[tev_stage_index];
if (!IsPassThroughTevStage(tev_stage)) {
using Source = TexturingRegs::TevStageConfig::Source;
const auto get_source = [&](const Xbyak::Xmm& dest, Source source) {
switch (source) {
case Source::PrimaryColor:
vmovd(dest, PRIMARY_COLOR.cvt32());
pmovzxbd(dest, dest);
break;
case Source::PrimaryFragmentColor:
vmovd(dest, PRIMARY_FRAGMENT_COLOR.cvt32());
pmovzxbd(dest, dest);
break;
case Source::SecondaryFragmentColor:
vmovd(dest, SECONDARY_FRAGMENT_COLOR.cvt32());
pmovzxbd(dest, dest);
break;
case Source::Texture0:
case Source::Texture1:
case Source::Texture2:
case Source::Texture3: {
const u32 index = static_cast<u32>(source) - static_cast<u32>(Source::Texture0);
vmovd(dest, dword[TEXTURE_COLOR + index * sizeof(u32)]);
pmovzxbd(dest, dest);
break;
}
case Source::PreviousBuffer:
vmovdqa(dest, COMBINER_BUFFER);
break;
case Source::Constant:
mov(eax, tev_stage.const_color);
vmovd(dest, eax);
pmovzxbd(dest, dest);
break;
case Source::Previous:
vmovdqa(dest, COMBINER_OUTPUT);
break;
default:
LOG_ERROR(HW_GPU, "Unknown color combiner source {}", source);
UNIMPLEMENTED();
vmovdqa(dest, ZERO);
}
return dest;
};
// Load the color modifiers to VEC0/1/2.
GetColorModifier(get_source(VEC0, tev_stage.color_source1), tev_stage.color_modifier1);
GetColorModifier(get_source(VEC1, tev_stage.color_source2), tev_stage.color_modifier2);
GetColorModifier(get_source(VEC2, tev_stage.color_source3), tev_stage.color_modifier3);
// Combine the texture colors to COLOR_OUTPUT.
ColorCombine(COLOR_OUTPUT, tev_stage.color_op);
if (tev_stage.color_op == TexturingRegs::TevStageConfig::Operation::Dot3_RGBA) {
// Result of Dot3_RGBA operation is also placed to the alpha component
vmovd(ALPHA_OUTPUT.cvt32(), COLOR_OUTPUT);
} else {
// Load the alpha modifers to VEC0/1/2.
GetAlphaModifier(get_source(VEC0, tev_stage.alpha_source1), A0,
tev_stage.alpha_modifier1);
GetAlphaModifier(get_source(VEC1, tev_stage.alpha_source2), A1,
tev_stage.alpha_modifier2);
GetAlphaModifier(get_source(VEC2, tev_stage.alpha_source3), A2,
tev_stage.alpha_modifier3);
// Combine the alpha values to ALPHA_OUTPUT.
AlphaCombine(ALPHA_OUTPUT, tev_stage.alpha_op);
}
// Load the color multipler to an SSE vector.
mov(eax, tev_stage.GetColorMultiplier());
movd(VEC0, eax);
pshufd(VEC0, VEC0, 0);
// Multiply color output with the multiplier and take the minimum.
pmulld(COLOR_OUTPUT, VEC0);
pminsd(COLOR_OUTPUT, MAX_COLOR);
// Load the alpha multiplier, multiply it with the alpha output.
mov(eax, tev_stage.GetAlphaMultiplier());
imul(ALPHA_OUTPUT, eax);
// Load result to a vector and take the minimum
movd(VEC0, ALPHA_OUTPUT);
pshufd(VEC0, VEC0, 0);
pminsd(VEC0, MAX_COLOR);
// Blend vectors to get the combiner output
vpblendd(COMBINER_OUTPUT, COLOR_OUTPUT, VEC0, 0b1000);
}
// Set combiner buffer to the next buffer
movq(COMBINER_BUFFER, NEXT_COMBINER_BUFFER);
if (regs.texturing.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferColor(
tev_stage_index)) {
vpblendd(NEXT_COMBINER_BUFFER, COMBINER_OUTPUT, NEXT_COMBINER_BUFFER, 0b1000);
}
if (regs.texturing.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferAlpha(
tev_stage_index)) {
vpblendd(NEXT_COMBINER_BUFFER, COMBINER_OUTPUT, NEXT_COMBINER_BUFFER, 0b0111);
}
}
// Pack combiner output to a u32 to be returned.
