gl_rasterizer: Separable shaders for everyone
This commit is contained in:
parent
c281c1a5cc
commit
d22d556d30
1 changed files with 2 additions and 2 deletions
|
@ -77,8 +77,8 @@ RasterizerOpenGL::RasterizerOpenGL(Memory::MemorySystem& memory,
|
|||
VideoCore::CustomTexManager& custom_tex_manager,
|
||||
VideoCore::RendererBase& renderer, Driver& driver_)
|
||||
: VideoCore::RasterizerAccelerated{memory}, driver{driver_},
|
||||
shader_manager{renderer.GetRenderWindow(), driver, !driver.IsOpenGLES()},
|
||||
runtime{driver, renderer}, res_cache{memory, custom_tex_manager, runtime, regs, renderer},
|
||||
shader_manager{renderer.GetRenderWindow(), driver, true}, runtime{driver, renderer},
|
||||
res_cache{memory, custom_tex_manager, runtime, regs, renderer},
|
||||
texture_buffer_size{TextureBufferSize()}, vertex_buffer{driver, GL_ARRAY_BUFFER,
|
||||
VERTEX_BUFFER_SIZE},
|
||||
uniform_buffer{driver, GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE},
|
||||
|
|
Loading…
Reference in a new issue