Fix for the refresh issue when no rendering is done

This commit is contained in:
LittleWhite 2015-08-26 22:04:12 +02:00
parent 09f43c0975
commit d06824809f
2 changed files with 14 additions and 4 deletions

View file

@ -19,8 +19,8 @@
#include "core/settings.h"
#include "core/system.h"
#include "video_core/video_core.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/video_core.h"
#define APP_NAME "citra"
#define APP_VERSION "0.1-" VERSION
@ -86,6 +86,9 @@ public:
}
void paintEvent(QPaintEvent* ev) override {
if (do_painting) {
QPainter painter(this);
}
}
void resizeEvent(QResizeEvent* ev) override {
@ -93,8 +96,12 @@ public:
parent->OnFramebufferSizeChanged();
}
void DisablePainting() { do_painting = false; }
void EnablePainting() { do_painting = true; }
private:
GRenderWindow* parent;
bool do_painting;
};
GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) :
@ -270,10 +277,12 @@ void GRenderWindow::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,un
void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
this->emu_thread = emu_thread;
child->DisablePainting();
}
void GRenderWindow::OnEmulationStopping() {
emu_thread = nullptr;
child->EnablePainting();
}
void GRenderWindow::showEvent(QShowEvent * event) {

View file

@ -12,11 +12,12 @@
#include "common/emu_window.h"
#include "common/thread.h"
class QScreen;
class QKeyEvent;
class QScreen;
class GRenderWindow;
class GGLWidgetInternal;
class GMainWindow;
class GRenderWindow;
class EmuThread : public QThread
{
@ -137,7 +138,7 @@ signals:
private:
void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override;
QGLWidget* child;
GGLWidgetInternal* child;
QByteArray geometry;