vpextrd(edx, COMBINER_OUTPUT, 3);
vpextrd(eax, COMBINER_OUTPUT, 2);
sal(edx, 8);
or_(eax, edx);
vpextrd(edx, COMBINER_OUTPUT, 1);
sal(eax, 8);
or_(edx, eax);
vmovd(eax, COMBINER_OUTPUT);
sal(edx, 8);
or_(eax, edx);
ABI_PopRegistersAndAdjustStack(*this, ABI_ALL_CALLEE_SAVED, 8, 16);
ret();
ready();
}
void TevConfig::GetColorModifier(const Xbyak::Xmm& dest, TevStageConfig::ColorModifier factor) {
using ColorModifier = TevStageConfig::ColorModifier;
const auto broadcast = [&](u32 comp) {
const u8 mask = comp | (comp << 2) | (comp << 4);
vpshufd(dest, dest, mask);
};
switch (factor) {
case ColorModifier::SourceColor:
vpblendd(dest, dest, ZERO, 0b1000);
break;
case ColorModifier::OneMinusSourceColor:
vpsubd(dest, MAX_COLOR, dest);
break;
case ColorModifier::SourceAlpha:
broadcast(3);
break;
case ColorModifier::OneMinusSourceAlpha:
broadcast(3);
vpsubd(dest, MAX_COLOR, dest);
break;
case ColorModifier::SourceRed:
broadcast(0);
break;
case ColorModifier::OneMinusSourceRed:
broadcast(0);
vpsubd(dest, MAX_COLOR, dest);
break;
case ColorModifier::SourceGreen:
broadcast(1);
break;
case ColorModifier::OneMinusSourceGreen:
broadcast(1);
vpsubd(dest, MAX_COLOR, dest);
break;
case ColorModifier::SourceBlue:
broadcast(2);
break;
case ColorModifier::OneMinusSourceBlue:
broadcast(2);
vpsubd(dest, MAX_COLOR, dest);
break;
default:
UNREACHABLE();
}
pand(dest, MAX_COLOR);
};
void TevConfig::ColorCombine(const Xbyak::Xmm& dest, TevStageConfig::Operation op) {
using Operation = TevStageConfig::Operation;
switch (op) {
case Operation::Replace:
vmovdqa(dest, VEC0);
break;
case Operation::Modulate:
pmulld(VEC0, VEC1);
vpsrlq(dest, VEC0, 8); // TODO: This is a very crude approximation of division by 255
break;
case Operation::Add:
vpaddd(VEC0, VEC0, VEC1);
vpminsd(dest, MAX_COLOR, VEC0);
break;
case Operation::AddSigned:
vpaddd(VEC0, VEC0, VEC1);
vpsubd(VEC0, VEC0, MID_COLOR);
vpminsd(VEC0, VEC0, MAX_COLOR);
vpmaxsd(dest, VEC0, ZERO);
break;
case Operation::Lerp:
pmulld(VEC0, VEC2);
psubd(VEC2, MAX_COLOR);
pmulld(VEC1, VEC2);
vpaddd(dest, VEC0, VEC1);
vpsrlq(dest, VEC0, 8); // TODO: This is a very crude approximation of division by 255
break;
case Operation::Subtract:
psubd(VEC0, VEC1);
vpmaxsd(dest, VEC0, ZERO);
break;
case Operation::MultiplyThenAdd:
pmulld(VEC0, VEC1);
pmulld(VEC2, MAX_COLOR);
paddd(VEC0, VEC2);
pminsd(VEC0, MAX_COLOR);
vpsrlq(dest, VEC0, 8); // TODO: This is a very crude approximation of division by 255
break;
case Operation::AddThenMultiply:
paddd(VEC0, VEC1);
pminsd(VEC0, MAX_COLOR);
pmulld(VEC0, VEC2);
vpsrlq(dest, VEC0, 8); // TODO: This is a very crude approximation of division by 255
break;
case Operation::Dot3_RGB:
case Operation::Dot3_RGBA:
pslld(VEC0, 1);
psubd(VEC0, MAX_COLOR);
pslld(VEC1, 1);
psubd(VEC1, MAX_COLOR);
pmulld(VEC0, VEC1);
paddd(VEC0, MID_COLOR);
psrld(VEC0, 8);
vpblendd(VEC0, VEC0, ZERO, 0b1000);
phaddd(VEC0, VEC0);
phaddd(VEC0, VEC0);
pminsd(VEC0, MAX_COLOR);
pmaxsd(VEC0, ZERO);
pshufd(dest, VEC0, 0);
break;
default:
LOG_ERROR(HW_GPU, "Unknown color combiner operation {}", (int)op);
UNIMPLEMENTED();
}
pand(dest, MAX_COLOR);
};
void TevConfig::GetAlphaModifier(const Xbyak::Xmm& src, const Xbyak::Reg32& dest,
TevStageConfig::AlphaModifier factor) {
using AlphaModifier = TevStageConfig::AlphaModifier;
const auto get_comp = [&](u32 comp, bool minus = false) {
const auto& reg = minus ? eax : dest;
vpextrd(reg, src, comp);
if (minus) {
mov(dest, 255);
sub(dest, reg);
}
};
switch (factor) {
case AlphaModifier::SourceAlpha:
get_comp(3);
break;
case AlphaModifier::OneMinusSourceAlpha:
get_comp(3, true);
break;
case AlphaModifier::SourceRed:
get_comp(0);
break;
case AlphaModifier::OneMinusSourceRed:
get_comp(0, true);
break;
case AlphaModifier::SourceGreen:
get_comp(1);
break;
case AlphaModifier::OneMinusSourceGreen:
get_comp(1, true);
break;
case AlphaModifier::SourceBlue:
get_comp(2);
break;
case AlphaModifier::OneMinusSourceBlue:
get_comp(2, true);
break;
default:
UNREACHABLE();
}
};
void TevConfig::AlphaCombine(const Xbyak::Reg32& dest, TevStageConfig::Operation op) {
using Operation = TevStageConfig::Operation;
const auto div_255 = [&](const Reg32& dst, const Reg32& src) {
mov(dst, 0x80808081);
imul(dst.cvt64(), src.cvt64());
shr(dst.cvt64(), 39);
};
switch (op) {
case Operation::Replace:
mov(dest, A0);
break;
case Operation::Modulate:
imul(A0, A1);
div_255(dest, A0);
break;
case Operation::Add:
add(A0, A1);
cmp(A0, 255);
mov(eax, 255);
cmovb(A0, eax);
break;
case Operation::AddSigned:
xor_(eax, eax);
add(A0, A1);
sub(A0, 128);
test(A0, A0);
cmovg(eax, A0);
cmp(eax, 255);
mov(A0, 255);
cmovb(A0, eax);
break;
case Operation::Lerp:
imul(A0, A2);
mov(eax, 255);
sub(eax, A2);
imul(A1, eax);
add(A0, A1);
div_255(dest, A0);
break;
case Operation::Subtract:
sub(A0, A1);
xor_(eax, eax);
test(A0, A0);
cmovl(A0, eax);
mov(dest, A0);
break;
case Operation::MultiplyThenAdd:
imul(A0, A1);
mov(dest, A2);
shl(dest, 8);
sub(dest, A2);
add(dest, A0);
div_255(eax, dest);
cmp(eax, 255);
mov(dest, 255);
cmovb(dest, eax);
break;
case Operation::AddThenMultiply:
add(A0, A1);
cmp(A0, 255);
mov(eax, 255);
cmovg(A0, eax);
imul(A0, A2);
div_255(dest, A0);
break;
default:
LOG_ERROR(HW_GPU, "Unknown alpha combiner operation {}", (int)op);
UNIMPLEMENTED();
}
};
} // namespace SwRenderer

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// Copyright 2023 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <span>
#include <xbyak/xbyak.h>
#include "common/hash.h"
#include "common/vector_math.h"
#include "video_core/regs_texturing.h"
namespace Pica {
struct State;
struct Regs;
} // namespace Pica
namespace SwRenderer {
struct TevConfigKey {
explicit TevConfigKey(const Pica::TexturingRegs& regs);
u64 Hash() const noexcept {
return Common::ComputeHash64(this, sizeof(TevConfigKey));
}
std::array<Pica::TexturingRegs::TevStageConfig, 6> stages;
};
class TevConfig : public Xbyak::CodeGenerator {
public:
explicit TevConfig(const Pica::Regs& regs, const TevConfigKey& key);
~TevConfig();
Common::Vec4<u8> Run(std::span<Common::Vec4<u8>, 4> texture_color_,
Common::Vec4<u8> primary_color_, Common::Vec4<u8> primary_fragment_color_,
Common::Vec4<u8> secondary_fragment_color_, u64 tev_combiner_buffer_color);
private:
void WriteTevConfig(const TevConfigKey& key);
void GetColorModifier(const Xbyak::Xmm& dest,
Pica::TexturingRegs::TevStageConfig::ColorModifier factor);
void GetAlphaModifier(const Xbyak::Xmm& src, const Xbyak::Reg32& dest,
Pica::TexturingRegs::TevStageConfig::AlphaModifier factor);
void ColorCombine(const Xbyak::Xmm& dest, Pica::TexturingRegs::TevStageConfig::Operation op);
void AlphaCombine(const Xbyak::Reg32& dest, Pica::TexturingRegs::TevStageConfig::Operation op);
private:
const Pica::Regs& regs;
using CompiledTevFun = u32(u32* texture_color, u32 primary_color, u32 primary_fragment_color,
u64 secondary_fragment_color_and_tev_combiner_buffer_color);
CompiledTevFun* program = nullptr;
};
using TevCache = std::unordered_map<u64, std::unique_ptr<TevConfig>, Common::IdentityHash<u64>>;
} // namespace SwRenderer